Galactic Empire Mod preview (56k BEWARE)
Moderator: Moderators
Video (not ingame): http://files.filefront.com/Trailer1zip/ ... einfo.html
Some new eyecandy here:
http://taspring.clan-sy.com/phpbb/viewt ... 7847#47847
I was planning on a febuary release of some kind, but I might decide to push this off for a bit and concentrate on a completed tech tree.
http://taspring.clan-sy.com/phpbb/viewt ... 7847#47847
I was planning on a febuary release of some kind, but I might decide to push this off for a bit and concentrate on a completed tech tree.
In case you haven't been browsing the art forum, I've just recently started working on G/E/M again since AA 1.42 is such a success. The latest screenshots start here:
http://taspring.clan-sy.com/phpbb/viewt ... 2846#52846
Enjoy!
http://taspring.clan-sy.com/phpbb/viewt ... 2846#52846
Enjoy!

A TON of information about what I'm planning for G/E/M has just been added to the wiki here: http://taspring.clan-sy.com/wiki/GEM
Sorry about the formatting, I'll clean it up eventually when it gets closer to being done. In the meantime, if anyone would like to divide it up into sections and whatever, that'd be appreciated.
Please post feedback on what you read. Now I'll get back to work on the mod...
Sorry about the formatting, I'll clean it up eventually when it gets closer to being done. In the meantime, if anyone would like to divide it up into sections and whatever, that'd be appreciated.
Please post feedback on what you read. Now I'll get back to work on the mod...
Since AA 1.46 appears to be working well for the time being, I've used this break to begin actively working on GEM again. Yesterday alone I made tremendous progress. All statistics, save for build costs and times (as these will rely on the new GUI) are finished. All weapons are finished, and new ship was modeled.
I'm going to try to have an ingame video or at least some new screenshots soon.
I'm going to try to have an ingame video or at least some new screenshots soon.
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
Thats awesome! I can´t wait to see have things are looking at the momentCaydr wrote:Since AA 1.46 appears to be working well for the time being, I've used this break to begin actively working on GEM again. Yesterday alone I made tremendous progress. All statistics, save for build costs and times (as these will rely on the new GUI) are finished. All weapons are finished, and new ship was modeled.
I'm going to try to have an ingame video or at least some new screenshots soon.

In light of how well GEM is performing on my computer, I've decided that I might be shifting the focus away from ship-to-ship combat and move things into a larger scale, somewhat more similar to TA. So, instead of battles consisting of a dozen units, maybe they might consist of a dozen dozen.
For this reason, I'm going to be forced to change scale around a bit, making capital ships I've shown you considerably smaller.
HOWEVER, that doesn't mean that I'm aiming for shorter battles, ie more but weaker units. A top tier ship such as a level 3 destroyer will still require at least 30-45 seconds to destroy a bottom tier ship like a level 1 destroyer.
For this reason, I'm going to be forced to change scale around a bit, making capital ships I've shown you considerably smaller.
HOWEVER, that doesn't mean that I'm aiming for shorter battles, ie more but weaker units. A top tier ship such as a level 3 destroyer will still require at least 30-45 seconds to destroy a bottom tier ship like a level 1 destroyer.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Caydr,
With all due respect, the idea of having only small-scale battles has been the big draw and most awaited feature of GEM, at least for me. We have a gajillion mods that are large-scale, and while large-scale battles are very fun, small-scale ones are as well.
I've really been looking forward to GEM and the combination of epic scale and smaller-scale battles. I'm afraid that if the mod were to shift away from the small-scale warfare, it would become "yet another spam mod", which would be very unfortunate because a lot of us have been psyched over GEM, and I'd hate to see all of those beautiful models and all of your hard work become yet another mod that's played one or two times a day.
With all due respect, the idea of having only small-scale battles has been the big draw and most awaited feature of GEM, at least for me. We have a gajillion mods that are large-scale, and while large-scale battles are very fun, small-scale ones are as well.
I've really been looking forward to GEM and the combination of epic scale and smaller-scale battles. I'm afraid that if the mod were to shift away from the small-scale warfare, it would become "yet another spam mod", which would be very unfortunate because a lot of us have been psyched over GEM, and I'd hate to see all of those beautiful models and all of your hard work become yet another mod that's played one or two times a day.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Oh, okay.Caydr wrote:No, I agree completely. This isn't going to be a spam war. I merely meant that instead of seeing 2 or 3 ships involved in each battle you might see 12 or so (both sides combined), plus 30 fighters per side or so.
Your "dozen dozen" comment got me thinking of 144 capital ships facing off against 144 capital ships, with all their various accompaniments of fighter and bombers and whatever auxilliary craft would be necessary.
6 capital ships + 30 fighters per side actually sounds better to me than 1 or 2 capital ships per side. Awesome! as long as it doesn't lag horribly
What kind of lag?
What do you guys think of this idea: since fighters are very small, it will be difficult to tell their team colour from any reasonable zoom level (probably). I could increase the number of team colour spots, but this would probably just come out looking kinda... bad. What if, instead of that, I make the entire ship (minus cockpit) have a slight hue towards whatever its affiliation is? So, a team red ship would be 10% red all over. Or 5%. Whatever looks acceptable.
What do you guys think of this idea: since fighters are very small, it will be difficult to tell their team colour from any reasonable zoom level (probably). I could increase the number of team colour spots, but this would probably just come out looking kinda... bad. What if, instead of that, I make the entire ship (minus cockpit) have a slight hue towards whatever its affiliation is? So, a team red ship would be 10% red all over. Or 5%. Whatever looks acceptable.