well the "wut" really meant "what, you are getting upset and writing GHEY in big red letters a bunch of times because of dragon teeth?"neddiedrow wrote:I think that was pretty well known, actually, on the Dragon's Teeth.
Balanced Annihilation v4.7 !!
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Instigator owned everything in 2.11, it was much more powerful then flash in 2.23. Flash vs instigator balance isn't really that bad in 2.23 (IF you micro corectly), in 2.11 flashes got literaly owned by instigators. Fighters own less, much less.flop wrote:Dont put words in my mouth... I never said 2.11 was balanced... just more balanced. These mods are both a step backward IMO. They look to be catered to the authors love of moon maps.2.23 is almost unplayable unless u disable scouts. In 2.23 the flash is simply the new gator, and fighters still pwn.
2.23 main problems are weasels, otherwise it is IMO more balanced then 2.11
Except kbots are fail against vehicles.Hellspawn wrote:Instigator owned everything in 2.11, it was much more powerful then flash in 2.23. Flash vs instigator balance isn't really that bad in 2.23 (IF you micro corectly), in 2.11 flashes got literaly owned by instigators. Fighters own less, much less.flop wrote:Dont put words in my mouth... I never said 2.11 was balanced... just more balanced. These mods are both a step backward IMO. They look to be catered to the authors love of moon maps.2.23 is almost unplayable unless u disable scouts. In 2.23 the flash is simply the new gator, and fighters still pwn.
2.23 main problems are weasels, otherwise it is IMO more balanced then 2.11
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Can we please please, pretty please have discriptive map icons, for your units (and buildings) at a moderate zoom level (maybe once your zoomed out by over twice the starting level)?
Obviously this would preferably be a overlay called via a key press (like the los ovelay), but I don't think that's in hte game.
Obviously this would preferably be a overlay called via a key press (like the los ovelay), but I don't think that's in hte game.
Yeah but I am subjective at vehicles vs bot because I prefer vehicles over botsjackalope wrote:Except kbots are fail against vehicles.Hellspawn wrote:Instigator owned everything in 2.11, it was much more powerful then flash in 2.23. Flash vs instigator balance isn't really that bad in 2.23 (IF you micro corectly), in 2.11 flashes got literaly owned by instigators. Fighters own less, much less.flop wrote:Dont put words in my mouth... I never said 2.11 was balanced... just more balanced. These mods are both a step backward IMO. They look to be catered to the authors love of moon maps.2.23 is almost unplayable unless u disable scouts. In 2.23 the flash is simply the new gator, and fighters still pwn.
2.23 main problems are weasels, otherwise it is IMO more balanced then 2.11

http://www.unknown-files.net/index.php? ... &dlid=1975V4.1->v4.2
Fixed EMP bomber damage (it will only do stunning now)
Punisher now has the correct icontype
Mohometalmakers rebalanced
Floating metalmakers rebalanced
Added Level2 AA bots back in
Added a D-gun effect borrowed from XTA8.1
Increased Advanced radar ranges slightly
Increased Floating radar ranges slightly
Matched radar ranges to dummy range
Arm and Core Geo both produce 300 now
Arm and Core Moho Geo both produce 1250 now
Fusions make 1000 E now, ARM 4000 HP CORE 4500 HP
Adv Fusions make 3000 E now, ARM 7500 HP CORE 8500 HP
Banisher range reduced a little
Weasel/Jeffy reloadtime increased a bit
Conveh and Conbot buildspeed the same now (90)
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Look at the game settings, there is option "Unit icon distance". My wild guess is that the option is what you are looking for?Deathblane wrote:How? I've looked through the changelog but I can't find anything (not that that means I haven't missed it)ZellSF wrote:Uh, zoom level is set by user, not modder.
that really sounds like you tested it very precisely...MrNubyagi wrote:lol more jeffy/weasel nerfs as if there wasn't enough
you guys don't realize that the old way was working, in fact in latest AA games i played i had to mix flashes and jeffys to keep the attack going
a 25% nerf would have been enough
this is the way it should be, mixing troops so you get LOS from scouts in your army and firepower and more sturdiness from the more advanced units.
now scouts are as more useless than fleas, even a fart will make them die(and they can fart suicide)
well not really....