Not surprising that this story came from the most vociferous person on the wrong side of the debate.El Capitano wrote:Proof of Noob

Moderator: Moderators
Not surprising that this story came from the most vociferous person on the wrong side of the debate.El Capitano wrote:Proof of Noob
I think that watching would be the best way as springs interface allows specs to see everthing the players thenselfes can... few people have the patience to watch some games before playing tough.Pxtl wrote:1v1s are too vicious and will scare them off, and FFA teaches bad porcing habits.KDR_11k wrote:Newbies should not play team games!
Co-op comp-stomping would be a good way to learn, but n00bs don't know which bot to use.
Best way to learn would be to play a 1(team) vs 1(team) shared-comm game with a mentor, but nobody does that... unless anybody wants to set up an apprenticeship program?
+1KDR_11k wrote:Newbies should not play team games!
Shared comm game would be a hell with a noob+pro, with the good player hacking the game with 200 apm and the noob just watching what the hell is going on.1v1s are too vicious and will scare them off, and FFA teaches bad porcing habits.
Co-op comp-stomping would be a good way to learn, but n00bs don't know which bot to use.
Best way to learn would be to play a 1(team) vs 1(team) shared-comm game with a mentor, but nobody does that... unless anybody wants to set up an apprenticeship program?
I agree that's the best way to learn... but also the least fun. Do you want to get new players? Or scare them off? I mean a n00b would spend the first three 1v1 games getting pwned at jeffy-stage. The next game pwned at flash-stage. Yes, he'd work his way up to getting a decent L1 game, but by then he's probably sick of being a bitch and might just go elsewhere.Sleksa wrote: The best way is to play 1v1s and watch replays. QQ'ing about "vicious" 1v1's is the most retarded thing i've heard. Not everyone playing 1v1's is from WarC or PRO ~~
oh man... gotta avoid the obvious joke involving racial stereotypes.Sleksa wrote:And what are the "bad porching habits" O,o
ElCap has bacially explained what happened, but I am so pissed off by CarRepairer trying to use this games as an example of why he's right, I feel I should speak out.CarRepairer wrote:The scenario lurker keeps mentioning is where I used an aircon, at least 20-30 minutes into the game built a geo across the map near a teammate. That teammate then reclaimed it to build a behemoth. We had pretty much lost by then anyway (it never finished).
QFT and LOL in equal measures. Spring is a deep RTS. I hope it stays that way.El Capitano wrote:P.S. I wouldn't have made this personal if CR wasn't using that game as justification for trying to turn Spring into Carebear Rainbowland.
I highly recommend you check out Hello Kitty Online if you can't handle a few naughty words.CarRepairer wrote:Come on guys, is is necessary to swear? Too much drama.
That's an excellent strawman you have there.Winning the game is not the one prerequisite for having fun.
Losing the game does not mean it's "ruined" (boohoo)
Care to show anybody in this thread who's used hacking or cheating as a means to win a game?You disagree? Fine then. Disrespect your opponents by cheating or hacking.
You mean like how you stole that geospot that everybody else bar you fought hard to secure.Disrespect your teammates by attacking/stealing from them.
Once again, your strawman is excellent. You are aware that in that game, everyone on our team agreed with replacing that Geo with a Behemoth, right? We were playing as a team, you were playing as a grade-A knob. If you don't want to make sacrifices for the sake of the team, if you don't want the obligation of helping your allies out when they need it, if you don't want the responsibility of coordinating with your allies, then play a 1v1 or FFA and fuck right off out of team games.Do whatever you must to get that win. Rage quit when you're mad. Grief everyone in chats and boards. It's not a multiplayer game to get together with others and have fun, it's a single player game where every other player is an obstacle to you, enemies and teammates alike. You'll never meet these people, do what you want.
Yes, yes you are. So are your arguments.I'm done.
Okay, but what does ruin a game? generally speaking it's a lack of teamwork, feeling like you've played a good game only to get creamed because of lack of support from people on your side. Sure loosing a game to some epic strat that snatched victory from the jaws of defeat is fun, however take a game I played a few days ago on DSD. I played the lower front position, went forward, traded comms as is usual in that situation, the backplayers fly air units over and reclaim all the metal, I'm not too fussed because I'm busy trying to crank out units to keep the line held, and don't have a con unit nearby. We push the top of the basin and take out another comm. Again, air takes the salvage. we boot another comm and push them out of the basin, wherein we encounter a teching backplayers t2 porc stopping our t1 assault dead. Okay, so far the battles going well, our back player has taken nearly 10,000 in metal from salvaging alone, surely by this point he'll have the tech level and ability to roll the game. Only he still hasn't actually built a combat unit. Request for a T2 con unit to start teching my eco goes on def ears. T2 tanks start rolling towards me from 2 players, bertha artillery starts pounding my lines and t2 air starts hammering my units. My t1 line crumbles, unable to hold and tech I start to get hammered. Still my backline continue to eco and not crank out units. By this point the game's ruined for me. I know the outcome. We've lost. All I can do now is self D or play on till the inevitable endgame strat finishes us off. Point is, that game was there for the taking, our back guys had more opportunity to win, yet they never switched onto the battle, never saw a chance to win, just continued to plod away, depriving me of metal and giving no support.CarRepairer wrote:Come on guys, is is necessary to swear? Too much drama.
Winning the game is not the one prerequisite for having fun.
Losing the game does not mean it's "ruined" (boohoo)
Clearly...You disagree?
Where did that come from? That's like saying disrespect your opponents by sleeping with their mum. Sure it is disrespecting them, but it's a bit off topic.Fine then. Disrespect your opponents by cheating or hacking.
griefing and tactical decisions are two separate issues. I don't mind a player reclaiming my dead comm while I hold the frontline, This allows them to get into the battle faster and roll the opposition. Similarly if I've been battered, it makes sense for them to take mex spots if they're on a good push as I wont be in a situation to assist for a long while and the metal is more beneficial to the team effort than trying to prop up a dead corpse.Disrespect your teammates by attacking/stealing from them.
Team game, team effort. Sometimes you're the meatshield that basically just gets battered for the whole game, giving your backguys the time to tech and then pile forward and win. as long as you contribute to the team, like say throwing a comm into a wave of stumpies to protect an allies back base is just good teamwork.Do whatever you must to get that win.
Yeah....
Rage quit when you're mad.
welcome to da intanets!Grief everyone in chats and boards.
It's not a multiplayer game to get together with others and have fun,
Well... Boo to you.it's a single player game where every other player is an obstacle to you, enemies and teammates alike. You'll never meet these people, do what you want.
Quite, but you've done what exactly?I'm done.
The problem is just that they don't have other newbies to 1v1 against. A 1v1 is not vicious if both players are new, only if the newbie ends up in a 1v1 against an expert.Pxtl wrote:1v1s are too vicious and will scare them offKDR_11k wrote:Newbies should not play team games!
Raxxman wrote:...as long as you contribute to the team, like say throwing a comm into a wave of stumpies to protect an allies back base is just good teamwork.
Tribulex wrote:CA rox
Well, we can't change people and our competitors don't require as much commitment.Day wrote:People should be willing to put more effort into learning a game.
And that is just some of the simple content packages on the engine!Raxxman wrote:the game has a massively steep learning curve and needs a series of tutorials.
IE frontlining base building. (LLT positioning, build order what units to produce and why)
Rushing a dealing with rushes
Backline base building
When to tech
Mid game strats (Berthas, nukes, t2 bomber spam)
The game is simply to complex to just pickup by yourself, hell 90% of the players I've played with have clocked more hours playing the game and still don't really understand the game.