The Role of Graphics in Games - Page 7

The Role of Graphics in Games

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: The Role of Graphics in Games

Post by Forboding Angel »

Sorry, I thought it would be a decent discussion starter... :?

HALP?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: The Role of Graphics in Games

Post by PicassoCT »

Would be cool if there was a kind of Shapetesttool.. reducing the graphics to the Silouettes and/or strong contrast parts... oh, here LUA..

Great Thread besides.. really Intersting stuff. Oh, and by the Way, we only talk about Units.. but has anyone ever tried recognition&differentiation-test on the Buildings? Chris Taylors Team really messed that Up with the Seraphims in SupCom..
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: The Role of Graphics in Games

Post by SpikedHelmet »

well, the decision to have every unit with camoflage a different type of camoflage was more for art's sake than differntiation (though that helps).. it would've been boring seeing all sorts of tasnks with the same kind of scheme. Same goes for vehicles from sides that generally have a single paint scheme (ie olive drab for US). I tried to make each green a little different in terms of shade and saturation in order to make a whole bunch of tanks and vehicles grouped together not look like ass.

I guess it helping identification is just icing on the cake. :)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: The Role of Graphics in Games

Post by Forboding Angel »

SpikedHelmet wrote:well, the decision to have every unit with camoflage a different type of camoflage was more for art's sake than differntiation (though that helps).. it would've been boring seeing all sorts of tasnks with the same kind of scheme. Same goes for vehicles from sides that generally have a single paint scheme (ie olive drab for US). I tried to make each green a little different in terms of shade and saturation in order to make a whole bunch of tanks and vehicles grouped together not look like ass.

I guess it helping identification is just icing on the cake. :)

Actually that is excellent. As seen in the screenie, there is a little blobbage there, but if I was playing I would instantly be able to recognize the units, #1 barrels, #2 and more importantly, because the paint schemes are all just a wee bit different.

I like that.
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