Absolute Annihilation: Spring 1.46 - Page 64

Absolute Annihilation: Spring 1.46

All game release threads should be posted here

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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Here goes for my suggestions on the LVL3 Vehicle factory.

ARM - LVL3 vehicles

AVATAR LRPC tank - Long range artillery -
Image

Aegis - Mobile Tactical Nuke -
Image

Tiger Super Tank - Multi Weapon HVY assault -
Image
http://www.unituniverse.com/?p=u&v=900

BigWeelle - Mech Slayer/mobile dual ANNI -
Image
http://www.unituniverse.com/?p=u&v=1929

Rhino - Rapid Fire Anti-swarm-plasma
Image
http://www.unituniverse.com/?p=u&v=578

-------------------------------------------------

CORE - LVL3 vehicles

Mauler LRPC tank - Long Range Artillery -
Image

Blitz Salvo Truck - Catapult Equivalent -
Image
http://www.unituniverse.com/?p=u&v=1327

REX - Multi Weapon HVY assault -
Image
http://www.unituniverse.com/?p=u&v=1141

Defiler - All Terrain HVY Assault -
Image
http://www.unituniverse.com/?p=u&v=3357

Opressor - Rapid Fire anti-Swarm-laser -
Image
http://www.unituniverse.com/?p=u&v=1859


These are the best looking and IMO most appropriate heavy Tanks I found on the UnitUniverse Library.

There are still some there that I didn't list, the M4a1 Campbell, and some other very nice Heavy tanks as well.
Keep in mind that LVL3 tanks don't need to all be KROGOTH class tanks, just like the Mechlab includes a whole range of units from small to the largest units.

If any of these tanks that I posted would be concidered for entry into the LVL3 factory, I'm sure that most will require some weapon adjustments to fit into the ARM/CORE style of units.

Perhaps even a Shielded tank would add some depth and range into one of the units.

Also Keep in mind that SLOPE TOLERANCES need to be increased for these larger Tanks so that they can move around dispite their massive sizes without getting easily stuck.
All these tanks are listed here at http://www.unituniverse.com/
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MR.D
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Post by MR.D »

whee, connection problems, double posts... Maybe time to make a new AA Thread.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

NOT till we reach 1337 posts.

I'm a bit wary of this lvl3 vehicle plant, but I'll reserve judgement till later.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

PLEASE NO MORE LEVEL 3 UNITS!!!
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Deathblane
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Post by Deathblane »

I think the only new L3 unit that's realy cried out for is a dedicated mech-killer. Anything else will just replace a L2 unit (eg if you include a superheavy, multiweaponed tank then it'l lreplace the Golioth/Bulldog).
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Min3mat
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Post by Min3mat »

PLEASE NO MORE LEVEL 3 UNITS!!!
AGREED
think the only new L3 unit that's realy cried out for is a dedicated mech-killer. Anything else will just replace a L2 unit (eg if you include a superheavy, multiweaponed tank then it'l lreplace the Golioth/Bulldog).
erk...snipers DDM Annis Hurricanes Liches Pyros (best against lower tech mechs but very nasty)...
Andreask
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Joined: 16 Dec 2005, 21:08

Post by Andreask »

Oh, i d love to see all of those!
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Deathblane
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Post by Deathblane »

Yeah but a Krogoth with attached anti-air is a bastard to take down with anything less than massed annies/DDM or a clocked commander.

And yeah I am aware that an equivilent mass of lesser units is technically superior but getting that significant mass to the krogoth in anything other than dribs and drabs is a far harder job than controlling the Krogoth and a few escorts (Say 1 Krog, L2 5-10 Anti-air units and 10+ Combat units to scout and distract).
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Machiosabre
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Post by Machiosabre »

I don't think we need anymore super-heavy stuff, but the lvl3 vecs could fill a few support roles that lvl3 mechs dont have like mobile heavy anti-air or emp or something.
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Das Bruce
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Post by Das Bruce »

Caydr, I've done alot of beta testing, suggestions, critisisms and ownage for and on you're mod, hell I'd even go so far as to call you a friend, so I hope you read what I am about to say, then think long and hard about it...

UTASP.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

AND WHY DO CORE metal makers cost 90 energy to make 1 metal

and arm ones only take 80 energy to make 1 metal


Core floating metal makers also only take 80 energy to make 1 metal

Typo?
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Min3mat
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Post by Min3mat »

CORE are obviously not loved
<3 ARM <3
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Pxtl
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Hmm

Post by Pxtl »

I saw another unit on URC that looked like a mobile Doomsday. Might be nice as an opposition to the mobile annihilator.
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ginekolog
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Post by ginekolog »

i dont mind lvl3 units included as long they are balanced. This means that in most games we wont see them but its nice to see orcones/krogs from time to time :)

But all in all they are not really needed. Like those new ships AA has, many are never used.

lvl2 subs own ALL water atm, this is nonsense. Even with topedo planes fixed it will still be lvl2 sub + AA ship spam. Make antisub sub MUCH better and thats it (it needs range, homing and damaga against subs).
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NOiZE
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Post by NOiZE »

the point is a lot of L3 units comm in for a pretty cheap price starting @ only 2000 metal....



IMO all l3 units should be way more expensive/powerfull
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Machiosabre
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Post by Machiosabre »

NOiZE wrote:the point is a lot of L3 units comm in for a pretty cheap price starting @ only 2000 metal....



IMO all l3 units should be way more expensive/powerfull
why?
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NOiZE
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Post by NOiZE »

Because they are the PWN everything units... and you would have to use less strategy to win...
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Machiosabre
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Post by Machiosabre »

well for the krogoth and orcones maybe, but rather like that the weaker ones need strategy to win, otherwise it'd be a different game as soon as you reach lvl3, a really boring game at that.
esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

NOiZE wrote:Because they are the PWN everything units... and you would have to use less strategy to win...
and thats a good thing!?! you should always need at least a little strategy...

Also, IMO, there needs to be a lvl3 equivalent defense... something better than the Annihilator that can take down a Krog... if the enemy is porcing, and you attack and fail (which will be a problem anyway ;)), there needs to be something that can stop, at least in smaller groups than currently, some lvl3
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Soulless1
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Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

I think the mobile doomsday idea is pretty awesome for a level 3 vehicle actually :-)

...then maybe some kind of heavy tank armed like a rolling short range bombardment ship 8) - it would carve up swarm attacks and be pretty nasty against big targets like mechs...
Last edited by Soulless1 on 23 May 2006, 15:32, edited 1 time in total.
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