Springie the AutoHost
Moderator: Moderators
===============================
SPRINGIE 0.85b
===============================
- !endvote command added - cancels current poll
- added !addbox and !clearbox commands to manually manage boxes
- added unit disabling
- GUI now contains "current battle" dialog which allows you to modify battle settings (details, map, disabled units) directly from menu
- presets implemented, presets can be defined in Springie settings. Presets can change some of the battle details or disabled units and can be voted for or listed on server.
- !listpresets, !preset, !presetdetail, !votepreset commands added to list, view and apply presets
- !cbalance added - works just like balance but attempts to group clanmates together
minor tweaks and bugfixes:
==========================
- fixed GUI default map selection bug
- springie now reports AMD "virtual" CPU speeds rather than real MHz (So Athlon 2500+ will report 2500 MHz instead of it's real 1830MHz)
- voting improved - it will now end automatically if remaining undecided votes are not enough to win
- added seperated options to minimize and hide spring
- default hosting priority now set to normal
- it's now possible to disable automatic maplink display (option in settings)
- unknown sync kicker disabled (no more need for it, lobby server is fixed now)
- it was possible to !start game when server was empty (and cause spring crash), this is now fixed
- fixed long lasting throttling bug (springie sometimes refused to run a command)
- !springie command now displays time intervals instead of GMT time
=============
Current todo:
- banning
- central statistics
- demo uploading
- mod downloading
- hole punching
SPRINGIE 0.85b
===============================
- !endvote command added - cancels current poll
- added !addbox and !clearbox commands to manually manage boxes
- added unit disabling
- GUI now contains "current battle" dialog which allows you to modify battle settings (details, map, disabled units) directly from menu
- presets implemented, presets can be defined in Springie settings. Presets can change some of the battle details or disabled units and can be voted for or listed on server.
- !listpresets, !preset, !presetdetail, !votepreset commands added to list, view and apply presets
- !cbalance added - works just like balance but attempts to group clanmates together
minor tweaks and bugfixes:
==========================
- fixed GUI default map selection bug
- springie now reports AMD "virtual" CPU speeds rather than real MHz (So Athlon 2500+ will report 2500 MHz instead of it's real 1830MHz)
- voting improved - it will now end automatically if remaining undecided votes are not enough to win
- added seperated options to minimize and hide spring
- default hosting priority now set to normal
- it's now possible to disable automatic maplink display (option in settings)
- unknown sync kicker disabled (no more need for it, lobby server is fixed now)
- it was possible to !start game when server was empty (and cause spring crash), this is now fixed
- fixed long lasting throttling bug (springie sometimes refused to run a command)
- !springie command now displays time intervals instead of GMT time
=============
Current todo:
- banning
- central statistics
- demo uploading
- mod downloading
- hole punching
===============================
SPRINGIE 0.86b
===============================
- banning added (!ban, !unban, !listbans) - banning has optional timelimit and reasons. Bannes users are tracked and their IP and name changes are monitored (=it's hard to come back once you get banned)
- mapcycle added ("game" section of settings). You can specify list of maps and when game ends Springie automatically changes map to next one from this list.
minor tweaks and bugfixes:
==========================
- fixed unit disabling preset bug (actually workaround lobby server bug) - applying multiple presets with disabled units didnt work properly
SPRINGIE 0.86b
===============================
- banning added (!ban, !unban, !listbans) - banning has optional timelimit and reasons. Bannes users are tracked and their IP and name changes are monitored (=it's hard to come back once you get banned)
- mapcycle added ("game" section of settings). You can specify list of maps and when game ends Springie automatically changes map to next one from this list.
minor tweaks and bugfixes:
==========================
- fixed unit disabling preset bug (actually workaround lobby server bug) - applying multiple presets with disabled units didnt work properly
Code: Select all
FormMain.Designer.cs(385,13): error CS0234: The type or namespace name `SplitContainer' does not exist in the namespace `System.Windows.Forms'. Are you missing an assembly reference?
[...]
FormMain.Designer.cs(393,13): error CS0234: The type or namespace name `StatusStrip' does not exist in the namespace `System.Windows.Forms'. Are you missing an assembly reference?
FormMain.Designer.cs(394,13): error CS0234: The type or namespace name `ToolStripStatusLabel' does not exist in the namespace `System.Windows.Forms'. Are you missing an assembly reference?
[...]
Compilation failed: 13 error(s), 0 warnings
make: *** [springie.exe] Fout 1
===============================
SPRINGIE 0.87b
===============================
- springie now has optional central server stats gathering (setup it in "main" section)
- springie now has optional gargamel mode (for smurf reporting - needs stats enabled)
- !stats and !smurfs commands added (those are executed on central servers, so parameters can change, use !stats and !smurfs without parameters to obtain more help)
- springie is now using .kickbynum to properly kick players from game
SPRINGIE 0.87b
===============================
- springie now has optional central server stats gathering (setup it in "main" section)
- springie now has optional gargamel mode (for smurf reporting - needs stats enabled)
- !stats and !smurfs commands added (those are executed on central servers, so parameters can change, use !stats and !smurfs without parameters to obtain more help)
- springie is now using .kickbynum to properly kick players from game
Tobi:
I can get rid of StatusStrip, but I have no idea how to get rid of SplitContainer - it's central part of GUI.
Split container makes two panels on form with divider and you can "slide" diveder to adjust sizes of those two panels.
I could make a special version for you that would run without GUI (well it's actually very easy to disable it, it doesn't need GUI to run, code is strictly separated..
I can get rid of StatusStrip, but I have no idea how to get rid of SplitContainer - it's central part of GUI.
Split container makes two panels on form with divider and you can "slide" diveder to adjust sizes of those two panels.
I could make a special version for you that would run without GUI (well it's actually very easy to disable it, it doesn't need GUI to run, code is strictly separated..
This is structure of the central database that is being filled by Springie now (just to get you an idea what kind of data we can get from it).
[/code]
Code: Select all
CREATE TABLE `Autohosts` (
`playerId` int(11) NOT NULL,
`password` varchar(255) NOT NULL,
PRIMARY KEY (`playerId`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
CREATE TABLE `Games` (
`id` int(11) NOT NULL auto_increment,
`playerId` int(11) NOT NULL,
`title` varchar(255) NOT NULL,
`mapId` int(11) NOT NULL,
`modId` int(11) NOT NULL,
`start` int(11) NOT NULL,
`duration` int(11) NOT NULL,
`players` int(11) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MyISAM AUTO_INCREMENT=19 DEFAULT CHARSET=utf8 AUTO_INCREMENT=19 ;
CREATE TABLE `Games2players` (
`gameId` int(11) NOT NULL,
`playerId` int(11) NOT NULL,
`spectator` tinyint(1) NOT NULL,
`victoryTeam` tinyint(1) NOT NULL,
`aliveTillEnd` tinyint(1) NOT NULL,
`dropTime` int(11) NOT NULL,
`leaveTime` int(11) NOT NULL,
`side` varchar(20) NOT NULL,
`loseTime` int(11) NOT NULL,
`allyNumber` int(11) NOT NULL,
PRIMARY KEY (`gameId`,`playerId`),
KEY `side` (`side`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
CREATE TABLE `Maps` (
`id` int(11) NOT NULL auto_increment,
`name` varchar(255) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MyISAM AUTO_INCREMENT=4 DEFAULT CHARSET=utf8 AUTO_INCREMENT=4 ;
CREATE TABLE `Mods` (
`id` int(11) NOT NULL auto_increment,
`name` varchar(255) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MyISAM AUTO_INCREMENT=4 DEFAULT CHARSET=utf8 AUTO_INCREMENT=4 ;
CREATE TABLE `Players` (
`id` int(11) NOT NULL auto_increment,
`name` varchar(255) NOT NULL,
`lastSeen` int(11) NOT NULL,
PRIMARY KEY (`id`),
UNIQUE KEY `name` (`name`)
) ENGINE=MyISAM AUTO_INCREMENT=703 DEFAULT CHARSET=utf8 AUTO_INCREMENT=703 ;
CREATE TABLE `Players2ip` (
`playerId` int(11) NOT NULL,
`ip` int(11) NOT NULL,
PRIMARY KEY (`playerId`,`ip`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
SPRINGIE 0.88b
===============================
- spring window hiding is now more reliable
- new icons added - systray icon now looks just like game icon in TAS to reflect game status (empty, players in , game running)
- fixed GUI crossthreading bug that caused some random errors with try tooltip and status bar texts
===============================
- spring window hiding is now more reliable
- new icons added - systray icon now looks just like game icon in TAS to reflect game status (empty, players in , game running)
- fixed GUI crossthreading bug that caused some random errors with try tooltip and status bar texts
===============================
SPRINGIE 0.90b
===============================
- stats didn't register players who disconnected before game start (fixed)
Please change stats site settings of your springie to "http://unknown-files.net/stats/" !! (It's in main section of settings)
Also note that for !smurfs command to work, at least one springie must run with gargamel on (it's in main config too).
SPRINGIE 0.90b
===============================
- stats didn't register players who disconnected before game start (fixed)
Please change stats site settings of your springie to "http://unknown-files.net/stats/" !! (It's in main section of settings)
Also note that for !smurfs command to work, at least one springie must run with gargamel on (it's in main config too).
Well it gathers information about games .. who played, for how long, what were allies, what map, what mod, who won, who left, who dropped etc..
Some very basic info can be accessed using !stats command, but it needs website to display gathered data in more accesible way. (So that you could for example filter out just 1v1 games of certain mod, or find people with best win % on certain map and such).
Mealstrom is probably going to take care about that site I hope :)
Some very basic info can be accessed using !stats command, but it needs website to display gathered data in more accesible way. (So that you could for example filter out just 1v1 games of certain mod, or find people with best win % on certain map and such).
Mealstrom is probably going to take care about that site I hope :)
To show us how boring the map choices are.neddiedrow wrote:What is the function of these stats features?
[10:17:41] <[Bot]Nanonano> == Globally most popular maps ==
[10:17:41] <[Bot]Nanonano> 1. Small Supreme Battlefield.smf (17 games, for total 9 hours 6 minutes - average game took 32 minutes and had 5 players)
[10:17:41] <[Bot]Nanonano> 2. Altored_Divide.smf (9 games, for total 5 hours 0 minutes - average game took 33 minutes and had 8 players)
[10:17:41] <[Bot]Nanonano> 3. SpeedMetal.smf (2 games, for total 2 hours 25 minutes - average game took 1 hours 12 minutes and had 2 players)
[10:17:41] <[Bot]Nanonano> 4. SmallDivide.smf (9 games, for total 1 hours 54 minutes - average game took 12 minutes and had 2 players)
[10:17:41] <[Bot]Nanonano> 5. Comet Catcher Redux.smf (3 games, for total 56 minutes - average game took 18 minutes and had 2 players)
