Project 10 in 2010 - 1,000 players by the end of 2010 - Page 7

Project 10 in 2010 - 1,000 players by the end of 2010

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Project 10 in 2010 - 1,000 players by the end of 2010

Post by CarRepairer »

el_matarife wrote:
CarRepairer wrote:Long sarcastic rant
Just saying it doesn't exist for every mod, no reason to get snarky. I know several mods have a tutorial or help system but there isn't a generic one in Spring itself yet, and until that becomes true I am going to talk about it as something that may happen one day.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Project 10 in 2010 - 1,000 players by the end of 2010

Post by Neddie »

I did read the thread, Car.

I'm telling Matarife that such would not be a good solution. Games and mods have the lion's share of responsibility in this situation, and no amount of discussion will change that.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Project 10 in 2010 - 1,000 players by the end of 2010

Post by Tobi »

neddiedrow wrote:Generic is not doable in a satisfactory manner, games and mods can and in some cases do vary greatly.
Look at koshi's modification to SL.

Pretty generic and still pretty useful for a lot of different games and mods IMO.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Project 10 in 2010 - 1,000 players by the end of 2010

Post by Neddie »

I didn't say it couldn't be done in a useful manner, I said it could not be done to my satisfaction. But I do think Koshi's work is great, he's very helpful and does a lot. He's also a pretty fun person to talk with, as we both know, Tobi. :P
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Project 10 in 2010 - 1,000 players by the end of 2010

Post by AF »

I dont like how auswaschbars work has suddenly been forgotten
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