Balanced Annihilation 7.42 - Page 8

Balanced Annihilation 7.42

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Balanced Annihilation 7.42

Post by Gota »

Samsons nerf was completely unnecessary
Samsons nerf was completely unnecessary since Samsons only become very useful when people overcrowed maps with long stretches of flat terrain.
It is fine if certain units are better than others in certain situations.
When you dont overcrowd a map, samsons are in no way super useful and are sometimes completely useless, in fact.

Same with HLT
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation 7.42

Post by Wombat »

samsons are in no way super useful and are sometimes completely useless
why u care then
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Balanced Annihilation 7.42

Post by Gota »

Wombat wrote:
samsons are in no way super useful and are sometimes completely useless
why u care then
I care cause they did have a place but now in overcrowded games they will be mor e"balanced" but in less crowded games they will be useless...
Before They were usefull in normal games and a bit more powerfull in overcrowded dsd games..
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation 7.42

Post by Wombat »

i dunno, most comments about samson nerf are that they were useless. then nothing has changed, right ? samsons are used in <5v5 only for aa purposes, in anything bigger they become boring, porcy, easy to execute strategy.

sergey said they were good vs hlt but forgot about hlt nerf and dt.

im happy with that fix since it doesnt change much in small games but fix a lot in bigger.
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