A Mod Idea: Epic 40,0000, Spring Style
Moderator: Moderators
nice, but why "only" 200 poly ?
I mean, Spring engine handle higher poly counts pretty easily, so, since this is not really a basic unit (you usually don't build a hundred radar towers), i think you could easily double (or triple) that number.
I just kinda tried to do the same unit with about 400 polys (not trying to diss your work of course, just to see how it looks with twice as many polys)

(forget the textures of course, i just applied the same all over).
I mean, Spring engine handle higher poly counts pretty easily, so, since this is not really a basic unit (you usually don't build a hundred radar towers), i think you could easily double (or triple) that number.
I just kinda tried to do the same unit with about 400 polys (not trying to diss your work of course, just to see how it looks with twice as many polys)
(forget the textures of course, i just applied the same all over).
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
For Now Just use the wiki for content and FU for files... it's worked good so far...
http://taspring.clan-sy.com/wiki/Epic_40000
You will need a real Web Page eventually though
http://taspring.clan-sy.com/wiki/Epic_40000
You will need a real Web Page eventually though
From the CVS :
edit : and
Yeah-Spring can now use up to 16 weapons, use Weapon<1-16> and BadTargetCategory<1-16> in fbi file and Query<1-16> Aim<1-16> AimFrom<1-16> Fire<1-16> functions in scripts. Primary,secondary etc is aliased to weapon 1-3 but try not to mix old and new names in the same unit.
edit : and
Adds weaponmaindir and maxangledif tags
Adds support for weaponslaveto tag and preliminary stuff for ballistic and wobbly missiles
Last edited by Torrasque on 08 Sep 2005, 14:56, edited 1 time in total.
I'd be happy to do a bit of modelling work, i'm pretty proficient with 3dsmax, perhaps even scripting once i get the hang of TA scripting...
Mostly waiting for a new model format with UV mapping support, for i despise 3dobuilder. a lot.
Seeing as the imperial guard is more or less covered, I could do some ork forces, gargants etc, or perhaps marines, whatever?
Also, thought you may consider, perhaps infantry should be something like 5 to a base like they are in epic? i mean, it would be a bit of a pain to micromanage individual soldiers properly, and i think spring would have a heart attack handling the numbers of infantry units.. just a thought.
Mostly waiting for a new model format with UV mapping support, for i despise 3dobuilder. a lot.
Seeing as the imperial guard is more or less covered, I could do some ork forces, gargants etc, or perhaps marines, whatever?
Also, thought you may consider, perhaps infantry should be something like 5 to a base like they are in epic? i mean, it would be a bit of a pain to micromanage individual soldiers properly, and i think spring would have a heart attack handling the numbers of infantry units.. just a thought.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Goofy people who don't play 40K tau should shup...Zoombie wrote:the Tau do need a super hevy. I like the look of the one you made, and i think it should be called the "Behomith"
Tau use crisis suits for ground troops. Their heavy unit is a crisis troop carrier called the orca dropship.
have a nice day, thanks for playing.
infantry squads yes, but not in the same way as it is implemented in say DOW... just a group of soldiers as a single unit, represented by a single model of several soldiers.
Might sound tacky to you, and it is a little simplistic, but if you really want to keep to the epic40k scale, getting your infantry to do what you want them to do when there's just so many of them will be both a huge hassle and more importantly, a massive strain on spring in terms of networking & CPU..
I'm thinking things will work much much more smoothly if soldiers are managed as a bunch of 5 or so guys represented by a single unit (the model still showing 5 soldiers standing next to each other).
just food for thought.
Might sound tacky to you, and it is a little simplistic, but if you really want to keep to the epic40k scale, getting your infantry to do what you want them to do when there's just so many of them will be both a huge hassle and more importantly, a massive strain on spring in terms of networking & CPU..
I'm thinking things will work much much more smoothly if soldiers are managed as a bunch of 5 or so guys represented by a single unit (the model still showing 5 soldiers standing next to each other).
just food for thought.
-
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- Joined: 09 Aug 2005, 15:41
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I think I know how infantry squads can be implemented.
Infantry come in squads of five as suggested. You can also get special squads that include plasma guns and stuff like that. Because spring now supports up to 16 weapons this can easily be implemented:
Each "trooper" in a squad has his own weapon that he can fire (all weapons are slaved to one though so that the entire squad fires at something) When a unit (squad) loses a fifth of its original health one of the men, at random, dies (little death anim, then his pieces dissapear and his weapon is jammed - which can be done because each trooper has an individual weapon - neat eh?) and the unit carries on. If the unit regains this lost fifth health, the dead bloke is replaced.
Squad status chart
100% health: 5 men
80% health: 4 men
60% health: 3 men
40% health: 2 men
20% health: 1 man
0% health: go figure
Squads with medics
Squads with medics regenerate health. Unfortunately, we can't disable regen health, so the medic in the squad would have to be the last to be killed
For instance: We have a five man squad like this: 1 medic (no weapon), 3 guardsmen (lasgun), one sergeant (laspistol + sword). As the squad loses a fifth of health, a random guy from the Guardsmen and sergeant, dies. The medic only dies when the unit is destroyed.
Infantry come in squads of five as suggested. You can also get special squads that include plasma guns and stuff like that. Because spring now supports up to 16 weapons this can easily be implemented:
Each "trooper" in a squad has his own weapon that he can fire (all weapons are slaved to one though so that the entire squad fires at something) When a unit (squad) loses a fifth of its original health one of the men, at random, dies (little death anim, then his pieces dissapear and his weapon is jammed - which can be done because each trooper has an individual weapon - neat eh?) and the unit carries on. If the unit regains this lost fifth health, the dead bloke is replaced.
Squad status chart
100% health: 5 men
80% health: 4 men
60% health: 3 men
40% health: 2 men
20% health: 1 man
0% health: go figure
Squads with medics
Squads with medics regenerate health. Unfortunately, we can't disable regen health, so the medic in the squad would have to be the last to be killed
For instance: We have a five man squad like this: 1 medic (no weapon), 3 guardsmen (lasgun), one sergeant (laspistol + sword). As the squad loses a fifth of health, a random guy from the Guardsmen and sergeant, dies. The medic only dies when the unit is destroyed.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I can't think of another way of making squadsTorrasque wrote:So, it will be considered as one unit? How do make it good looking when walking?
And the walking? same walk script for each guy, it just starts from a different point so that everything is different (I'm pretty sure that this can be done)
Also: I can't model horses very well...

Put everything on this page in and I'll probably never play any other mod:
http://www.forgeworld.co.uk/acatalog/QU ... -TAU-D-003
http://www.forgeworld.co.uk/acatalog/QU ... -TAU-D-003