1v0ry_k1ng wrote:kbot con has half the HP of vehicle con
it is slower
it is roughly the same price and BT
pw/ak can just about stand upto flash/gator swarms for metal cost effectivenss, but for energy they cost 250% more.
they are also less effective at attacking llts due to low indivual hp
chain exploding
slow PW raising arm animation
pathetic ak hp (ak holds a middleground between scout/raider)
they have way high BT and E-costs compared to their cost in vehicles
since these units are the only units vaugely comparable to vehicle dps, this is pretty harsh
the ba philosophy of "kbots are weaker because they go go up hill" is fair enough (although few ba players play hilly maps, and vehicles get the anphibs, minelayers, artillery and antiswarm) but maybe a slight buff in these areas wouldnt be amiss, make that half of the tech tree a little more legitimate
I am not sure whether aks/peewees need a buff. They do seem to go up in smoke together pretty easily. Maybe lowering their build time by 50% would be nice?
One thing I am sure of though is that the con k-bot is way too slow. I realize that it can climb hills and rough terrain much better than vehicles, and I agree that this is useful - but even still - they are
SO slow. Vehicles are literally 3 to 4 times faster, which, in my opinion, may be a little excessive.
Can we make con kbots move a little faster? I realize that, in general, vehicles are for flat maps and kbots are for rough terrain. Having said that, it seems a little ridiculous that kbots get such a penalty when it comes to expanding quickly on
any map. Besides, I really don't think increasing the con kbot speed a bit will make the whole tech tree overpowered.
Wing