Absolute Annihilation 2.11
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Another thing that could really help for the BANISHER core Hvy rocket tank would be to allow its missles to fire at a slightly vertical angle, just like the Mercury towers do now.
I havn't used them for a long time untill yesterday, and all they would seem to hit, was either the ground or smash into MetalCorpses or the ocasional Friendly unit.
Their rockets track the enemy, so adding a slight ramp effect to it would help them to be a more usefull/effective unit.
I havn't used them for a long time untill yesterday, and all they would seem to hit, was either the ground or smash into MetalCorpses or the ocasional Friendly unit.
Their rockets track the enemy, so adding a slight ramp effect to it would help them to be a more usefull/effective unit.
I really dont think arm should have cloakable mohos, twighlights imo are useless anyway all you have to fo is press f4 to find one, it'll be the same with the mohos.
Anyway I like the fact core has a little bonus in that it has an alternate moho and arm doesnt, there should be as many tradeoffs between the 2 sides as possible, arm gets a nice bonus on its moho geo, it also has the emp bomber, among other things.
ugh not the banisher discussion again.....
Anyway I like the fact core has a little bonus in that it has an alternate moho and arm doesnt, there should be as many tradeoffs between the 2 sides as possible, arm gets a nice bonus on its moho geo, it also has the emp bomber, among other things.
ugh not the banisher discussion again.....
Well, it's not realy the concept of a moho-exploiter vs twilight-exploiter, it's a concept of upgrading, as it is it's annoying that you can have some twilights halfway across the map taht you cant upgrade to mohos because they'd be destroyed.
Prehaps a moho-twilight could have less M production than a proper moho?
Prehaps a moho-twilight could have less M production than a proper moho?
Yeah. Moho Twilights strike me as troublesome. Isn't the point of the Twilight that you can build them in sneaky places and leave them there because your enemy has a hard time finding them? Being able to do that with Moho mines seems bad.
Yes, the Core has the Moho Exploiter. But look at it for a second. It's freakishly expensive to build (though tough) and it stops producing metal when in "battle mode".
Yes, the Core has the Moho Exploiter. But look at it for a second. It's freakishly expensive to build (though tough) and it stops producing metal when in "battle mode".
I don't think it's necessary. The current mines fit the sides' styles very well. The Core one is expensive and hard to build, but once it's up, you've got a death machine that your opponents will be hard-pressed to take out. (Rather like a DDM in that respect) The Arm one's not very fancy, but you can throw one up incredibly fast with FARK swarms.Pxtl wrote:How about a different special-moho-mine for Arm? Like a heavily-armoured mine with combat-autoregen? Something built to withstand bombing runs? And stealth, just in case the jammer gets blown up.
you can throw up anything fast with fark swarms.
in fact, ithink this is a great disadvantage to arm; that they dont have a modified moho mine with some special abilities. I do think that an "organic moho mine" that could self heal rapidly would be great for Arm, since Core's self defending mine fits their style better.
Oh, and the Fatboy just seems so out of place in Arm's kbot lab. Maybe replace it with a different spider? (Flak) ?
in fact, ithink this is a great disadvantage to arm; that they dont have a modified moho mine with some special abilities. I do think that an "organic moho mine" that could self heal rapidly would be great for Arm, since Core's self defending mine fits their style better.
Oh, and the Fatboy just seems so out of place in Arm's kbot lab. Maybe replace it with a different spider? (Flak) ?
I like the idea of the arm moho mex having a radius of anti-radar around it. A good thing to place on a critical metal spot that you are building a defensive line around. I know anti-radar was heavily nerfed not long ago so maybe this isnt the kind of direction Caydr would wanna take for AA but just throwing an idea in the mix.
Yes, well, compare vs. the Core kbot lab. Core kbot lab has nothing but brute force. Every core kbot except the utility bots (Fark, radar) is a combat unit - in some cases, it's just a lightweight version of a tank (like the Dominator). For Core, this is a bit of a weakness - no zipper swarms to dodge through a defensive lines, no snipers to stealthily rip apart the enemy. Just raw combat. Arm doesn't have a similar sacrifice - the Arm kbot lab has _both_ brutality and cleverness. That doesn't seem fair.Cabbage wrote:Dragon45 Wrote:Not in a million years, PHATBOYZ have only really become effective quite recently, wouldnt change it for anything!Oh, and the Fatboy just seems so out of place in Arm's kbot lab. Maybe replace it with a different spider? (Flak) ?
I think that's part of the decision you make when you play core, either opting to excell with pure muscle or wit and less muscle.Pxtl wrote:Yes, well, compare vs. the Core kbot lab. Core kbot lab has nothing but brute force. Every core kbot except the utility bots (Fark, radar) is a combat unit - in some cases, it's just a lightweight version of a tank (like the Dominator). For Core, this is a bit of a weakness - no zipper swarms to dodge through a defensive lines, no snipers to stealthily rip apart the enemy. Just raw combat. Arm doesn't have a similar sacrifice - the Arm kbot lab has _both_ brutality and cleverness. That doesn't seem fair.Cabbage wrote:Dragon45 Wrote:Not in a million years, PHATBOYZ have only really become effective quite recently, wouldnt change it for anything!Oh, and the Fatboy just seems so out of place in Arm's kbot lab. Maybe replace it with a different spider? (Flak) ?
Core has some fairly advantageous units they too, especially end-game and at sea.
Check out Pyros (they're kind of halfway between a Zeus and a Zipper) and Skuttles.Pxtl wrote:Yes, well, compare vs. the Core kbot lab. Core kbot lab has nothing but brute force. Every core kbot except the utility bots (Fark, radar) is a combat unit - in some cases, it's just a lightweight version of a tank (like the Dominator). For Core, this is a bit of a weakness - no zipper swarms to dodge through a defensive lines, no snipers to stealthily rip apart the enemy. Just raw combat. Arm doesn't have a similar sacrifice - the Arm kbot lab has _both_ brutality and cleverness. That doesn't seem fair.
Also, I think the Core's got more cost-effective brute force, doesn't it?
whatever youre taking pxtl I want some,
core has the scuttle for cloakable sneakyness, pyros which are way more usefull than zippers for raiding, mortys for skirimishing... the freaker which is awesome much better than fark imo...
I do think arm kbots are slightly stronger however, but then everyone knows arm vehicles cant compete with cores vehicles on any level
Anyhow, The only thing hevy in arm lab IS the fatboy and its costs a shitload and is rubbish for attacking anything other than swarms you cant attack a base with it and a sumo/ few cans will pwn it every time
what are you on about ??????
SUMO 2020 metal
PHATBOUY 2251 metal
core has the scuttle for cloakable sneakyness, pyros which are way more usefull than zippers for raiding, mortys for skirimishing... the freaker which is awesome much better than fark imo...
I do think arm kbots are slightly stronger however, but then everyone knows arm vehicles cant compete with cores vehicles on any level
Anyhow, The only thing hevy in arm lab IS the fatboy and its costs a shitload and is rubbish for attacking anything other than swarms you cant attack a base with it and a sumo/ few cans will pwn it every time
what are you on about ??????
SUMO 2020 metal
PHATBOUY 2251 metal
Last edited by BigSteve on 16 Jul 2006, 03:09, edited 1 time in total.