re: about the newGUI
Moderator: Moderators
-
- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
-
- Posts: 436
- Joined: 26 Aug 2004, 08:11
The obvious thing is to only show stats for your allies - it's kind of useful to know how your teams metal/energy is going, and certainly from a spectator/replay viewer point of view it's key being able to know how each of the economy's are doing.colorblind wrote:Dunno if this has been posted before, but I just realized that the F6 stats reveal the strength of your oppenent. It is perhaps a good idea to hide them until the game is over or until your team is dead.
When I lose a game and go check the replay, I'd love to be able to see the stats and find out how I was doing on my economy verses my opponent. At the moment, I keep having to do .team all the time to hop around the various players so I can see how their economies are doing.
Maybe an easy fix would be to only make them visible to spectators?
Munch
-
- Posts: 436
- Joined: 26 Aug 2004, 08:11
-
- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
-
- Posts: 111
- Joined: 23 Jan 2005, 00:09
-
- Posts: 436
- Joined: 26 Aug 2004, 08:11
I;m doing very well in fact. I'm working on Spring whenever I have spare time. There's an iissue thats pretty much blocking work on the newgui: the key handling really doesn't work that well. pressing buttons, sending commands immediately, not maintaining any state about the commands that need stop commands (like moving the camera). it just needs to be rewritten, so im racking my brain to figure out a good way to do it.
-
- Posts: 201
- Joined: 30 Apr 2005, 01:06
-
- Posts: 436
- Joined: 26 Aug 2004, 08:11
-
- Posts: 436
- Joined: 26 Aug 2004, 08:11
Yea, I figured as much. My first priority is to get the input working MUCH better, and then work my way up to adding a gui feature to allow key bindings to be viewed/edited in game. Quick question to those out there though: holding ctrl/shift while moving the camera is supposed to gradually accelerate/decelerate the camera's movement, so do you still want it to work that way? I mean, would you rather have a control which allows you to manually set the camera speed, much like the game speed? Basically, the first is impossible to do with the current input handling, and its pretty awkward with other certain key combos. I'd like to take that into account when reimplementing...
I dont quite remember it "gradually" increasing.
But imho, the gui for a strategy game should have basic stuff like scrollspeed, gamespeed, _sound volume_, AND all those stuff the host can set during a game (minspeed, maxspeed, ect. I alwas forget if its .cheats or .cheats 1, for example, and which is toggleble and which is not. A nice dialog with checkboxes and sliders/input fields where appropiate would make the whole thing MUCH more accessible.
And _please_ make top-down camera standart. Yesterday i had again somebody in a game who was close to quitting because he couldnt get the camera working.
Sure reading the readme would help, but obvious stuff should default to obvious setting. And a camera mode that doesnt allow N/S/E/W scrolling while showing anything but the horizon isnt a good default mode for a RTS.
But imho, the gui for a strategy game should have basic stuff like scrollspeed, gamespeed, _sound volume_, AND all those stuff the host can set during a game (minspeed, maxspeed, ect. I alwas forget if its .cheats or .cheats 1, for example, and which is toggleble and which is not. A nice dialog with checkboxes and sliders/input fields where appropiate would make the whole thing MUCH more accessible.
And _please_ make top-down camera standart. Yesterday i had again somebody in a game who was close to quitting because he couldnt get the camera working.
Sure reading the readme would help, but obvious stuff should default to obvious setting. And a camera mode that doesnt allow N/S/E/W scrolling while showing anything but the horizon isnt a good default mode for a RTS.