Journeywar - Page 8

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

https://spreadsheets.google.com/ccc?key ... zYYK#gid=1


And yes, these units are wanted that way, there may bee areas, players enter with heavy disadvantage. GET OVER IT!


Cometcoments? Drop them from orbit, i worked for it, i lurked for it.

Next in Productionline is the Plank-Toner - small sized microorgansim living in the oceanwater, working together like one big beeing, to warp space, gravity and matter to counter enemy aircraft.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Journeyman: The PlanckToner, basically its Algeananotics, who by there natural defenses form a sort of giant generator for exoctic particles and even more exoctic physical circumstances. Spot as big as your hand, holding 300 tons of water and air, circling in a silent spinstorm at over 9000 mph? Planckton delivers.
Electric Charge? Antimatter? Radiation up and down the field? Help yourself. Only problem is, they use there health for ammunition, so if they have to fend of without a break, they will be consumed.

Left will be ingame, right is polymodell.
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oksnoop2
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Re: Journeywar

Post by oksnoop2 »

The right hand one almost looks like it could be in KP!.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

On the first view yes, but on the second, there is way more work into KP modells, including a better, selfiluminate texture. Oksnoop2, got any idea what weaponsfx to some particle accelerating plankton?
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oksnoop2
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Re: Journeywar

Post by oksnoop2 »

Could you rephrase that I don't quite understand.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

You have a water unit, basically a sub made out of plankton, and it shoots a AntiAir Weapon that somehow screws up physicks around the plane. How should that effect look like?
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oksnoop2
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Re: Journeywar

Post by oksnoop2 »

Ohh ct has AA subs, what you could do is have it shoot a paralyzer beam. It should just make the plane all out of the sky. I plan to do that in ct.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

great idea- will copy that- can ground units attack paralysed airplanes? And what happens if a stunned unit crashes into water?


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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

The ReCycler, filled with vicious bacteria, and various dissasemblers from worlds whose lifeforms base upon metalls and silicon, this giant hovering mushroom eats away at enemys battle tanks from a distance, putting it back in your economy. Only negative: He always must eat, or he eats himself away, so its difficult to keep this guy "stored" or anywhere far from the enemy.

Image

And yes, it was originally planned to be a building, and you can still see it.
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oksnoop2
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Re: Journeywar

Post by oksnoop2 »

PicassoCT wrote:great idea- will copy that- can ground units attack paralysed airplanes? And what happens if a stunned unit crashes into water?
Ground units should not be able to attack aircraft when paralyzed. There is probably a lua solution.
As for the second question, pretty sure it just crashes into the water and dies.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

One question, never asked, thou always implied. Does one of those units feel out of place, concerning style, designline-wise?
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knorke
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Re: Journeywar

Post by knorke »

maybe the "Watchbird" because camoflaging as a bird only works on planets with birds.
ha! logical hole!
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Good Point: Let me explain why this bird can fly on a airless moon. Mmh.. mmmh... as we all know, moons are rumored to have a soft core made of cheese, and in this cheese, there are bubbles, and in this bubbles there is co┬▓, and if the bubbles release gas, then still this bird needs a better explaination... damn you knorke for beeing such a merciless spectrator. ;)

The journeywar refuses to roon on Maps with the word Moon in the name. There are no satellites in this universe. :oops: :oops:
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

I was searching around, to solve the bird-problem: My sollution, if map smd shows that wind on this map is zero, i deduce it is in vacuum, therefore, the birdmodell is replaced by soemthing from a gasgiant, that i have yet to dig up or develop on my own.

PS: Found this on the Intertubes, thinking about steeling it, just for the coolness of looks.
http://1.bp.blogspot.com/_gj1bmQrjjAY/ ... dfinal.jpg

If you come across pictures of really cool big, biologic creatures - do not hold back, pm me, like the good pirate we all aaaar, now back into the crows nest mate.

Also found this site: http://cghub.com

Feel a little bit conservative right now. Such awesome...
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Skinfantry, lvl1 attackunit of the journeyman, basically there pewee.. nothing particullarly amazing on it.. lowpoly..

I m going to add some glowthingys and needles to the arms and backpacks just to spice it up, so it reassembles more to the sketch.
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Moar PreVis

Image

Rare thing looks like i imagined it...
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Journeyman: StealthConDrone- This gas giant is off the radar, and transports build materials for the journeyman.

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Wombat
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Re: Journeywar

Post by Wombat »

stealth condront !

seriously, when u gonna release game, u seems to have tons of models already :(
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

when its done :)

srsly i got to texture those things first... and they are not going anywhere without lua and cobcoding, so be patient
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oksnoop2
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Re: Journeywar

Post by oksnoop2 »

They are not textured? I see colors on the models.
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Wombat
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Re: Journeywar

Post by Wombat »

oksnoop2 wrote:They are not textured? I see colors on the models.
this DDDDDDDDDDD:

i thought these are already textured and gonna looks like this ingame.

awwwww they really seem to be cool, interesting and original as they are :(

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