Absolute Annihilation 2.11 - Page 61

Absolute Annihilation 2.11

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MR.D
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Post by MR.D »

Another thing that could really help for the BANISHER core Hvy rocket tank would be to allow its missles to fire at a slightly vertical angle, just like the Mercury towers do now.

I havn't used them for a long time untill yesterday, and all they would seem to hit, was either the ground or smash into MetalCorpses or the ocasional Friendly unit.

Their rockets track the enemy, so adding a slight ramp effect to it would help them to be a more usefull/effective unit.
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BigSteve
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Post by BigSteve »

I really dont think arm should have cloakable mohos, twighlights imo are useless anyway all you have to fo is press f4 to find one, it'll be the same with the mohos.
Anyway I like the fact core has a little bonus in that it has an alternate moho and arm doesnt, there should be as many tradeoffs between the 2 sides as possible, arm gets a nice bonus on its moho geo, it also has the emp bomber, among other things.

ugh not the banisher discussion again.....
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MR.D
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Post by MR.D »

Yeah the banisher discussion again, there is no reason that it shouldn't function better in the game.

No nerfs, no beefs, just making the missle able to hit the targets instead of having such a high miss ratio.
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BigSteve
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Post by BigSteve »

Other than... it pwns already especially if you micro it, it takes out air, it kill swarms, its not super expensive, has homing missile, has massive range, it smashes up mechs.
Its awsome already, just read back over the old arguments...
its perfect now
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Min3mat
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Post by Min3mat »

nothings ever perfect. nonetheless i do love the way its balanced atm
e: on the twilight thing, they are great midgame and getting them deep in enemy territory can surprise the crap out of them if they even notice (depends whether you are using visible spots, as that can really help)
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BigSteve
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Post by BigSteve »

well as close to perfect as it will get then,
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FireCrack
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Post by FireCrack »

Well, it's not realy the concept of a moho-exploiter vs twilight-exploiter, it's a concept of upgrading, as it is it's annoying that you can have some twilights halfway across the map taht you cant upgrade to mohos because they'd be destroyed.

Prehaps a moho-twilight could have less M production than a proper moho?
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Min3mat
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Post by Min3mat »

its a dumb idea AND noone wants it.
give it up.
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Neddie
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Post by Neddie »

Min3mat wrote:its a dumb idea AND noone wants it.
give it up.
I don't really see how it is a dumb idea. Support your assertion, and don't fall back to the f4 trick which as far as I can see is an uncovered error with the engine.
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Comp1337
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Post by Comp1337 »

neddiedrow wrote:
Min3mat wrote:its a dumb idea AND noone wants it.
give it up.
I don't really see how it is a dumb idea. Support your assertion, and don't fall back to the f4 trick which as far as I can see is an uncovered error with the engine.
He's talking about moho twilights AFAIK.
Egarwaen
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Post by Egarwaen »

Yeah. Moho Twilights strike me as troublesome. Isn't the point of the Twilight that you can build them in sneaky places and leave them there because your enemy has a hard time finding them? Being able to do that with Moho mines seems bad.

Yes, the Core has the Moho Exploiter. But look at it for a second. It's freakishly expensive to build (though tough) and it stops producing metal when in "battle mode".
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Pxtl
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Post by Pxtl »

How about a different special-moho-mine for Arm? Like a heavily-armoured mine with combat-autoregen? Something built to withstand bombing runs? And stealth, just in case the jammer gets blown up.

Imho, same should be done with the Prude, too.
Egarwaen
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Post by Egarwaen »

Pxtl wrote:How about a different special-moho-mine for Arm? Like a heavily-armoured mine with combat-autoregen? Something built to withstand bombing runs? And stealth, just in case the jammer gets blown up.
I don't think it's necessary. The current mines fit the sides' styles very well. The Core one is expensive and hard to build, but once it's up, you've got a death machine that your opponents will be hard-pressed to take out. (Rather like a DDM in that respect) The Arm one's not very fancy, but you can throw one up incredibly fast with FARK swarms.
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Dragon45
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Post by Dragon45 »

you can throw up anything fast with fark swarms.

in fact, ithink this is a great disadvantage to arm; that they dont have a modified moho mine with some special abilities. I do think that an "organic moho mine" that could self heal rapidly would be great for Arm, since Core's self defending mine fits their style better.


Oh, and the Fatboy just seems so out of place in Arm's kbot lab. Maybe replace it with a different spider? (Flak) ?
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Cabbage
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Post by Cabbage »

Dragon45 Wrote:
Oh, and the Fatboy just seems so out of place in Arm's kbot lab. Maybe replace it with a different spider? (Flak) ?
Not in a million years, PHATBOYZ have only really become effective quite recently, wouldnt change it for anything!
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Ishach
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Post by Ishach »

I like the idea of the arm moho mex having a radius of anti-radar around it. A good thing to place on a critical metal spot that you are building a defensive line around. I know anti-radar was heavily nerfed not long ago so maybe this isnt the kind of direction Caydr would wanna take for AA but just throwing an idea in the mix.
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Pxtl
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Post by Pxtl »

Cabbage wrote:Dragon45 Wrote:
Oh, and the Fatboy just seems so out of place in Arm's kbot lab. Maybe replace it with a different spider? (Flak) ?
Not in a million years, PHATBOYZ have only really become effective quite recently, wouldnt change it for anything!
Yes, well, compare vs. the Core kbot lab. Core kbot lab has nothing but brute force. Every core kbot except the utility bots (Fark, radar) is a combat unit - in some cases, it's just a lightweight version of a tank (like the Dominator). For Core, this is a bit of a weakness - no zipper swarms to dodge through a defensive lines, no snipers to stealthily rip apart the enemy. Just raw combat. Arm doesn't have a similar sacrifice - the Arm kbot lab has _both_ brutality and cleverness. That doesn't seem fair.
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Cheesecan
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Post by Cheesecan »

Pxtl wrote:
Cabbage wrote:Dragon45 Wrote:
Oh, and the Fatboy just seems so out of place in Arm's kbot lab. Maybe replace it with a different spider? (Flak) ?
Not in a million years, PHATBOYZ have only really become effective quite recently, wouldnt change it for anything!
Yes, well, compare vs. the Core kbot lab. Core kbot lab has nothing but brute force. Every core kbot except the utility bots (Fark, radar) is a combat unit - in some cases, it's just a lightweight version of a tank (like the Dominator). For Core, this is a bit of a weakness - no zipper swarms to dodge through a defensive lines, no snipers to stealthily rip apart the enemy. Just raw combat. Arm doesn't have a similar sacrifice - the Arm kbot lab has _both_ brutality and cleverness. That doesn't seem fair.
I think that's part of the decision you make when you play core, either opting to excell with pure muscle or wit and less muscle.
Core has some fairly advantageous units they too, especially end-game and at sea.
Egarwaen
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Post by Egarwaen »

Pxtl wrote:Yes, well, compare vs. the Core kbot lab. Core kbot lab has nothing but brute force. Every core kbot except the utility bots (Fark, radar) is a combat unit - in some cases, it's just a lightweight version of a tank (like the Dominator). For Core, this is a bit of a weakness - no zipper swarms to dodge through a defensive lines, no snipers to stealthily rip apart the enemy. Just raw combat. Arm doesn't have a similar sacrifice - the Arm kbot lab has _both_ brutality and cleverness. That doesn't seem fair.
Check out Pyros (they're kind of halfway between a Zeus and a Zipper) and Skuttles.

Also, I think the Core's got more cost-effective brute force, doesn't it?
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BigSteve
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Post by BigSteve »

whatever youre taking pxtl I want some,
core has the scuttle for cloakable sneakyness, pyros which are way more usefull than zippers for raiding, mortys for skirimishing... the freaker which is awesome much better than fark imo...

I do think arm kbots are slightly stronger however, but then everyone knows arm vehicles cant compete with cores vehicles on any level

Anyhow, The only thing hevy in arm lab IS the fatboy and its costs a shitload and is rubbish for attacking anything other than swarms you cant attack a base with it and a sumo/ few cans will pwn it every time
what are you on about ??????

SUMO 2020 metal

PHATBOUY 2251 metal
Last edited by BigSteve on 16 Jul 2006, 03:09, edited 1 time in total.
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