CA X BA discussion - Page 7

CA X BA discussion

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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: CA X BA discussion

Post by Otherside »

Image

graph of truth applicable to mainly team games

A porcer in CA will start slow and only gain momentum when he gets to tier 2 eco and even then the gain will not be signifcant and will get out eco'd and expanded by an aggresive player

A expander in CA will have a steady growth, economy will spike based on how effective the reclaim economy is (did not show this in graph) but will generally be way better off than a porcer and can hit tier 2 eco b4 the porcer if they choose so.

A expander in BA works similarly to a expander in CA except that there will be a slow pause to hit tier 2 (this could be near instant with a com wreck or a ton of reclaim) his eco will then shoot up cos of Moho effectiveness and cheapness and MM efficieny..

A Porcer in BA will have the advantage of very effective MM economy once they hit tier 2 with moho mex's moho MM and fusion economy w ill balloon making porcing very appealing..


this is why i think BA economy fails and there is so much porcing in the spring community
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: CA X BA discussion

Post by manored »

Ba economy indeed fails, not only because metal making is more efficient than it would be desirable, but also because then you invest in tech 2, its not just an economic investiment but a militar as well since tech 2 units are more efficient and varied than tech 1 units.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Re: CA X BA discussion

Post by Sleksa »

This thread is the reason why every decent player quits spring
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: CA X BA discussion

Post by tombom »

Sleksa wrote:This thread is the reason why every decent player quits spring
the internet has pretty much made me unable to argue because i just want to say fuck you you;re wrong every time
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: CA X BA discussion

Post by Sleksa »

Hitting someone with pure unreasoned retardation is rather powerful
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: CA X BA discussion

Post by Machiosabre »

The decent players left because they couldn't handle the HARDEST MOD!

Image


http://spring.clan-sy.com/phpbb/viewtop ... a&start=60
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: CA X BA discussion

Post by Neddie »

Image
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: CA X BA discussion

Post by manored »

LOL I hope this will end up into an epic springie adventure telled with pictures :)

Now the next post must be a picture where someone speaks of a place that everone is afraid of and that nobody ever returned from where there is a mod that nobody ever played and lived to tell the tale.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: CA X BA discussion

Post by KDR_11k »

Oh that's easy: Fibre, if you try to play it like BA :P.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: CA X BA discussion

Post by NOiZE »

that graph made me lol irl :-D
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: CA X BA discussion

Post by 1v0ry_k1ng »

NOiZE wrote:that graph made me lol irl :-D
that graph certainly took a dump on any argument he was making
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: CA X BA discussion

Post by Sleksa »

Image

i can make cool charts too :DDDDDddddddddddd
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: CA X BA discussion

Post by Otherside »

yes u cant even make an inteligent arguement so you start trolling

typical sleksa typical fail


you just proved how the majority of BA players r like and how they can be stereotyped

now go bak to ur hole :]
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: CA X BA discussion

Post by Peet »

Image
My non-linear contribution.
Otherside wrote:yes u cant even make an inteligent arguement so you start trolling
Was this thread ever an "inteligent arguement"?
edit: waaay back on the first page, a couple of posts.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: CA X BA discussion

Post by Pxtl »

Image

As the above clearly shows, Hardcore Annihilation is the best.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: CA X BA discussion

Post by manored »

Sleksa wrote:Image

i can make cool charts too :DDDDDddddddddddd
You are actually favoring CA here, as you are saying CA is easy to learn while BA is freaking hard :) Having the needed skill doesnt makes you win if you are out-skilled anyway.

BA would be a fun mod, wasnt for the fatal mistake of overpowered tech 2 econ (both on mexes and on energy generation)
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: CA X BA discussion

Post by imbaczek »

that and flashes/gators are a bit too fast.
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: CA X BA discussion

Post by Sleksa »

Image

Image
yes u cant even make an inteligent arguement so you start trolling
Says the guy who found the data for his chart out of his rectum with a anal probe
you just proved how the majority of BA players r like and how they can be stereotyped
I havent played spring for half a year and you still use every example you can get to create stereotypes of BA players as subhuman scum.
Was this thread ever an "inteligent arguement"?
Kdr's first post, after that it degenerated into dickwaving as usual.

luckily my trolling and thread hijacking skills havent gotten rusty
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: CA X BA discussion

Post by Otherside »

yes u provide nuthing useful to the community gtfo

btw if CA is so skillful arent u scared ur hard troll pro image is gonna be ruined by being in the ca channel ?
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Re: CA X BA discussion

Post by Day »

no u gtfo

i lost 70 aks in chain explosion nerf plz
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