Absolute Annihilation 2.23 - Page 62

Absolute Annihilation 2.23

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Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

neddiedrow wrote:I am tempted to drop a few clues and see if you can puzzle my lobby identity out. I revealed it on this forum not long ago.
S
S..

S...

:P
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

SwiftSpear wrote:I've successfully stopped several weasel spammers. It takes some doing but it's entirely possible on most maps that aren't cometcatcher.
So have I! Even on CC.


I maek more wezels ^^.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

e..

e...

e.....
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

sergey? ssss... steven? .... STEVE!? ^^

zomg how did you keeps this second acc secret from me you northen bastid? :P

Edit: Opps, steve has a T before the the E... :oops: :oops: :oops: :oops:
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

Next letter in 3 hours.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Oh, come on! He needs to work for the prize.
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

My clue for needdiedrow's in game name:

http://www.bast.org/
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

Sehkmet?
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

Lippy you ruined it.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

well thats one mystery of the universe solved ^^
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Right... back to the mod, guys.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

How mysterious! Your forum name is different from your lobby client name!!! When will the wonders cease!? When will the drama end?! When will your dark, sauve exterior be penetrated by knowledge and that veil of mythos be lifted?!
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

And my names are :

FadingBlade (Once in a while)
SniperWolf (This comp's main name)
Freakin' Sneakin' (other comps main name)
SneakSword (occasionally)
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flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop »

Just thought I would put in my word here... I'm aware these have already been said.

Units that I have found overpowered:
Weasel
Jeffy
Flash
Panther
Flak Tanks
Dragons Teeth

Underpowered:
Banshee
Level 1 Radar

I really dont see why you keep changing things that dont need changed... maybe theres something that I'm not seeing, but it looks like 2.23 is much more unbalanced than 2.11... people are just spamming weasels, and it really defeats the purpose of the game unless you disable scouts. Also, flash and gator balance was good, but now flashes are way OP... why? And why were weasel stats changed in the first place?! Its also frustrating when you properly micro a handful of brawlers and thave them all taken out by a flak tank. And why cant my bantha go over dragons teeth? Even heavy tech 2 should be able to cross DT, else there is really no point of fortification walls. Last thing: Please revert level 1 radar, its become useless on any map that isnt tinyme or duck. Just my thoughts...
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

neddiedrow wrote:Right... back to the mod, guys.
MOAR SPAM AND NUB IDEAS HEAR (Lets keep the real discussion elsewhere ;)).
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

I don't get why dt's don't get crushed anymore either, it was great :(
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

i like the dt change, no one builds fort walls nyway
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

TBH, flop's post is the most concise and accurate post there's been for ages, summing up prehaps 20 odd pages of comments.

I'm not saying that it's 100% accurate or complete but those are basically the issues with 2.23. Fix them and 95% of players can go back to having enjoyable and ballenced games of AA, while the ultra-elite players can go and argue the finer points of ballance 'somewhere else' (aka Cadyrs Abolition Forum).
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

SpikedHelmet wrote:How mysterious! Your forum name is different from your lobby client name!!! When will the wonders cease!? When will the drama end?! When will your dark, sauve exterior be penetrated by knowledge and that veil of mythos be lifted?!
OMG, you sir win the thread.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Deathblane wrote:TBH, flop's post is the most concise and accurate post there's been for ages, summing up prehaps 20 odd pages of comments.

I'm not saying that it's 100% accurate or complete but those are basically the issues with 2.23. Fix them and 95% of players can go back to having enjoyable and ballenced games of AA, while the ultra-elite players can go and argue the finer points of ballance 'somewhere else' (aka Cadyrs Abolition Forum).
Those problems are getting fixed, I think Caydr just hasn't had enough time to make a release recently.
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