This is very easy to counter if you are engaged with the game. Now that you have seen it once, you know what to do.UAF wrote:An enemy took my Commander today using a transport...
Now while it is an amusing evil little trick, I still feel that it might be better to make it impossible. Thoughts?
Balanced Annihilation V6.31
Moderator: Moderators
Re: Balanced Annihilation V6.31
Re: Balanced Annihilation V6.31
It's called a comnap and considered a feature, not a bug.UAF wrote:An enemy took my Commander today using a transport...
Now while it is an amusing evil little trick, I still feel that it might be better to make it impossible. Thoughts?
Re: Balanced Annihilation V6.31
Keep your commander moving to avoid it, build aa if you don't want to waste effort on avoiding it. Don't dgun while a transport is trying to get your com.
Then send lots of tanks at the enemy for revenge.
Then send lots of tanks at the enemy for revenge.
Re: Balanced Annihilation V6.31
Its funny so modders let it hapen.
Re: Balanced Annihilation V6.31
they wont in my mod, if you try it there your transport will change in a chicken and is given to the enemyGota wrote:Its funny so modders let it hapen.
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Re: Balanced Annihilation V6.31
That sounds reasonable.Hoi wrote:they wont in my mod, if you try it there your transport will change in a chicken and is given to the enemyGota wrote:Its funny so modders let it hapen.
Re: Balanced Annihilation V6.31
^^ but the chicken cant do anythingCarRepairer wrote:That sounds reasonable.Hoi wrote:they wont in my mod, if you try it there your transport will change in a chicken and is given to the enemyGota wrote:Its funny so modders let it hapen.
Re: Balanced Annihilation V6.31
i have tried yours mod. its unbelivible great. im glad to see growing old-school TA to open and modern 3D engine.
Good luck guys.
Good luck guys.
Re: Balanced Annihilation V6.31
Com doesn't produce eco when being transported, is that a bug?
Also transports show flames when moving even when they are in LOS or on the radar so it's possible to spot them even when you can't see it.
Also transports show flames when moving even when they are in LOS or on the radar so it's possible to spot them even when you can't see it.
Re: Balanced Annihilation V6.31
this version is so superb that atm i cant think of any balance improvement. WTF.. thats the first time lol. congrats
Even water (which i love) plays nice now, meaning all T1 units are usefull (subs too in mass). On T2 stuff works too like it was ment to.

Even water (which i love) plays nice now, meaning all T1 units are usefull (subs too in mass). On T2 stuff works too like it was ment to.
Re: Balanced Annihilation V6.31
Got to use merl a lote?or eh...blade..?how about commando?pyro?dominator?can?mavrick?zipper?emp spiders?panthers?diplomats?
t1 artillery?armed mexes?clocked mexes?how about mines?dt?
built many buzzsaws and vulcans lately?
Oh,when was the last time u built a guardian?
Used many hammers or thuds by the way?
t1 artillery?armed mexes?clocked mexes?how about mines?dt?
built many buzzsaws and vulcans lately?
Oh,when was the last time u built a guardian?
Used many hammers or thuds by the way?
Re: Balanced Annihilation V6.31
Being balanced does not mean that you will use all the weapons all the time. It only makes sense that buzzsaws and vulcans will be rarely used (for example).
Re: Balanced Annihilation V6.31
UAF is correct.
Steven used a Buzzsaw two days ago. I see T1 artillery in almost all games. I used a Dominator three days ago. Diplomat last week. Mines half of my games. DT two games back. EMP Spiders three weeks ago. Cloaked mexes last game.
Keep up to date. Units that never get built (Or statistically shouldn't) include the Blade, but what about Garpike, Shark's Teeth, Banshee, Termite (Which faced with few alternatives, I did use three days back)...
Is the balance perfect? No.
But you can't critique it if you don't play it, watch it, read the numbers, check out the data or immerse yourself within it.
Steven used a Buzzsaw two days ago. I see T1 artillery in almost all games. I used a Dominator three days ago. Diplomat last week. Mines half of my games. DT two games back. EMP Spiders three weeks ago. Cloaked mexes last game.
Keep up to date. Units that never get built (Or statistically shouldn't) include the Blade, but what about Garpike, Shark's Teeth, Banshee, Termite (Which faced with few alternatives, I did use three days back)...
Is the balance perfect? No.
But you can't critique it if you don't play it, watch it, read the numbers, check out the data or immerse yourself within it.
Re: Balanced Annihilation V6.31
Actually, despite being new to the game, I've seen all the units neddiedrow mentioned being used, and most of the units Gota as well.
Mind you, I am defiantly not saying that balance is prefect, I don't know the game well enough to do so. :)
I'd like to suggest a thing or two though:
1) How about making the All Terrain kbots amphibious, so they'll really be ALL Terrain.
2) A slight increase to all artillery range, to allow them to function more like artillery and stay away from the enemy.
3) Allowing the amphibious complex to produce all submarines as well. (It is a structure that is built by either a boat or amphibious ConVehc, so it is sort of Tech 2 factory).
4) Either allowing the Commander to build the hovercraft factories (as a viable Tech 1 route) or at least give the Con Hovercraft some Tech 2 building abilities (Making it a sort of Tech 1.5 Con unit).
As I said I'm still new to the game, but I think these are ideas that are worth to be considered and discussed, which is what I hope you will now do. :)
Mind you, I am defiantly not saying that balance is prefect, I don't know the game well enough to do so. :)
I'd like to suggest a thing or two though:
1) How about making the All Terrain kbots amphibious, so they'll really be ALL Terrain.
2) A slight increase to all artillery range, to allow them to function more like artillery and stay away from the enemy.
3) Allowing the amphibious complex to produce all submarines as well. (It is a structure that is built by either a boat or amphibious ConVehc, so it is sort of Tech 2 factory).
4) Either allowing the Commander to build the hovercraft factories (as a viable Tech 1 route) or at least give the Con Hovercraft some Tech 2 building abilities (Making it a sort of Tech 1.5 Con unit).
As I said I'm still new to the game, but I think these are ideas that are worth to be considered and discussed, which is what I hope you will now do. :)
Re: Balanced Annihilation V6.31
Right i used the vulcan last year..its balanced.
Give me a fucking brake.
Im tlaking about competetive games where balance is really tested.
Not porcy team noobfests.
Vulcan and buzzsaw are not worth building ever.
If steven built them he probably just doesnt know it or doesnt care.
If units get built it doesnt mean they were worth the investment.
Play a bit of SA and you will understand what i mean about balance.
I immerse myself in ba neddie.Play me 1v1 any time.
I know what im tlaking about cause im comparing 2 mods i know very well and thats not vanity or arrogance.
I am famileir with both and i can compare them much better than you.
You immerse yourself in sa and than you will understand what -I- am talking about.
You can say you tested it bla bla.You dont know how to play SA and until you do you cant say.
If i talk about better balance its only because i have tryed them both extensivly and i know what im talking about.
Unlike most here that their only experiance with unit balance is only or mostly ba.
Comparing ba to itself is not very productive.
Its not about your discision to build a certain unit its about buildingit so it is as usefull as other units of its cost.and not on extremly rare occasions or when ur full of res and already winning.
Give me a fucking brake.
Im tlaking about competetive games where balance is really tested.
Not porcy team noobfests.
Vulcan and buzzsaw are not worth building ever.
If steven built them he probably just doesnt know it or doesnt care.
If units get built it doesnt mean they were worth the investment.
Play a bit of SA and you will understand what i mean about balance.
I immerse myself in ba neddie.Play me 1v1 any time.
I know what im tlaking about cause im comparing 2 mods i know very well and thats not vanity or arrogance.
I am famileir with both and i can compare them much better than you.
You immerse yourself in sa and than you will understand what -I- am talking about.
You can say you tested it bla bla.You dont know how to play SA and until you do you cant say.
If i talk about better balance its only because i have tryed them both extensivly and i know what im talking about.
Unlike most here that their only experiance with unit balance is only or mostly ba.
Comparing ba to itself is not very productive.
Its not about your discision to build a certain unit its about buildingit so it is as usefull as other units of its cost.and not on extremly rare occasions or when ur full of res and already winning.
Re: Balanced Annihilation V6.31
A question, BTW: Will a Commando automatically capture enemy units (is it its default attack) or must I order it individually?
Re: Balanced Annihilation V6.31
When i said BA feel very balanced now i meant team games (2v2 or bigger) as most people play team games. And even in 1v1 there are no big game breaking balance issues.
Btw i use arty often, it works nice against hlt.
Btw i use arty often, it works nice against hlt.
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Re: Balanced Annihilation V6.31
Comparing ba to itself is not very productive
Actually it's the only context for balance discussion, as balance is internal. Balance would refer broadly to both sides having a chance to win if played well, but in a TA-style context it refers to all units having a use and purpose. Given the variety of and complexity of environments in TA/Spring, not every useful unit will be useful in every game played, or on every map, or at every player-count.
Actually it's the only context for balance discussion, as balance is internal. Balance would refer broadly to both sides having a chance to win if played well, but in a TA-style context it refers to all units having a use and purpose. Given the variety of and complexity of environments in TA/Spring, not every useful unit will be useful in every game played, or on every map, or at every player-count.
Re: Balanced Annihilation V6.31
ginekolog wrote:When i said BA feel very balanced now i meant team games (2v2 or bigger) as most people play team games. And even in 1v1 there are no big game breaking balance issues.
Btw i use arty often, it works nice against hlt.
Its not balanced in team games as well.
And how is it possible for ba to be our flag mod for competetive play if 1v1s are 99% all about t1 which is about 25% of the entire mod.
Team games are mostly crap and especially now when thjere arent much good players.
So if someone builds an under powered unit cause he is a noob it doesnt mean that unit is worth building in that oerticuler situation or in any at all.
for team games look at my list above,it does nto include all worthless units but ithink its enough.
For 1v1s all those do not matter since u go t2 in 1v1s 0.1% of all games.
I dont know how u can even be talking of correct balance when its obvious the entire mod was balanced around t1 vehicles.
Even the samson and slasher started shooting just to make t1 vehicles funner while all the other missile units do not shoot.
I really dont know what you are celebrating here.
Also,the peopel that balance ba hardly ever play whether its team games or 1v1s and when they do they also do not use all the under powered units..cause they are underpowered.
Re: Balanced Annihilation V6.31
Speaking about SA:Gota wrote:Also,the peopel that balance ba hardly ever play whether its team games or 1v1s and when they do they also do not use all the under powered units..cause they are underpowered.
1. Dragon claws are badly overpowered in SA. They are almost 2 times cheaper, got same firepower, arent seen on radar and are built faster...
and thats for 170 metal? Its a balance flaw.
2. t1 cruisers are shit. Yes, you can hate them etc. But y making them so crappy? THey almost dealing no damage to subs.
So if in BA im using all t1 ships except transport, in SA i SHOULD use corvettes with subs or only subs - otherwise it is fail.
3. subs are OP. Not that much as dragon claws, but anyway.
4. Dunno what for, but hovers was nerfed... Basic keep telling that hovers are OP in BA, but lets look:
- stumpy. http://modinfo.adune.nl/index.php?act=e ... &MOD=ba631
- anaconda: http://modinfo.adune.nl/index.php?act=e ... &MOD=ba631
As we can see stumpy got lower price, higher DPS, range and more health! I still cant get y hovers are supposed to be that strong in BA?
If you dont like unit it doesnt mean it should be immediately nerfed.
Same could be said about situation when you like unit (im about dragon claws :) you nerfed cores by this boost btw).
Now about ba:
Well, im sure it is said long time ago...
- floating nano-turrets
- long (as bertha got) range ship
All of those present in SA.
- sub with a nuke/ tactical nuke
Some improvement to some t2 kbots for both sides:
1. cores:
- morty. It is just a crap. http://modinfo.adune.nl/index.php?act=e ... &MOD=ba631
Ive never seen good player building this crap :)
- skuttle is overpriced IMO.
- sumo could get atleast part of it's 5.8 range back. It isnt weak unit, but remember its price and all those tears after you got it dguned :)
So range was 800, now it is 650. What about 700?
- "the can" can get small boost to range also.
Now the most importang disadvantage ive noticed in most of the mods i played. Why the pyro's and dragon maws's flames are so... hmm.. slow? It isnt realistic even. Lower damage and increased accuracy maybe?
GIMP is overpowered!
Now about core's t1 kbots. AKs some times exploding in amouts of like 30... from a single shot from leveller. Why? Not that devastating explosion on death maybe? It has lower hp and dps compared to arm's pewee already.
2. Arms.
- Pelican is a shit.
- zipper is a shit
- recluse (all terrain) is a shit also. Not that much as first two, but could be a bit better.
- EMP spider. Got too small range IMO to be atleast a bit good. ATM it is better just to ask core's con, build t1 airport and get drones.
Also i could suggest ingeneer for both t2 vehs and cons on both sides.
Why it wasnt implemented btw? Core's t2 vehs and arm's t2 kbots are too good to get an engi also?
AND btw. Both junos can use a bit less energy. Also widget is required to set a point on scouted jammer and radar.