New map : FolsomDamSpecial - Page 7

New map : FolsomDamSpecial

All map release threads should be posted here

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New map : FolsomDamSpecial

Post by TradeMark »

whats with this thread? seems like all moderators are protecting it.

i wish they did same attention to my threads :regret:
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New map : FolsomDamSpecial

Post by SirArtturi »

TradeMark wrote:whats with this thread? seems like all moderators are protecting it.

i wish they did same attention to my threads :regret:
Im under the careful protection of moderators to make sure that evil trolls wont harm me and my topic...

But seriously, you two have been derailing this thread already couple times before and you still keep going, while Im really trying to do some work here... Thats why all thanks to moderators to keep it clean. You can fight elsewhere, for example in #main...
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: New map : FolsomDamSpecial

Post by R-TEAM »

Hi,

first musst say -> A FANTASTIC MAP ;)
but musst say too -> At first try on LAN it gives constantly Desync errors ... ( 2 PC )
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: New map : FolsomDamSpecial

Post by Mav »

R-TEAM wrote:Hi,

first musst say -> A FANTASTIC MAP ;)
but musst say too -> At first try on LAN it gives constantly Desync errors ... ( 2 PC )
Delete pathing and try again.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: New map : FolsomDamSpecial

Post by Tobi »

Desyncs / different pathing data checksums were because terrain types (and water damage) wasn't taken into account.

Fixed now:

http://github.com/spring/spring/commit/ ... 3bbbb09375
http://springrts.com/mantis/view.php?id=1803
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New map : FolsomDamSpecial

Post by Forboding Angel »

Awesome! Thanks for the info Tobi :-)
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: New map : FolsomDamSpecial

Post by imbaczek »

good find, well done!
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New map : FolsomDamSpecial

Post by TradeMark »

offtopic: is the water damage bug fixed yet? (didnt always damage units...)
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New map : FolsomDamSpecial

Post by SirArtturi »

Tobi wrote:Desyncs / different pathing data checksums were because terrain types (and water damage) wasn't taken into account.

Fixed now:

http://github.com/spring/spring/commit/ ... 3bbbb09375
http://springrts.com/mantis/view.php?id=1803
Umm... Big Thanks! I almost thought this map was ruined.
You 100% sure this was the reason?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: New map : FolsomDamSpecial

Post by Tobi »

I'm 100% sure it was a reason. (I reproduced it the different pathing data checksums...)

Can't be 100% sure of course that there aren't other bugs, but I'm pretty confident this map should work without pathing data checksum differences (and accompanying desyncs) in next version.
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: New map : FolsomDamSpecial

Post by Mav »

So I'm really loving your new Folsom. I'm really excited to see your next project.

I did have one idea on Folsom: I feel like the dam is old and abandoned. Would it be possible to add a weathered, beaten feel to it? The current texture on it is really fantastic, but in my mind I imagine a big crack running down one side of the dam, and maybe some chunks of it missing from the top edges, with those chunks laying as boulders on the ground.

I guess I just feel like the dam is a little too uniform and pristine, and that some damage would really add a lot of character.

It's always easier to criticize a work of art than create one yourself, so I bow to you great creator!
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: New map : FolsomDamSpecial

Post by Mav »

Mav wrote:
[11:59:34 PM] <ForceCommander> no new units?
[11:59:41 PM] <oreoz____> no new units :]
[11:59:45 PM] <ForceCommander> ok
[11:59:47 PM] <Zahav> no its not that kind of special
[11:59:48 PM] <Affenpilot> what time is it in NZ?
[11:59:51 PM] <[X]tc> lol
[11:59:53 PM] <ForceCommander> ahh lol
[12:00:02 AM] <[SoS]Radiate> 6pm in NZ
[12:00:03 AM] <[X]tc> it must be about 4pm in NZ
[12:00:05 AM] <[X]tc> 6?
[12:00:10 AM] <rdls> sometime tomorrow
[12:00:12 AM] <Zahav> see i told you the "special" scares people
[11:54:32 PM] <[X]tc> is this the "special" thats not BA at all?
[11:54:37 PM] <famousp> NO
[11:54:37 PM] <[omfg]wtf> was thinking dguning rocko's missiles etc
[11:54:39 PM] <famousp> This is regular BA
[11:54:42 PM] <[X]tc> good
[11:54:52 PM] <[omfg]fu> beter make llts on repeat
[11:54:52 PM] <famousp> agreed
[11:54:55 PM] * ForceCommander has joined battle
[11:54:56 PM] <rzbx> launched a nuke that was supposed to save our team, it hit a fighter and blew my base up
[11:54:57 PM] <[omfg]wtf> not really great use of E... but sometimes it would be nice :>
[11:55:01 PM] <Zahav> that "special" tag scares people away

Please call FolsomDamRedux or something else in future?
Seems the damage has been permantly done...
[2:54:03 PM] <DimitridonC12H16N2> half the room dont want special and deluxe maps
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Umrug
Posts: 141
Joined: 27 Nov 2006, 12:57

Re: New map : FolsomDamSpecial

Post by Umrug »

This map is the future of Spring.
SirArtturi is the future of human evolution.
Here, I said.

* cries *
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