Where is delete message button...
Custom unit icons
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colorblind
- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
TBH I haven't tried anything else except TGAs, but in principle DDS should also work. Can you give a bit more detailed description of what doesn't work? (i.e., does the bitmap appear to load, does the transparancy not work, that kind of thing).Caydr wrote:Also, after some testing I've had difficulty (specifically, it don't bloody work) using anything but TGAs.
Because the unit icons are generally small (128x128), it isn't a big issue to use TGAs. Unless you have 300+ different icons ....
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
I think I would much prefer more utilization of different polygons to represent different types -with the letters/pictures still inside of them to denote a further subdivision. Fex, resource buildings should be triangles with M or E inside of them depending on what they produce; aircraft should be rhombuses, ground units should be squares (with the appropriate tank/kbot picture inside of them), and all builders should have a little wrench inside of the large category they are - air cons as rhombuses with wrenches, f.ex.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
Good points. I don't think my icon system is ideal, and I'll be trying different stuff out. I'll post a link a little later today if anyone wnts to mess with them. I've played a few games with the icons, and they really help - it's a nice feature.Dragon45 wrote:I think I would much prefer more utilization of different polygons to represent different types -with the letters/pictures still inside of them to denote a further subdivision. Fex, resource buildings should be triangles with M or E inside of them depending on what they produce; aircraft should be rhombuses, ground units should be squares (with the appropriate tank/kbot picture inside of them), and all builders should have a little wrench inside of the large category they are - air cons as rhombuses with wrenches, f.ex.


