Spore thoughts. - Page 7

Spore thoughts.

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manored
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Re: Spore thoughts.

Post by manored »

Seeing that cell stage version makes me think that a high-depth game in the style of spore's cell stage would be awesome :)
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smoth
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Re: Spore thoughts.

Post by smoth »

Zpock wrote:They mention things like how you design the creature impacts gameplay. Specifics like how the legs are modeled would affect speed.
Yeah I have read about how people are buthurt that 1 leg is as fast as 4. Frankly, it stiffles peoples creativity and caters to min/maxers who are stats whores. If I want to have an octopod that moves as fast as a legless blob I can control it easily.

For example the highest stealth comes from a gay looking flower. So I rotated the flower to go inside the body.

Image
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Zpock
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Re: Spore thoughts.

Post by Zpock »

Will wright even admits it outright in some interview:
As wonderful as the content creation and sharing options are, the one consistent complaint I├óÔé¼Ôäóve seen is that the gameplay seems to have been ├óÔé¼┼ôdumbed down├óÔé¼┬Ø for the sake of appealing to a more casual audience. Was it?

├óÔé¼┼ôI├óÔé¼Ôäód say that├óÔé¼Ôäós quite accurate,├óÔé¼┬Ø Wright told me. ├óÔé¼┼ôWe were very focused, if anything, on making a game for more casual players. ├óÔé¼┼ôSpore├óÔé¼┬Ø has more depth than, let├óÔé¼Ôäós say, ├óÔé¼┼ôThe Sims├óÔé¼┬Ø did. But we looked at the Metacritic scores for ├óÔé¼┼ôSims 2├óÔé¼┬│, which was around 90, and something like ├óÔé¼┼ôHalf-Life├óÔé¼┼ô, which was 97, and we decided ├óÔé¼ÔÇØ quite a while back ├óÔé¼ÔÇØ that we would rather have the Metacritic and sales of ├óÔé¼┼ôSims 2├óÔé¼┬│ than the Metacritic and sales of ├óÔé¼┼ôHalf-Life.├óÔé¼┬Ø

And one way of getting there is to present a narrower range of options than a hardcore player might be expecting?

├óÔé¼┼ôYes,├óÔé¼┬Ø he said. ├óÔé¼┼ôPart of this, in some sense was: can we teach a ├óÔé¼┼ôSims├óÔé¼┬Ø player to play an RTS [or Real Time Strategy game]? ├óÔé¼┬ª I think the complexity we ended up with was toward that group.├óÔé¼┬Ø
http://multiplayerblog.mtv.com/2008/09/ ... re-reviews
manored
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Re: Spore thoughts.

Post by manored »

Well I suppose there are more people out there who like to make creatures look in whatever way they want than people who like to discover how to make a killing machine :)
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smoth
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Re: Spore thoughts.

Post by smoth »

I read that article last week zpock. Yeah, as he says, it IS for casual gamers. It is not like they were making it all serious business, they designed it to be a lighthearted game.
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[TS]Lollocide
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Re: Spore thoughts.

Post by [TS]Lollocide »

Aside from the noob planets who start bitching because they've got some pirates nicking stuff (MAEK DEFENSE MAXIS NOOBS), I think Spore is a very casual game and it plays well for it.

I hope they bring out expansion that allow for more depth in the nest/tribe/civ stage.
manored
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Re: Spore thoughts.

Post by manored »

And for the cell stage too :) I personally find it really cool, could be great if it was longer, unlimited if desired and more complex.

To defend planets beyond colony turrets, that are nice but helpless if you are not there, you can put the mega-turrets into then. They are expensive but I read (never used then) that they provide flawless defense... only problem is that you need a high level award to buy then...
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[TS]Lollocide
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Re: Spore thoughts.

Post by [TS]Lollocide »

manored wrote:And for the cell stage too :) I personally find it really cool, could be great if it was longer, unlimited if desired and more complex.

To defend planets beyond colony turrets, that are nice but helpless if you are not there, you can put the mega-turrets into then. They are expensive but I read (never used then) that they provide flawless defense... only problem is that you need a high level award to buy then...
Incorrect thar. They are incredibly powerful turrets, but don't do shit unless you turn up to (And I swear they're whores for this) watch them pwn.

And the cell stage? I think that's good enough as is, there isn't alot of things you could add that wouldn't destablise the already good game into a series of 'HEADSHOT' uberpowers.
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Bartosh
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Re: Spore thoughts.

Post by Bartosh »

It was dumbed down. Which is retarded.
I know they want to bring a game to the masses. but honestly. theres a lot of us "hard core gamers" who are sick of the same old run down the path and shoot shit witch is all games nowadays are.
lets make another fucking fps, because those sell. NO SHIT THEY SELL THATS ALL THERE IS!

The only original games come from other country by some random company that could only dream of the money EA has.
So when they actually announce something original. Being backed by the richest video game publisher on earth. giving a game making genius a practically infinite budget. it├óÔé¼Ôäós hard not to get excited. This thing should have perfect 10├óÔé¼Ôäós. not 9├óÔé¼Ôäós and 8├óÔé¼Ôäós

TA came out 11 years ago. And the only 2 rts worth a shit since then are a 3d remake and a spiritual successor by the same guy who made the first one.
You can├óÔé¼Ôäót tell me a good rts were you can make units to the degree the spore maker dose. Wouldn├óÔé¼Ôäót be awesome.

And don├óÔé¼Ôäót defend it saying it wasn├óÔé¼Ôäót suppose to be a rts
2 of the stages are fucking RTS├óÔé¼Ôäós

Good game + ok game + bad game+ bad game+ good game=
ok game

Good game + good game+ good game +good game+ good game= fucking awesome game

If it would not have been dumbed down to the masses. we'd be playing probably the best game ever made
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SwiftSpear
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Re: Spore thoughts.

Post by SwiftSpear »

The civ stage and the tribal stage aren't bad. They are just simple. Ok... maby the tribal stage is bad, but the civ stage isn't horrible.
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Bartosh
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Re: Spore thoughts.

Post by Bartosh »

I'd bet money there going to release an expansion that will add more buildings and complexity to the Civ stage. but i doubt they'll fix the guns not doing anything, and the total lack of strategy with the whole build one unit thing. :|
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Hoi
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Re: Spore thoughts.

Post by Hoi »

SwiftSpear wrote:The tribal stage is bad.
Fixed.
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Zpock
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Re: Spore thoughts.

Post by Zpock »

Expansions are probably just gonna add more width and not depth, most likely another stage.
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Bartosh
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Re: Spore thoughts.

Post by Bartosh »

old pictures(2007 ish) had farms,more than 4 buildings,and villagers outside the wall at the farms.
seams like they might put the stuff they already made in an expansion. If the original is more of a Babbie's first rts. then the expansions could expand upon it. giving it depth its been criticized by the media for not having. but still allowing my 6 year old sister to play the original and figure it out.
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smoth
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Re: Spore thoughts.

Post by smoth »

bartosh, there have been many good rts games to come out since TA.
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Snipawolf
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Re: Spore thoughts.

Post by Snipawolf »

spore is cool

I have 25 million just sitting around right now, and 3 fully colonized planets with extra storage and junk producing ~300 spice per hour each, pink blue and red.

The uber turret is just a super powerful ship with really badass auto turret things on it.
manored
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Re: Spore thoughts.

Post by manored »

[TS]Lollocide wrote:
manored wrote:And for the cell stage too :) I personally find it really cool, could be great if it was longer, unlimited if desired and more complex.

To defend planets beyond colony turrets, that are nice but helpless if you are not there, you can put the mega-turrets into then. They are expensive but I read (never used then) that they provide flawless defense... only problem is that you need a high level award to buy then...
Incorrect thar. They are incredibly powerful turrets, but don't do shit unless you turn up to (And I swear they're whores for this) watch them pwn.

And the cell stage? I think that's good enough as is, there isn't alot of things you could add that wouldn't destablise the already good game into a series of 'HEADSHOT' uberpowers.
Man... I have the feeling they decided space stage was too easy, and decided to put all the difficult in colony defense... :(

I guess the cell stage could have details such as different sensorial systems, body shape affecting swiming, more parts, toxic substances, simulated enviroement (cells that survive and eat more reproduce more, etc, I dont think they do this in the actual cell stage since its so short and cell sequences are always the same), a "sandbox" where you can set conditions as you wish and observe cells surviving and fighting on it... wouldnt it be awesome :)
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Muzic
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Re: Spore thoughts.

Post by Muzic »

whoa, god damn snipa nice empire.
manored
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Re: Spore thoughts.

Post by manored »

Muzic wrote:whoa, god damn snipa nice empire.
Its not really such a great empire, its just that it seens a lot at start, but after you get a fully colonized t3 planet and 3 trade routes money starts coming in like hell and what seemed expensive before becomes cheap :) With 3 fully colonized planets you are pretty much pooing money :)
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Muzic
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Re: Spore thoughts.

Post by Muzic »

manored wrote:
Muzic wrote:whoa, god damn snipa nice empire.
Its not really such a great empire, its just that it seens a lot at start, but after you get a fully colonized t3 planet and 3 trade routes money starts coming in like hell and what seemed expensive before becomes cheap :) With 3 fully colonized planets you are pretty much pooing money :)
Yeah but..I..dont..really..like that whole buying of trade systems. I've been busy war mongering, i almost have the planet destroyer
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