The Official Lego Spring Mod Dev Forum Page Item Goal Thing! - Page 9

The Official Lego Spring Mod Dev Forum Page Item Goal Thing!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

New weapons! Rocket launcher (still dont like model), double uzi, flamethrower, and minigun toting MINIFigs. I redid the minifig models and halved the poly count.

Image
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

You should make the level one con unit be just a minifig with a "magic wrench" and a yellow hardhat, and the level 2 be then same minifig in a lego racer style minicar, and then the level 3 be the same minifig in a kinda weird lego bulldozer... at least for the infantry/minifig category of units.

http://www.playpalgames.co.uk/games/com ... 6db950.jpg

edit:the flamethrower minifig is teh awsome... another cool thing would be for different teams to have different hats for all their minifigs...
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Words cannot express my joy right now... :cry: I'm crying i'm so happy!!!!

Anyways guys I figured out how to UV map a multipart object in Wings 3d. Better yet who remembers this:
Image

Well it got a remake job in proper dimensions to LEGO bricks. That includes cyclinders and more polies and a UV mapped texture, not to mention its colored in Offical LEGO brick colors. To make things better, it works in Upspring! s3o here I come! Here it is now in Upspring:
Image

I'm going to fix the texture, fix the errors in the script, plus make the adjustments fot the part naming, fix and add the rest of the stuff needed. Next post should have a working s3o unit.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

crap, i did not intend to post in this one...sorry for rezzing it
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

And Lego Mod ended here? Why?
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Post by url_00 »

Pendrokar wrote:And Lego Mod ended here? Why?
You got me, it looks great! :-)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

will you people stop rezzing old threads. The lego thing never really got off the ground it is dead and not going anywhere.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Yup, one of those things people got excited about, then the would-be designers never followed through :roll:

It's dead, let it be. I don't even think most of the would-be members of this show have done anything for months now, or they just flat-out disappeared, along with several other projects. Lamentable, but meh... nothing can be done, if people with skill and time aren't available and intensely interested, frankly.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

dont rez plz->locked
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