Xect vs. Mynn - 0.6 released, now 100% legal - Page 7

Xect vs. Mynn - 0.6 released, now 100% legal

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Xect vs. Mynn - 0.6 released, now 100% legal

Post by Tobi »

Foe OfTheBee wrote:I think all the crash bugs are out. Mynn are fairly complete, Xect are...a work in progress.

It is at:
http://fileuniverse.com/?p=showitem&ID=1882

and check the to-do list to see if you can contribute:
http://taspring.clan-sy.com/phpbb/viewt ... 1873#41873
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

CanadianTerror wrote:I havent looked through the whole thread but I noticed some of Jakalths and my old work (The Rhyoss race) in 3d which i thought was interesting.

Does someone have a link for this as Id like to check this out?

I'm just getting back into the whole TA thing again and I thought I'd have a look here as well...very cool.

I wish we had known about it. 8)
CT!! :o :-)
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

CanadianTerror wrote:I havent looked through the whole thread but I noticed some of Jakalths and my old work (The Rhyoss race) in 3d which i thought was interesting.

Does someone have a link for this as Id like to check this out?

I'm just getting back into the whole TA thing again and I thought I'd have a look here as well...very cool.

I wish we had known about it. 8)
http://www.ta-spring.com/mods/xectvsmynn/

That's the current home page. I was going to port the Rhyoss to Spring too, but I couldn't find anyone to give me permision.
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CanadianTerror
Posts: 2
Joined: 25 Apr 2006, 06:34

Post by CanadianTerror »

Thats funny because a guy popped onto my MSN a few days ago and "asked me" about doing this same thing with our race.

:wink:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, well I have a copy of rhyoss thats loaded in spring, as does noize, the commander crashes the game when he tries to turn itnot he hovercraft, and there're numerous little bugs to fix
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

just tested this gread mod yesterday, very original units!
I love the caterpillar with the laserhead and the snake-like "Dual AA Bot" (also it has three guns on its head)
The range of some artillery seems kinda shortranged, compared to some normal lasers while the bots with xta-diplomat/toaster like rockets (sorry, forget the name) are able to shoot over the whole map..
But then I've not yet played this mod vs a human, probally it will be balanced somehow ;)

-the green "selection square" around the "Tiger Assault Tank" is so small, you can not see it sometimes.
-the minigun bunker thing looks cool but its shots remind me more of a mortar..
-the sounds are great!
-the storm clouds :shock: 8)
-when building this destroyer like ship: http://img113.imageshack.us/img113/6186 ... ror4ih.jpg
- "Moth Air Transport and Level 2 Constructor" -> can not construct anything?
-the Bam Bam Heavy Something refused to shoot even with 1000+ energy income
-when crtl-d'ing some Mynn advanced shipyard + constructor spring crashed with "Acess Violation - no RTTI data!"
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Post by diggz2k »

Thanks for posting bugs and balance issues. Foe is at his sisters wedding this weekend so I don't think he'll be able to fix anything until next week, but it will be done.
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