The balance formula thread - Page 9

The balance formula thread

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: The balance formula thread

Post by bobthedinosaur »

okay this is kind of a bump but i was thinking of this in some of my mini mods that were concepts and never turned into anything playable. anyhow its a balancing system that works on block of cost per area of effectiveness.

for instance all rules for cost will be calculated in each area, speed, range damage per sec, weapon accuracy, ect.. put you put them in intervaled blocks and then build the units per how many intervals each unit is.

ie: a have a unit that has speed of 3 which at .5 interval blocks is 6 blocks times the cost for each speed block. added to damage per second block lets say 120 with 5 as the interval so that is 24
of those blocks.

does this make any sense at all???

of course, the main problem is adjusting the cost of the intervals for balance, but this would effect the change of all units using that particular block.
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