Random wip 2012+ - Page 9

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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9heart
Posts: 55
Joined: 16 Sep 2010, 16:14

Re: Random wip 2012+

Post by 9heart »

So glad you are back Arne =)

Great stuff as always
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

im getting addicted again -_- , model vipe here we go
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

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Arne
Posts: 30
Joined: 02 Dec 2007, 03:06

Re: Random wip 2012+

Post by Arne »

Looks pretty accurate to me, though my concept is pretty rough still. I was thinking the (more shallow) indents on the chest (and other minor protrusions) would be texture/bump, but perhaps LoD is pretty effective nowadays.

I spent the day watching TA and Dark Reign Let's Plays. DR had pretty striking unit/building design. The spider bikes, railgun tanks, harvesters...
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

The only thing is... I'm now thinking I've should have made an arm unit. :-)
Then chances of breaking consistency of units in the same faction would be less and there would be a microscopic chance it was used by the people working on the BA remake.

Well, even though I took me longer that I anticipated it was fun and good experience. (Don't plan to texture it though... well maybe if I get fed up for a moment with other stuff I'm working on :-) )
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

FireStorm_ wrote:Don't plan to texture it though...
May i try? Please post model :)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10452
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Seems its finally Spring-time again, best season ever.. the time of year the bitching stops and stuff gets done. great work Arne.
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

Beherith wrote:
FireStorm_ wrote:Don't plan to texture it though...
May i try? Please post model :)
By all means :-)
(Please alter whatever necessary for easy UVmapping or anything else deemed an improvement)
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morty_1.zip
(23.29 KiB) Downloaded 14 times
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Beherith
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Re: Random wip 2012+

Post by Beherith »

Just out of curiosity, how long did it take you to make that? Ill try to put both an arm and a core texture on it for comparison.
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

3 to 4 hours. I always get lost in certain details :-) That is the most time consuming part.

(And there is an arm texture? Is that from cremuss' stuff or by pyra?)
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random wip 2012+

Post by Wombat »

Oh my... its Arne... <3

More arm please, i still got many unfinished arm models, sometimes only turrets, more or less like this http://terminus.pl/~seba/arm.jpg

Amazing stuff as always, Ill open blender again just for you!
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

Took 2 hours to texture with Bob's atlas:

Image
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morty_1.7z
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FireStorm_
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Re: Random wip 2012+

Post by FireStorm_ »

Cool!
Now I have to find time to do another one :-)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

I would be very happy if you could try to do some t3 bots. I will 100% use them in BAR too.

I'm not sure I can use your morty yet, because they may mismatch in style with the existing stuff - but well see when I get there.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Random wip 2012+

Post by SirArtturi »

can I suggest something: since it is pretty similar to peewee, maybe you could decrease the size of that gun and put it also on other hand, then it would be a peewee or maverick?

yay!

and then no need for morty (there is like 2 already?)

Edit: Actually just leave the barrel out, or shorten it. there we go, perfect peewee...
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FireStorm_
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Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

Perhaps it is recyclable but I don't think for a peewee. That's a to iconic unit.

@Beherith
Core t3 right? Having a concept drawing would be incredibly helpful, but Arne didn't draw any t3 as far as I know. I could go through the stuff on his sites, there's probably something I could use as a reference... I'll see what i can do. :-)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

Well, you can just base them off the existing ones (wings file supplied below)

If Arne could make some nice concept drawings that would fit well with what we currently have for Core, that would be even better.

Thanks a ton man!

Image
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cort3.7z
(2.01 MiB) Downloaded 16 times
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smoth
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Re: Random wip 2012+

Post by smoth »

that looks awesome behe!
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Random wip 2012+

Post by very_bad_soldier »

Maybe you could redesign the style of the Catapult (the funny two-legged box shooting a bunch of rockets)?. Imo that unit's design is just stupid currently.

EDIT:
Yeah sorry, I forgot about the most important part: Texture and model of the morty are stunning! Good job gentlemen!
Last edited by very_bad_soldier on 12 Mar 2012, 18:20, edited 1 time in total.
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Random wip 2012+

Post by SanadaUjiosan »

If I had to pick a stupid unit from the 4 pictured above it would be the thing to the right of the catapult... I've always thought that unit would fall over from the slightest tap.

FireStorm: I really like your model!

Beherith: You did a great job adding the texture!
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