Spring 0.76: pending stuff - Page 8

Spring 0.76: pending stuff

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Spring 0.76: pending stuff

Post by lurker »

And give single player unlocked speed by default. Not .3-3, but unlocked, so I don't have to .maxspeed 100 in nearly every test game.
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: Spring 0.76: pending stuff

Post by el_matarife »

Should we have a big group test today or tomorrow? I remember having one caught a few bugs in .75, so I was figuring we'd do one again. If the stats page is based off CET, it seems like 9 - 10 PM GMT would be the time with the most active players.

All we need is a working test server, a working installer, and an agreed upon version to test plus a mod that works with the SVN version.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Spring 0.76: pending stuff

Post by Tobi »

Starting at 7 PM GMT I'll host some test games with the then latest revision. Test server is always up (well almost :-)), and installer is basically always working fine too :P

Join if you have any time, we really need to test some huge games!

We can (and should) play the mods that are included by the installer, it is most important those work fine with the to be released Spring.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 0.76: pending stuff

Post by imbaczek »

I'll come, if only to spec (if I won't manage to change my box until then.)
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: Spring 0.76: pending stuff

Post by Machiosabre »

so...do I download the build now? or are there going to be changes between then and now?
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Re: Spring 0.76: pending stuff

Post by Tobi »

wait a little till 5174 is available
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Spring 0.76: pending stuff

Post by KDR_11k »

Does Buildbot actually make a new build if only the installer changed? I don't think it cares about lobby changes.
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lurker
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Re: Spring 0.76: pending stuff

Post by lurker »

(11:43:33 AM) tvo: MrBuild: force build mingw32-4.2 full rebuild
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Spring 0.76: pending stuff

Post by LordMatt »

I'll play some BA 6.0. ;) I asked all of the modmakers to test their mods off of the installer several days ago (after previously testing before they sent me the final version), and, IMO, it is the modmakers' responsibility to have their mod working properly with the SVN release, as devs can't be expected to see problems in mods they are not familiar with.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 0.76: pending stuff

Post by imbaczek »

But if a mod (no matter how wrong) causes the engine to crash unintentionally, it's still - 99% of the time - an engine bug, so we need to test that, too.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Spring 0.76: pending stuff

Post by Tobi »

Ya, IMHO engine should never crash on mod bugs, at worst it should error out with a clear error message, or spam the log, or something like that :-)
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Spring 0.76: pending stuff

Post by rattle »

It would be a good idea if you could specify a map and mods folder for spring to use. Especially for test games so you don't have to move/copy maps over all the time. Comes a bit late I guess....
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lurker
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Re: Spring 0.76: pending stuff

Post by lurker »

.reloadcob crashes on me every single time
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Spring 0.76: pending stuff

Post by Kloot »

lurker wrote:.reloadcob crashes on me every single time
fixed
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