Expand & Exterminate .155 Released! - Page 7

Expand & Exterminate .155 Released!

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Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

And NI is still under devolopment?
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Kekekekekekekek good mod :D

And yup.

Gimme. :P
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

UCS are micro-intense. my hands ache and my eyes bleed!
GD are weird, but hey i guess its cos i'm new
NI are of course unfinished :)
mortars seem difficult to use effectively,
rocket units seem good to fire over things and to combat bunched units
plasma seem to have slightly more range and are pretty damn effective
flamethrowers burninate :>
love the tech 2 arty bot, used to spam upgraded (for speed) chassis with the ole grenades (with high lvl ammo) in 2150 ^.^ love it
Great mod so far, not tried ships or anything but still think it is damn fun :-) when is the public beta/release due?
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Public release will be when it's ready. :P
emo_boy
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Joined: 12 Mar 2006, 22:18

Post by emo_boy »

anymore updates or screenshots?
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Mainly balancing work atm, though some more sea content has been added.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

meh i'll put something sexy up when i get home
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Plasma Seems to eat all. Theres nothign a rain of greenly electrified plasma can''t solve. Acept GD tanks. They solve ome problems then plasma.
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

plasma does not eat all... being that it is the main grunt unit for URC it should be somewhat effective or it would have no point...
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Fanger wrote:plasma does not eat all... being that it is the main grunt unit for URC it should be somewhat effective or it would have no point...
Meh, 6 Urc plasma bots take apart a GD tank in about 4 seconds.
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

meh try having 6 of anything attack one of anything... at the same lvl.. youll notice it gets eaten..

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submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

im more or less done with adding support for aai

(it already runs without crashing) , i'll be improving mex upgrading since aai now upgrades the standard mex to the armed mex because it extracts 0.1 mteal more...
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Now THIS looks like a worthwhile mod, i CAN'T WAIT!! zomg
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

its weird.
i think fang poisons every mod he plays with his porcing playstyle ;)
the long and short of it it: walls are VERY effective, even just temporarily. raiding is VERY difficult to pull off. Scouting is 100% important, if the GD don't get a few perimeter cameras near-ish the UCS and some stealth radar they are giving up a chance to gain info for pretty much the entire game. as the UCS spider micro is everything and if you e-stall you will lose all your spiders which will be a right bitch to replace, let alone perimeter cameras and mines (which are useful, but not 1-hit kill style).
It is pretty true to the mod it is based on, in 2150 UCS (URC) grenade tech 2 bots where extremely expensive AND powerful, and it shows. Almost all units are designed on a skirmishing style of play where you plug away with mortars to tempt your enemy just within the range of your main battle units and open fire (if you don't have LoS you are missing out a LOT here) you skirmish and push/pull them away, covering retreats with a few flamethrower/laser units making it not worthwhile to chase you. forcing your enemy to turn around. One great change is that the unit transporters carry 2-4 units at tech 1 making them very useful. There are some anomailes that aren't true to 2150 but by now E&E starts coming into its own with no clear RPS counter system a reliance on micro and flanking becomes obvious. True to the mod you do have to expand and this makes early game extremely strange, defending your expansion may lead to a stall but leaving it wide open is asking for a pounding, attacking your enemy is useful if you can pull it off and you rely on any scout units you have to tell you of your enemies disposition so you can with any luck sneak by. It does have pretty annoying tech 2 jammers, but they can be destroyed and tbh you should be reliant upon LoS to see whether your artillery is making a impression, RADAR serves more as a early warning system.
Nice mod tbh :)
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Decimator
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Joined: 24 Jul 2005, 04:15

Post by Decimator »

Fang doesn't really porc, his mod has actually made him more aggressive since porcing doen't work at all.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

So any idea when the teasing will stop?
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Decimator
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Joined: 24 Jul 2005, 04:15

Post by Decimator »

Comprehensive Unit List:

URC:

lvl1 Ground: All done
Plasma Mech, Rocket Mech, Flamethrower Mech, Mortar Mech, Scout Mech, Radar Mech, AA Mech, Con Mech...

lvl2 Ground: All Done
Plasma Mech, Rocket Mech, Cannon Mech, AA Mech, Cloaked Plasma Mech, Cloaked Rocket Mech, Cloaked Jammer Mech, Rocket Arty Mech, Minelayer Mech, Con Mech, Amphibious Mech...

lvl3 Ground: All Done
Plasma Mech, Rocket Mech, Cannon Mech, Rocket Arty Mech, Cloaked Plasma Mech, Cloaked Rocket Mech, AA Mech, ATV Transport Mech, Cloaked Flamethrower Mech...

lvl1 Air: All Done
Plasma VTOL, Rocket VTOL, Radar VTOL...

lvl2 Air: All Done
Plasma VTOL, Rocket VTOL, Bomber VTOL, Transport VTOL...

lvl3 Air: Not Done
Rocket VTOL, Bomber VTOL, Heavy Bomber VTOL...

lvl1 Ship: All Done
Plasma Gunboat, Rocket Gunboat, AA Gunboat...

lvl2 Ship: All Done except transport
Plasma Destroyer, Mortar Destroyer, Rocket Destroyer, ECM Destroyer, Destroyer Con, Submarine, Transport...

lvl3 Ship: Not Done
Plasma Cruiser, Rocket Cruiser, Mortar Cruiser, Carrier, Cruise Missile Submarine...


GD:

lvl1 Ground: All Done
Light Tank, Rocket Tank, Laser Tank, Artillery Tank, Scout Tank, Radar Tank, AA Tank, Con Tank...

lvl2 Ground: All Done
Medium Tank, Rocket Tank, Laser Tank, Artillery Tank, Ion Cannon Tank, Amphibious Med Tank, Amphibious Rocket Tank, Minelayer Tank, Jammer Tank, AA Tank, Con Tank...

lvl3 Ground:Everything done except the amphibious tanks, aa tank, and tacnuke launcher.
Heavy Tank, Rocket Tank, Laser Tank, Artillery Tank, Ion Cannon Tank, Amphibious Hvy Tank, Amphibious Rocket Tank, AA Tank, Nuke Arty Tank, Tactical Nuke Launcher...

lvl1 Air: All Done
Machine Gun Helicopter, Missile Helicopter, Transport Helicopter, Scout Helicopter...

lvl2 Air: All Done
Machine Gun Helicopter, Missile Helicopter, Bomber Helicopter...

lvl3 Air: None Done
Rocket Helicopter, Bomber Helicopter, Nuke Bomber Helicopter, Heavy Transport Helicopter...

lvl1 Ship: All Done
Laser Gunboat, Rocket Gunboat, AA Gunboat...

lvl2 Ship: All done except transport
Laser Destroyer, Rocket Destroyer, Artillery Destroyer, ECM Destroyer, Destroyer Con, Submarine, Transport...

lvl3 Ship: None done
Laser Cruiser, Rocket Cruiser, Artillery Destroyer, Carrier, Tactical Nuke Submarine...


It's getting closer. :) Fang plans to release a public beta when both URC and GD are complete. The mod is getting too large for our small group of testers to balance effectively. After the beta release, he'll be adding in the NI in closed testing while the balance wrinkles between URC and GD get ironed out.
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

Image
URC heavy all terrain transport assaults the beach on shore to shore..


Why do I keep hearing talk of porcing.. can you please elaborate beyond just saying porc... what do you mean...
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Fanger wrote:meh try having 6 of anything attack one of anything... at the same lvl.. youll notice it gets eaten..

Image
I like that tank on the left. It looks like it could punch a hole through a krogoth and then some. That barrel is massive!

You guys pwn.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

The tank looks like it will shoot itself away. Maybe some bigger tracks?
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