SJ proposed some other changes aswell so the new changelog is as this:
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- Added messages.tdf for end game messages
- Fixed Hammer script
- Increased Bulldog and Reaper size by 5%
- Doomsday Machine HP tag is now alwasy visible
- Substituded Armflea with zenka's model
- Reduced Annihilator range by 100 (1995 --> 1895)
- Increased Punisher range by 100 (1900 --> 2000)
- Increased Guardian range by 100 (1950 --> 2050)
- Reduced Brawler, Rapier HP by 100 (1250/1300 now)
- Fixed armor.txt and weapons.tdf a bit
- Made armspider a emg weapon
- Removed 2 unused movementclasses
- Changed the Commanders movementclass to a Kbot on now, so map multipliers work properly
- 100 folded the commander costs, so he doesn't gain Experiance that fast!
There is some new code in the next spring so jethro's/crashers will be a bit less effective:
- Missile weapons no longer tracks to exact position of non flying units (make missile units weaker against radar targets)
And spiders won't become really good soon anymore.
- Stun damage units now receives 1/10 of normal experience and no experience for attacking already stunned units.
Hmm about those anti nukes seems like a good idea
EDIT
added on thing to the changelog