Absolute Annihilation: Spring[old]
Moderator: Moderators
Well, HLLT are basically two LLTs in one. Pack-o and SAM are basically like the "Shredder" Anti-Bomber turret.
Give it a few games and you wont miss those two.
The Nautilus really has no point, but it would be fun to see the Core Lvl 2 con sub be replaced by the model of the Nautilus, scince it is pretty much kick-ass.
Give it a few games and you wont miss those two.
The Nautilus really has no point, but it would be fun to see the Core Lvl 2 con sub be replaced by the model of the Nautilus, scince it is pretty much kick-ass.
Awwww dont remove hllt and beamer... they're so cool and the beamer isnt useless... its awesome - put it with some llts and its 1 mean turret, it also cuts through a rushing commanders hitpoints so fast.
It may not be quite as good as cores hllt but who cares, we dont want identical units for either side, there has to be some tradeoffs between the 2 sides right?
Please dont remove them... poor stevie will be sad sad sad.
It may not be quite as good as cores hllt but who cares, we dont want identical units for either side, there has to be some tradeoffs between the 2 sides right?
Please dont remove them... poor stevie will be sad sad sad.

One of the things that I I started playing AA is the unit variety that it adds to the game. Howver, by taking out all these units, it's starting to drift back into OTA-with-a-few-balance-changes mode, IMHO
I would love to have the Core L2 flamethrower turret back (I used it so much; it rocked) as well as keep the beamer and HLLT in there still.
And they do fill necessary roles; the big one is putting thme in palces where two LLTs or whatever couldn't fit or if yo wree space-hungry for whatever reason.
Space is also a big reason i tend to build PackOs and SAMs rather than bunches of Defendres and Pulverizers on some maps.
Taking out the Nautilius and death cavalry also makes me sad sad sad
*weeps*
And bladewing XP halved is also a bit extreme; they're fine as they are, and the reason people want them to be nerfed is they dont know how to counter them and hence whine about it. They get shredded by even a few AA units as it is...
Caydr, I've loved the mod for the past few ioterations, but i'm sorry I havent been telling you how much i'ved loved it. I think it was perfect with 1.41, but removing units (Especialyl the Flamer tower! I loved the Flamer tower!) especially when Sprign gives unlimited unit capcity, doesnt seem right.
*pokes for Flamer once more*

I would love to have the Core L2 flamethrower turret back (I used it so much; it rocked) as well as keep the beamer and HLLT in there still.
And they do fill necessary roles; the big one is putting thme in palces where two LLTs or whatever couldn't fit or if yo wree space-hungry for whatever reason.
Space is also a big reason i tend to build PackOs and SAMs rather than bunches of Defendres and Pulverizers on some maps.
Taking out the Nautilius and death cavalry also makes me sad sad sad

*weeps*
And bladewing XP halved is also a bit extreme; they're fine as they are, and the reason people want them to be nerfed is they dont know how to counter them and hence whine about it. They get shredded by even a few AA units as it is...
Caydr, I've loved the mod for the past few ioterations, but i'm sorry I havent been telling you how much i'ved loved it. I think it was perfect with 1.41, but removing units (Especialyl the Flamer tower! I loved the Flamer tower!) especially when Sprign gives unlimited unit capcity, doesnt seem right.

*pokes for Flamer once more*

bladewings hp are ok I think.
their speed is the biggest balance issue, they are sooo quick - they can move faster than a level 1 fighter and turn about 10 times faster - they are slightly quicker than the level2 vamp and can also turn about 10 times as quickly hehe The speed at which they can respond to a raid i think is too much
This coupled with very low cost and fast paralysing makes them a little too Uber for level1 but their hp is fine I think hehe
their speed is the biggest balance issue, they are sooo quick - they can move faster than a level 1 fighter and turn about 10 times faster - they are slightly quicker than the level2 vamp and can also turn about 10 times as quickly hehe The speed at which they can respond to a raid i think is too much
This coupled with very low cost and fast paralysing makes them a little too Uber for level1 but their hp is fine I think hehe