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You can play it on metalmaps, with metalmult, with 10k resources, etc. Or just .cheat .nocost.manored wrote:For this mode you probally should give players unlimited metal storage, for obvious reasons :) and unlimited energy. I think it would be funnier this way but normal storages and e will probally be fun too :)
Please do. Originally there were no models at all; the current model I made in < 5 mins in Wings, which is why they suck so much.smoth wrote:Those little dino dens are pissing me off, can I make you guys a better one?
Such harsh words on the awesomeness that is CA-Chickens. I haven't played anything this fun in years. Spring or otherwise. I love being able to experiment with unit combinations, mess around with silly tactics and base designs, and basically re-enact StarShip Troopers right here on my own PC. This WIN in its purest and simplest form. I mean. The Chickens should seriously be a playable third race that TA has needed for so very long.Saktoth wrote:You can play it on metalmaps, with metalmult, with 10k resources, etc. Or just .cheat .nocost.manored wrote:For this mode you probally should give players unlimited metal storage, for obvious reasons :) and unlimited energy. I think it would be funnier this way but normal storages and e will probally be fun too :)
And its pointlessly stupid. Its sandbox play at best, retarded waste of time at worst. Chicken is meant to emulate actual CA play, and is balanced towards a standard CA economy (Though ATM its way porcier due to huge chicken spam).
Well you, with your mad skills, can just put the chickens on a harder level?manored wrote:I do not think that would work, as in the same way it happens to rocks, differences between the economy systems of mods and health/range/firepower/etc of units would screw it :) For example I think it would hardly be fun in BA because by the time the chickens start to get serious you would already have ubber economy and they would be no match.NOiZE wrote:even better would be if chicken was stand alone and could work with every mod!
I've wanted this for a while, it allows a lot of cool things.Peet wrote:Balance entirely aside, tertiary content packages would be an interesting idea, if only because they could act as mutators without a 100% specific mod target - for example, one mutator/package that could work with multiple revisions of CA.
So what? If gundam players want to fight dinosaurs I will not care.Otherside wrote:every mod has different stats/units etc it would require individual configs/balancing for every mod :S if that is possible it would be ok but without it, it would suck
hard on one mod could be dead easy in another
TD can do this.Peet wrote:Balance entirely aside, tertiary content packages would be an interesting idea, if only because they could act as mutators without a 100% specific mod target - for example, one mutator/package that could work with multiple revisions of CA.