i just tested and it works fine here...Doomweaver wrote:Peewees do not automatically attack enemies! I just lost a game cause of this!
Also Many Thanks for this release, it's Great!!
Moderator: Moderators
WTF! Are you kidding? It might add to the gameplay, but that absolutely kills the aesthetics of the thing. Also, a commander with more health than 90% should survive the superunit blasts, just, that way proper use of cloak can be uber-effective.Caydr wrote: D-Gun now does 1,000 damage, rather than 20,000 damage (will still be a one-shot-kill versus virtually anything)
Too bad you can't make the Commander unit change depending on whether or not the game is in "game ends" mode. In "game ends" I don't think anyone would mind if the Commander was nigh-god-like, because it's use would be the supreme gamble. Sure, you just took out a Krog in one hit, but you also exposed yourself and lost a lot of health.Caydr wrote:The change to disintegrator effectiveness has no effect on gameplay, I've learned. A direct hit can still kill an AK or Krogoth alike. TBH, I don't even remember why I made this change, someone just asked me to ^_^
Maybe I'll switch it back...
Proper use of the cloak can still be "uber-effective"... you can kill the most powerful unit in the game with a single blast. You give your life in the process, mind you... how heroic!This change was made after a long, long, long discussion over at the official AA forum. People became understandably pissed when a unit could kill something they'd spend so much resources on and walk away virtually unscathed. In the early game, your commander is your first line of defense, in the late game it becomes your "get out of jail free" card... enough firepower to give you, maybe, a chance to make a comeback if it's used properly, but only once.
When we play compeditively we play "game ends if comm dies" Practically this means you can't at all use the comm to defend against the super units. Why not make thier explosion damage do 90% comm health or something, so you only get away with dgunning a kroggie in extreme cases, as one shot from any of thier weapons will put him below the threshold.Caydr wrote:The change to disintegrator effectiveness has no effect on gameplay, I've learned. A direct hit can still kill an AK or Krogoth alike. TBH, I don't even remember why I made this change, someone just asked me to ^_^
Maybe I'll switch it back...
Proper use of the cloak can still be "uber-effective"... you can kill the most powerful unit in the game with a single blast. You give your life in the process, mind you... how heroic!This change was made after a long, long, long discussion over at the official AA forum. People became understandably pissed when a unit could kill something they'd spend so much resources on and walk away virtually unscathed. In the early game, your commander is your first line of defense, in the late game it becomes your "get out of jail free" card... enough firepower to give you, maybe, a chance to make a comeback if it's used properly, but only once.