Graphics and gameplay. - Page 8

Graphics and gameplay.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Zpock
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Joined: 16 Sep 2004, 23:20

Post by Zpock »

smoth wrote:well, the ai programmers are up there with the patchers. their work also goes over all mods being that ais are to run for all mods.

lua guys should go between moder and dev because their work is also for all mods however, it is open to modification and is much higher level then say ai.. of course moders are on an even higher level.


(high level in programing denotes a how far you are from pure hex code, low level going to something like assembly which is right above machine code. Think of it like depth, the higher you are the further you are from the very deep parts of the development)
And the point of this is to establish... who begs who for stuff?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

nah, it was just for neddie's hierarchy chart. I have no idea why he created it but he said it was a work in progress so I figured I would give him some input.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

KDR_11k wrote:
neddiedrow wrote:*snip* code-centric model.
Eppur si muove!
For those who need a hint :P
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

I no spaek italian
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