The idea of having a download size per day potentially could ensure that the internet is s not slowed down by the fuiles anyway. the volume per day aspect is something of our local internet providers have happily charged us for for a few years, you can get a 1 gig a month plan, and if you do more than 100 mega in one day, they start charging you by the k you go over... at about 5 times the price.
Fortunately i don't have such a plan but i was thinking if your goinf to have such a program that would allow the users of dialup to potentially download their files over several weeks it would increase market penetration, and add a feature that might suit all sorts of people.
As i say i haven't got the game running sadly on my machine so i can't be too sure of the internal interface, but the point i heard earlier in this thread of the lack of tutorials is concerning, if i jump into the game how can i be expected to come to even adequacy if i am not taught the basic useful abilities. searching helpfiles and documentation is always possible but it takes time and patience, and there are alot of people out there who can't be bothered reading documentation. (i'm an exception and tend to read 80% of the EULA's that applications come with just in case, go figure.)
Apparently the progran when i downloaded the 3 files, wanted another 6 that weren't apparently needed, that was what caused the problems :p
Mind you the disconnects are problem we face with our phone line (above ground copper cable in the countryside... see the problem?) but a solution would be nice. I'm sure in all the world i'm not the only one with screw wiring on the telco's end.
One thought regarding the many mods, your install 'program' might want to give a list while you wait of websites to check to learn about the various games so people know what kinds of games to look at playing, and give them something to do while they are bored waiting.
And allot of the descriptions the creators of these mods give sometimes makes you stop and stare in wonder :p
Kernal panic was one of the games i tried getting to work and looked quite interesting, sadly same problem, MinSysReq.
Anyway regarding the gizmo that did weird things:
I followed the instruction on the website, and downloaded from memory 3 files, a game (kernel panic) spring itself and a necessary file. I had hoped this would make the job nice and quick, preventing the fun i have with half downloaded stuff on a regular basis.
When it finally got those things done i tried installing spring...
twice when it was downloading additional files i had a freeze in my connection (potentially a line static problem) resulting in the termination of the install...
The third time managed, i'm guessing the files it had already downloaded cut down on the 'install' time, reducing it's dependency on your downloads.
as you can imagine it was almost taking me to my last straw (i think i'd have cut it at 5)... it was getting annoying after that many attempts. Even more fun the 'updating' software proceeded to continue after it appeared the download was actually complete! so more waiting for things to try to download (as far as i can tell though, the update was successful first time, I had to get lucky somehow). A 'downloader' program could have downloaded all the necessary files (getting around the pauses by whatever means you fancy), lined them up together and installed them in one fell swoop. I don't mind a long period spent installing a volume of files, i was more concerned by the number it had to acquire from the internet, and given it took 4 tries over 3 days (well 3 on the first and 1 on the third

) to get spring to download in one piece it just seemed to me there had to be a better way.
Mind you a downloader program would have to be built very carefully to prevent Trojan material being able to use it as an entry path, but you guys managed to make this game, a little loophole closing can't be THAT hard for you

.