Identity, and Identity Guidelines
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- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Identity, and Identity Guidelines
I don't really care what satirik does... I don't see the project using TAS client indefinitely. Especially if Satirik is just going to shunt us as to new development ideas.
Re: Identity, and Identity Guidelines
tbh us lobby developers have been able to shunt new spring ideas as we please for years now, especially since we're effectively the gatekeepers to a lot of these ideas, and we can introduce our own ideas easily.
How else do you explain the proliferation of the game command set satirik and licho popularised such as !start or the array of maplink type content features and search boxes cookiebot sparked off?
How else do you explain the proliferation of the game command set satirik and licho popularised such as !start or the array of maplink type content features and search boxes cookiebot sparked off?
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Identity, and Identity Guidelines
AF: The entire spring project is a bunch of people randomly applying new ideas. The quality of a lobby client as a candidate for the official one is an issue of features and communication. TASclient basically hasn't had any significant new features for months now, and there is basically no communication going on between it's lead developer and anyone in the community or development. Hence... it's not very difficult at this point in time to compete for the spot.
I'm not saying that development demands features to be implemented and if our minions don't obey then we throw them away. It's hard to get stuff like the UF links removed from TASclient as it stands right now.
There are things a client developer could do to make using their client as the official one for the project infeasible... but coming up with new ideas pretty much is not one of them.
I'm not saying that development demands features to be implemented and if our minions don't obey then we throw them away. It's hard to get stuff like the UF links removed from TASclient as it stands right now.
There are things a client developer could do to make using their client as the official one for the project infeasible... but coming up with new ideas pretty much is not one of them.
Re: Identity, and Identity Guidelines
May I also point out lobby development is self propelled of the most part. The only intervention from outside is when the engine adds a new feature.
Re: Identity, and Identity Guidelines
This is why I'd rather not attempt to do anything together with that counterproductive drama whore... 

Re: Identity, and Identity Guidelines
Anyone know the font that is used the current banner? You'll get hot compliments in the form of coronary heart disease and perhaps win.
And, hey AF, give me some critique on number two. I asked for it before, and got none. Just some blah blah blah about some stuff. Hey, Warlord Zsignasdfweaf, why is it cliche, tell me, tell me, tell me. Here, I'll post it right in front of you, so that you may let forth a deluge of exacting criticism.

And yeah, I know all about why we MUST keep the star. I mean, you could look at the date that I joined this forum.
Fun fact: When spring was first hinted at and announced, but not yet released, I camped out in #sy, one night they started posting links to all the files, and I downloaded it, but couldn't connect to their server, then I asked them how I could connect and they told me. I played my first Spring game with SJ as my teammate on mars. I was pretty bad, but the game desynced before I started losing. Mobile fusions. Ah, the pinnacle of Spring.
And, hey AF, give me some critique on number two. I asked for it before, and got none. Just some blah blah blah about some stuff. Hey, Warlord Zsignasdfweaf, why is it cliche, tell me, tell me, tell me. Here, I'll post it right in front of you, so that you may let forth a deluge of exacting criticism.

And yeah, I know all about why we MUST keep the star. I mean, you could look at the date that I joined this forum.

Fun fact: When spring was first hinted at and announced, but not yet released, I camped out in #sy, one night they started posting links to all the files, and I downloaded it, but couldn't connect to their server, then I asked them how I could connect and they told me. I played my first Spring game with SJ as my teammate on mars. I was pretty bad, but the game desynced before I started losing. Mobile fusions. Ah, the pinnacle of Spring.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Re: Identity, and Identity Guidelines
I like the designs but I'm rather fond of the current red icon color. Having a bunch of different color schemes gets confusing.
Re: Identity, and Identity Guidelines
Red sun, white text, black blur around both, to create effective contrast, and a lined look at a distance. Color's very important to this, I think that using AF's red-orange palette is the way to go.
I really like that font, I think that works, but I almost think that the sun logo ends up being too small in comparison there, even though I know rationally that it's actually at a wider ratio of width vs. size than the logo on the banner. I think it's the relative difference in heights of the two fonts.
Might work better to make the sun the full width, then it'd also fit into square buttons, etc. better.
I really like that font, I think that works, but I almost think that the sun logo ends up being too small in comparison there, even though I know rationally that it's actually at a wider ratio of width vs. size than the logo on the banner. I think it's the relative difference in heights of the two fonts.
Might work better to make the sun the full width, then it'd also fit into square buttons, etc. better.
Re: Identity, and Identity Guidelines
Nothing wrong with the current color scheme of AFs. It's pretty sweet. I was just publicly exploring the the different color combinations of the logo, as well as to show how well it sports subheads. I posted another poll, just to see what people want.
Re: Identity, and Identity Guidelines
Yeah, I don't have time to try and stiff arm you guys into a color standards but here is a SVG file with the fonts I recommend we use. And of course the number 2 logo. If you're going to change the logo in it's form, please do so before you start using it, rather then using it and then going willy nilly. If you don't know how to access an SVG file, you probably should not be working on Spring's identity.
http://2r2t.com/SpringLogoPackage.zip
For all subheads that occur right under the Spring logo, I suggest we use the font Kimberly. It is included. For all other text, Bitstream Vera Sans Bold is pretty sweet looking, it's no Helvetica, but it's close enough. It is also included. Both of these fonts are free fonts.
If no one picks this up, or people absolutely hate it, then maybe we'll go back the drawing board, or I'll take the spring source code, create an offshoot, give it a new name, logo and identity, recreate the interface, host my own lobby, and redesign the website so that it actually is inviting and makes sense. Eh, probably not.
That all said, if you do something cool with this logo post it here.
If you want to look at most of the logo work I've done for spring, you may do so at this link.
http://smg.photobucket.com/albums/v722/ ... %20Design/
http://2r2t.com/SpringLogoPackage.zip
For all subheads that occur right under the Spring logo, I suggest we use the font Kimberly. It is included. For all other text, Bitstream Vera Sans Bold is pretty sweet looking, it's no Helvetica, but it's close enough. It is also included. Both of these fonts are free fonts.
If no one picks this up, or people absolutely hate it, then maybe we'll go back the drawing board, or I'll take the spring source code, create an offshoot, give it a new name, logo and identity, recreate the interface, host my own lobby, and redesign the website so that it actually is inviting and makes sense. Eh, probably not.
That all said, if you do something cool with this logo post it here.
If you want to look at most of the logo work I've done for spring, you may do so at this link.
http://smg.photobucket.com/albums/v722/ ... %20Design/
Last edited by Neuralize on 23 Apr 2008, 20:40, edited 2 times in total.
Re: Identity, and Identity Guidelines
neuralize, I have done vector art before and I didn't know about svg files until yesterday. That doesn't mean I have nothing to contribute.
Now to my questions, you may or may not have established these yet:
What are the exact rbg values for our spring color sets?
What are the guidelines for logo placement(positioning etc)?
Do you have high color versions?
Do you have BW versions?
Do you green friendly low color versions?
Do you have an inverted color version?
If I am going to accept these guidelines it would be nice to have them described in detail so that people like myself can properly conform to them.
*edit*
I have been learning much of this working at my job(don't ask I like to learn everything I can). I might be of use to you when you decide on colors etc. I can likely produce some documentation to help out.
Now to my questions, you may or may not have established these yet:
What are the exact rbg values for our spring color sets?
What are the guidelines for logo placement(positioning etc)?
Do you have high color versions?
Do you have BW versions?
Do you green friendly low color versions?
Do you have an inverted color version?
If I am going to accept these guidelines it would be nice to have them described in detail so that people like myself can properly conform to them.
*edit*
I have been learning much of this working at my job(don't ask I like to learn everything I can). I might be of use to you when you decide on colors etc. I can likely produce some documentation to help out.
Last edited by smoth on 23 Apr 2008, 20:43, edited 1 time in total.
Re: Identity, and Identity Guidelines
I don't know man, I could do that stuff, but someone is going to shit all over me, and I have school work and freelance work to do that actually matters, rather then stuff that MAY OR MAY NOT BE USED.
That said, you're asking the right questions, and that makes me feel good. If you can get the tobis and swiftspears of spring to support me and my logo, I will go ahead and make a professional grade standards sheet and all, based mostly around glow effects, gradients, and colors that AF used, but as things stand right now, I need convinced that my efforts will not be in vain.
That said, you're asking the right questions, and that makes me feel good. If you can get the tobis and swiftspears of spring to support me and my logo, I will go ahead and make a professional grade standards sheet and all, based mostly around glow effects, gradients, and colors that AF used, but as things stand right now, I need convinced that my efforts will not be in vain.
Last edited by Neuralize on 23 Apr 2008, 21:00, edited 2 times in total.
Re: Identity, and Identity Guidelines
Well, if the usage of said logo picks up, that would be the beginnings of a grass roots movement for the new logo. I do have some suggestions about the logo and I wanted to ask about them but I have been unable to post from home(where I could do mockups) to correctly illustrate that which I want to know about.
Mainly I know that the logo once established has to have very specific guidelines but there were some things about it I wanted to ask as far as alternate treatments and variations permitted. Anyway, I cannot get into this right now as I am posting from work. IF I can get my compy running right tonight I can make some mockups of the things I wanted to know if they could be alternates or modifications. Anyway, till then, don't let this site get to you, in the end those of us who will use it are the ones you have to concern yourself with. The player base by and large will likely ignore us anyway as it has no effect on game play.
Mainly I know that the logo once established has to have very specific guidelines but there were some things about it I wanted to ask as far as alternate treatments and variations permitted. Anyway, I cannot get into this right now as I am posting from work. IF I can get my compy running right tonight I can make some mockups of the things I wanted to know if they could be alternates or modifications. Anyway, till then, don't let this site get to you, in the end those of us who will use it are the ones you have to concern yourself with. The player base by and large will likely ignore us anyway as it has no effect on game play.
Re: Identity, and Identity Guidelines
It would be similar to this, which I did for a school assignment.


Re: Identity, and Identity Guidelines
Like all three.Neuralize wrote:Anyone know the font that is used the current banner? You'll get hot compliments in the form of coronary heart disease and perhaps win.
And, hey AF, give me some critique on number two. I asked for it before, and got none. Just some blah blah blah about some stuff. Hey, Warlord Zsignasdfweaf, why is it cliche, tell me, tell me, tell me. Here, I'll post it right in front of you, so that you may let forth a deluge of exacting criticism.
And yeah, I know all about why we MUST keep the star. I mean, you could look at the date that I joined this forum.![]()
Fun fact: When spring was first hinted at and announced, but not yet released, I camped out in #sy, one night they started posting links to all the files, and I downloaded it, but couldn't connect to their server, then I asked them how I could connect and they told me. I played my first Spring game with SJ as my teammate on mars. I was pretty bad, but the game desynced before I started losing. Mobile fusions. Ah, the pinnacle of Spring.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Identity, and Identity Guidelines
None of those make me feel like going out and blowing stuff up. Maybe going out and hugging someone. Or maybe designing some 70's style interior decor. we're making wargames here.
To be specific: You have rounded all of the edges which leads to a 'calming' effect. The whole extended g thing has been done a million times before, and doesn't add anything to the composition of the image as a whole. The star was originally a bit cutesey, but I felt this was ironic and simplistic enough that it worked - but placed into this composition, and being the relative scale that it is, I think it just looks cheesy.
The colours you have just chosen are all complementary and directly out of the pallette of someone designing children's bedrooms.
Sorry to be blunt, but I wanted to express my opinion on it. I thought your other logos were far better, and once again I express my undying love for the battered logo with a flower for the i.
... And for fuck's sake, my name isn't that hard to spell
To be specific: You have rounded all of the edges which leads to a 'calming' effect. The whole extended g thing has been done a million times before, and doesn't add anything to the composition of the image as a whole. The star was originally a bit cutesey, but I felt this was ironic and simplistic enough that it worked - but placed into this composition, and being the relative scale that it is, I think it just looks cheesy.
The colours you have just chosen are all complementary and directly out of the pallette of someone designing children's bedrooms.
Sorry to be blunt, but I wanted to express my opinion on it. I thought your other logos were far better, and once again I express my undying love for the battered logo with a flower for the i.
... And for fuck's sake, my name isn't that hard to spell

Last edited by Warlord Zsinj on 24 Apr 2008, 02:01, edited 1 time in total.
Re: Identity, and Identity Guidelines
What if You made the S bigger, centered the burst over the I and make it look like a nuclear Explosion?
Also, each Game has it's own logo which can be all warlike while the Sunburst is a good representation of the project as a whole.
Also, each Game has it's own logo which can be all warlike while the Sunburst is a good representation of the project as a whole.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Identity, and Identity Guidelines
As I said, the sunburst doesn't bother me, and it works quite well in some of the other logos, but here the overall result is twee.
Which would be ok if perhaps some of the mods were about skipping and jumping and making daisy chains, but without exception, every mod has some form of destruction involved in it, with the majority of mods being violent wargames with death and destruction on an apocalyptic level. And that's precisely what the spring engine was built for. Not daisy chains. As an umbrella advertisement for all mods, Spring should be marketing itself as a wargame engine, because that's precisely what it is. How we arrived at pastel colours is beyond me...
Which would be ok if perhaps some of the mods were about skipping and jumping and making daisy chains, but without exception, every mod has some form of destruction involved in it, with the majority of mods being violent wargames with death and destruction on an apocalyptic level. And that's precisely what the spring engine was built for. Not daisy chains. As an umbrella advertisement for all mods, Spring should be marketing itself as a wargame engine, because that's precisely what it is. How we arrived at pastel colours is beyond me...
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Identity, and Identity Guidelines
Here we are making an engine. The pastels have a clean and shiny feel about them... sort of like a brand new racecar. I agree though... the colors could be a little harsher... AFAIK it's just sort of a holdover from some of AF's earlier designs which were very bright and bold in color choices (partly because they look good in a muted blue, which is something we may want to change)Warlord Zsinj wrote:None of those make me feel like going out and blowing stuff up. Maybe going out and hugging someone. Or maybe designing some 70's style interior decor. we're making wargames here.
Neuralize: I appreciate your sentimate... but the reality is, we can't pay you, and like always, we can only commit to using work that is appropriate for the project and we like. I realize it can be frustrating working for a company that just doesn't act professionally... but we don't have an organized web development team that can take your work and immediately run with it. Like the hundreds of coders and modders that do work on this project without being paid... you really just need to find your own incentive, because we have no way of creating incentive for you.
Personally, I like what I've seen so far. I know really nothing about logo design, so I really can't give too much better feedback. The only thing I guess I want to comment on, is in regard to your company logo thing... I don't really want something so restrictive for the spring logo (as in the required white space for example). Because spring is an engine the logo will be pilfered and made derivatives of quite often for the different projects contained. Within official channels I would like to see standard logo formats and coloring, but the point of a good engine logo is to give some easy icon to integrate into project logos.
Re: Identity, and Identity Guidelines

Ok neuralize, I love the glow border around the current spring logo and the 3d effect. I just got my compy back up and running so here is a halfassed mockup.
I do not like the square as it is very much a limiting form, I would prefer something a bit more fluid with the logo. 3d text to reflect that this is an engine that units move and behave in 3d within. Translucency is also an important thing I would like to see in through the logo and into the content. saying, spring is a part of this image by allowing the logo to partially merge with the content.
Just thoughts, I am curious if they are of use.