Absolute Annihilation 2.23
Moderator: Moderators
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
air-ground balance is in no way "just right", if you can completely obliterate an entire tech tree with a handful of flaktrucks or aabots.
And yes even lvl1 rapes air with the removal of the lvl1 aa resistance lvl2 air had, I think it's sort of good, especially for the antiswarmturrets but they do need to lose about half of the power they gained when the special damages were removed.
And yes even lvl1 rapes air with the removal of the lvl1 aa resistance lvl2 air had, I think it's sort of good, especially for the antiswarmturrets but they do need to lose about half of the power they gained when the special damages were removed.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
yes, which is fine when that speed means they can evade damage. in AA planes get crunched near instantly by defences. taking out anti airs dosnt happen unless there is no enemy left. AA should be effective, but too expensive to cover all your stuff with.hawkki wrote:My god.. AntiAir is NOT too powerfull, nowhere near ! Air should be a woulnerable, fast support troop that comes in when your groundforces ahave taken out antiairs ! Not the single solution ! Air vs ground balance is perfect, weasels are indeed a bit OP
Air balance is quite ok IMO, I agree that air shouldn't be the end-of-all option, rather the mean to take out strategic targets, scout, support, etc. I still remember an old version where rushing to brawlers was the-end-of-all strategy and it wasn't fun.
I probably don't need to bitch about the scout vehicle shit, but it is getting annoying and stupid since everyobne started swarming them.
I probably don't need to bitch about the scout vehicle shit, but it is getting annoying and stupid since everyobne started swarming them.
Play with them disabled for now.Konane wrote:Air balance is quite ok IMO, I agree that air shouldn't be the end-of-all option, rather the mean to take out strategic targets, scout, support, etc. I still remember an old version where rushing to brawlers was the-end-of-all strategy and it wasn't fun.
I probably don't need to bitch about the scout vehicle shit, but it is getting annoying and stupid since everyobne started swarming them.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
because that would make them useless for their intended role.REVENGE wrote:Actually, heres an idea: why don't we lock the Weasel/Jeffy's weapon turn radius to a very small degree towards the front? That way, if someone tries to weasel rush, they wouldn't be able to target anything towards the sides.
to fix them imo
1) they must not shoot over eachother
2) they must have a shorter range
3) they should have like 100 less hp.
this dosnt reduce their abilities for their intended role, while making them ultra suck for massing.
Or how about we just put them on old stats, which worked fine.REVENGE wrote:Actually, heres an idea: why don't we lock the Weasel/Jeffy's weapon turn radius to a very small degree towards the front? That way, if someone tries to weasel rush, they wouldn't be able to target anything towards the sides.
Keep posting bad suggestions in this thread plz. This is the place for it.REVENGE wrote:Actually, heres an idea: why don't we lock the Weasel/Jeffy's weapon turn radius to a very small degree towards the front? That way, if someone tries to weasel rush, they wouldn't be able to target anything towards the sides.
+1 old stats were fine (although the 10% increase to turnrate/speed was fine) And Konane, air was never the be all end all of stratergies, its just stupid people who goit brawler rushed (by steve? ^^) used to complain all the time so it got changed. Air was never overpowered but it got changed coz of people whining as they never expected it or build nough AA. Fighters are fine as they are, but brawlers should get reverted(the 10% speed/dmg/evading thing nerf).
Banshees ahbe always been the pooerst unit in AA (imo) and need to be removed or buffed
bladewings are decent, the only problem with them is that instis and other similar units can take them our easily, which shouldnt happen, imfine with missile towers killing them in a singlew shot, but anything which isn't specificlly anti air shouldnt take thoen out so eas.ly..
Bombers are fine as they are..
Sorry for rusbbish spelling etc, ive been drinking, but im pretty sire its clear enough to undersatnd
Banshees ahbe always been the pooerst unit in AA (imo) and need to be removed or buffed

bladewings are decent, the only problem with them is that instis and other similar units can take them our easily, which shouldnt happen, imfine with missile towers killing them in a singlew shot, but anything which isn't specificlly anti air shouldnt take thoen out so eas.ly..
Bombers are fine as they are..
Sorry for rusbbish spelling etc, ive been drinking, but im pretty sire its clear enough to undersatnd
