Or at least it makes perfect sence when it's one in the morning and I'm sleepy. I don't know how it will look in the morning

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Select one Wolf+ctrl+zUberleechen wrote: Giant request: Is there a command that will let me select all the wolves I currently have? Sort of like the old OTA select-all-armed-air command...? This would make wolves far more useful than they are now.
You can also make keybindings to build units. Paste this in your uikeys.txt file. You build the units by holding shift+space+letter. You can change what letter they are if you can think of something better than what I put.Uberleechen wrote: And thanks LordMatt...I didn't know you could configure keysets in spring.
Code: Select all
fakemeta 0x020
//Nanoblobs
bind Shift+Meta+a buildunit_Archer // Archer
bind Shift+Meta+f buildunit_AutoFac // AutoFac
bind Shift+Meta+v buildunit_Demon // Demon
bind Shift+Meta+q buildunit_Holder // Holder
bind Shift+Meta+t buildunit_Knight // Knight
//bind Shift+Meta+? buildunit_Lord // Lord
bind Shift+Meta+s buildunit_Sheep // Sheep
bind Shift+Meta+e buildunit_MegaSheep // MegaSheep
bind Shift+Meta+r buildunit_SpireRook // SpireRook
bind Shift+Meta+h buildunit_Springer // Springer
bind Shift+Meta+g buildunit_SquareRook // SquareRook
bind Shift+Meta+d buildunit_Strider // Strider
bind Shift+Meta+t buildunit_TriRook // TriRook
bind Shift+Meta+w buildunit_Wolf // Wolf
Use them as raiders, they work really well. In any one game, i have my sheep producing about 3 Wolfs/second, flying directly at the enemy with my swarm of units. If I see a priorty target, like a demon, or wandering Lord, I will mass my wolfs in a corner somewhere for a few seconds, wait till i have ~50 of them, then send them in in a big swarm. That priorty unit dies. Basically one shot strategic units. Of course, if the enemy has massed AA units, then this wont work, but then you just roll in with other units and take out the AA.Uberleechen wrote:I haven't seen wolves play a decisive role in any battle yet....