Forgotten Chronicles - Mod in Developement
Moderator: Moderators
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
Basically you have to have a UVMapped model and have a blank texture material applied to that model. Having that, you load it into Tattoo. Immediately see the View->Show model warnings (or smth like that) dialog, it will tell you if anything's wrong. When everything's all right, you select brushes and just paint whatever you need. A special button enters "overlay mode" where you can draw not on the model, but on a surface before the model in high-res, disregarding the polygons. After you've finished, switch back to normal mode and the picture you've drawn will get applied to the texture of the unit. You can't rotate or pan in overlay mode, otherwise it functions a lot like Photoshop. A list of hotkeys can be found somewhere in the help menu. Also pay attention to the bottom "status bar", it shows what modifier keys you can press to do one or another thing. For example, when in Tattoo mode (applying decals), right clicking will bring up a dialog where you can load any image, including the TA textures.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I have said it before.. but I'll repeat it...
textures are the skin of a model. In order for it to be placed on the model correctly it needs coordinates..
Imagine unpeeling an orange then laying all of the skin flat on a surface. painting the skin then glueing the skin back on. That is what uvmapping is.
Since it was requested earlier..
here is an example texture:

Here is the model that the texture goes to:
http://cs.selu.edu/~ssmith/gallery/g2da ... ective.jpg
see how it looks like I unpeeled the model onto the texture? that is what uvmapping does. It tells the model where it looks for what part of it's texture.
textures are the skin of a model. In order for it to be placed on the model correctly it needs coordinates..
Imagine unpeeling an orange then laying all of the skin flat on a surface. painting the skin then glueing the skin back on. That is what uvmapping is.
Since it was requested earlier..
here is an example texture:

Here is the model that the texture goes to:
http://cs.selu.edu/~ssmith/gallery/g2da ... ective.jpg
see how it looks like I unpeeled the model onto the texture? that is what uvmapping does. It tells the model where it looks for what part of it's texture.
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
-
- Posts: 578
- Joined: 19 Aug 2004, 17:38
Technically, with a tool like this, you can get away with just an automapped UV map. Like Lightwave's Atlas mode in "make UVs". If you want to have a better detailed texture though, you'll have to conserve space - by clustering together similarly textured objects, and placing mirror-textured faces on the same spot.
I know several modelers do that but it is generaly bad practice in game modeling. Tools like deep paint and tatoo are nice and all. Part of the problem he will run into when he uvmapps like that is that he will have to find someone to texture it and most texture artists are going to want to bring it into photoshop and draw details by hand or paste on digitized bits.
Latest beta of Blender has a skinning system that makes UVMapping a snap. Just tried it on my own model. You just plonk some seams down on the model to tell it how to unwrap, run the unwrapping tool, and then moving things around and pin them un the mapping screen until you like it. Very quick and easy.
WOAH, a double post after all this time 
Anyhow i am starting up again, I cannot escape my want for building a mod and having my (our) visions of units coming true :p
I have got a commander idea, a super unit idea, and both a light and heavy tank modeled
I was out of this for like teh past month
I guess I don't have too much time these days....
Edit: If anyone is interested, this is the *SUPER* Unit I designed, planned on taking up about, 1/3 of the space at mediumish range camera
Teh red blob on top is my heavy tank

Oh and cropping is way too easy :p

Anyhow i am starting up again, I cannot escape my want for building a mod and having my (our) visions of units coming true :p
I have got a commander idea, a super unit idea, and both a light and heavy tank modeled
I was out of this for like teh past month

Edit: If anyone is interested, this is the *SUPER* Unit I designed, planned on taking up about, 1/3 of the space at mediumish range camera
Teh red blob on top is my heavy tank

Oh and cropping is way too easy :p
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Wings does that, and it's interface is much, much simplerPxtl wrote:Latest beta of Blender has a skinning system that makes UVMapping a snap. Just tried it on my own model. You just plonk some seams down on the model to tell it how to unwrap, run the unwrapping tool, and then moving things around and pin them un the mapping screen until you like it. Very quick and easy.
EDIT: Tha- that - that's a big scorpion Snipawolf. Nice model, but good luck scripting it...
Yeah its gunna be a killer, but I plan on doing some things first and things like this later, if I released him in the first version, with nothing remotely like that in the other two races...... BOOM!
Like here http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5762
Cuz I mean, that tank was heavy and strong enough to do some damage, anyhow I am planning on getting my devopment document going soon, some of these ideas, I just lose em too fast
Anyhow more on the mod and me trying to get a human commander and skins/textures and all for it, and getting all the level 1 stuff, then I might release a test version for people to get bored with almost extremely fast cuz there are no level 2 units, hehe
Like here http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5762
Cuz I mean, that tank was heavy and strong enough to do some damage, anyhow I am planning on getting my devopment document going soon, some of these ideas, I just lose em too fast

Anyhow more on the mod and me trying to get a human commander and skins/textures and all for it, and getting all the level 1 stuff, then I might release a test version for people to get bored with almost extremely fast cuz there are no level 2 units, hehe