KAI v0.11
Moderators: hoijui, Moderators
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- Posts: 501
- Joined: 18 May 2006, 21:19
Its just a debug thing while the new economy system and improved categorization is not done, its not a bug per se but a consequence of not yet having some major elements needed to know how to use all kinds of units. That will take a while to be "fixed" so dont count on it for next release... You can expect basic metal map support and minor improvements here and there thoughesteroth12 wrote:this hasn't been fixed yet? or is it a gameplay performance thing, and, as such, not important?you wrote:-Building wrong buildings en-masse or on metal spots
because you said that you know why, and if you are releasing another version...

If its E stall i already know how and why, if its M stall then you need to tell all about it! again the fix will only come with the new economy which will take a while.DoW wrote:Bout the only thing Ive noticed is a tendency to stall in late game and not use the factories, but Im not sure why. Ill make it a point to figure it out tonight.
and how could i forget?? +1!
KAI in FF battles
I have been testing KAI 0.11 in 5 or more FF battles. Maps were AsteroidBeltV2 and Comet Catcher Remake-v02 . In every case, game crashed with "An unhandled exception occured in the global ai dll, please contact the author of the ai" message. In some cases, I didn't even met enemy units. It was standard 1v1 battle, starting resources 1000 M and E, random placement. Shortest battle lasted less then 3 mins, longest about 5-10 mins. FF version was 1.17 and later on, 1.18. Still crashes.
- unpossible
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- Joined: 10 May 2005, 19:24
AI exceptions
Yes, I know... I have tried both options, on and off, still errors, nothing changed (except that with off option selected, I don't receive that message, but thats obvious). I have spoken with Krogothe, problem is FF has all air units, no land ones. KAI seems to crash cause of it.
Re: AI exceptions
The crash is a cache bug + some logic errors. The demo will always crach because of it on mods like FF.Kovin wrote:Yes, I know... I have tried both options, on and off, still errors, nothing changed (except that with off option selected, I don't receive that message, but thats obvious). I have spoken with Krogothe, problem is FF has all air units, no land ones. KAI seems to crash cause of it.
About KAI's support for FF:
Atm. KAI's air support is just a basic hack of a few lines (if the time is this and that and we got at least x units, then attack some expencive stuff with everything). And all FF units are air so the attack/defense behaviour of kai wont be very exciting in FF in its current state. BUT! With a handful more infrastructure things that have been planned it will support controlling FF units way better. And air in general =)
Atm. KAI's air support is just a basic hack of a few lines (if the time is this and that and we got at least x units, then attack some expencive stuff with everything). And all FF units are air so the attack/defense behaviour of kai wont be very exciting in FF in its current state. BUT! With a handful more infrastructure things that have been planned it will support controlling FF units way better. And air in general =)
Guys, im going away for a tour of england on monday and will be away for most of the weekend before that, its very short noticed but i didnt know i was going until today. This might delay the release further but Ill see what can be worked out before then. I couldnt code efficiently anyways with the broken debugger so it shouldnt be a major holdup. Ill try and keep everyone posted before monday but if im not, well see you on the 16-17th!
I captured an ai' con veh (lev1 core) after stealing it with an atals on comet catcher (5 other (ai's present ) when the unit was coverted the game crashed, something about unexpected something or other, sorry I cant remember exactly what, me and cabbage playing 6 ai's totally frazzled me... I just put my frosties on a dinner plate and put milk on them, ^^
see what KAI does to ya!
anyway, I didnt capture anymore bots and voila, me and cabbage vs 6 ai's , took us an hour to beat them and no crashes im pleased to say.
see what KAI does to ya!
anyway, I didnt capture anymore bots and voila, me and cabbage vs 6 ai's , took us an hour to beat them and no crashes im pleased to say.
This bug has been fixed. Giving it units is fixed tooBigSteve wrote:I captured an ai' con veh (lev1 core) after stealing it with an atals on comet catcher (5 other (ai's present ) when the unit was coverted the game crashed, something about unexpected something or other, sorry I cant remember exactly what, me and cabbage playing 6 ai's totally frazzled me... I just put my frosties on a dinner plate and put milk on them, ^^
see what KAI does to ya!
anyway, I didnt capture anymore bots and voila, me and cabbage vs 6 ai's , took us an hour to beat them and no crashes im pleased to say.

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- Joined: 10 May 2005, 19:24