Concealed improved crawling bomb is much more dangerous than 1 sharpshooter. Atleast if opponent wont be able to see invis.[Krogoth86] wrote:Well the Sharpshooters just take 200 energy/sec and that also only when moving (only 75 when holding position). It's the Skuttle which takes 400 and which is the one that might get lowered values because - well saying the Skuttle is more dangerous than the Sniper is kinda strange - especially as they are one of Arm's best KBots...
About energy seems i need to recheck - i was sure it is 400/sec.
If it is 200 its ok
Probably... As for EMPing antinuke - ive never tried. Usually people just bombing it.[Krogoth86] wrote: The EMP missiles are much more "worthy" than the Core Tactical Nukes in BA. You can disable an Anti-Nuke with just one rocket (instead of 2 for Core), disable whole defense lines with Doomsday for long enough to scramble them with your attack force, you can EMP incoming Mechs and have twice as much range as Core's version. So just use them correctly and they'll turn out to be your new best friend...![]()
Well id suggest than that it is should be more effective agains units and turrets.
Prolly fido wasnt that bad if it's price were two times lower. 253 metal... is insane for this unit.[Krogoth86] wrote:But I'd say the Fido's far from useless - he of course isn't a first line assault unit but a great supporter and even outranger against T1 defenses...
It's price is 650 metal. Could be better IMO.[Krogoth86] wrote:Well I think he was meant to shoot on his own in the meanwhile though I didn't test it lately. Besides that he may be hard to use but if you know how to he can lead to devastating results..
And try to use it btw))) It is uneffective even against KAIK

Im sure you will be agree with me after this.
OH! I forgot! Anyone else except me wants metal makers back? I want!