Absolute Annihilation 2.23 - Page 58

Absolute Annihilation 2.23

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ginekolog
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Post by ginekolog »

TradeMark wrote:Okey, i have played 2 games now, and spammed weasels as much as i could, and they just kills everything.

Weasels shouldnt be that good, they are just scout vehicles :D
no shiet sherlock holmes, and welcome to the past
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Cabbage
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Post by Cabbage »

lol :o
MrNubyagi
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Post by MrNubyagi »

discriminatingly banned by decimator
Last edited by MrNubyagi on 30 Nov 2006, 17:01, edited 1 time in total.
Hellspawn
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Post by Hellspawn »

Lol @ trademark, so fast ^^.
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Neddie
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Post by Neddie »

Sarcasm?

It doesn't seem logical that with 4 full and 2 partial tech trees that reliance on one should be a winning component of your overhead strategy all the time. I know that most skilled team games involve me going two trees - and they are better for the experience.
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LordMatt
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Post by LordMatt »

Duuuuuude~! Weasels Roxxorzsess! :wink:
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Neddie
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Post by Neddie »

Roxorz my boxorz.

Yeah.

That is as close to humour as I get.
Generuler
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Post by Generuler »

neddiedrow go and crie alone plz
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TradeMark
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Post by TradeMark »

ginekolog wrote:
TradeMark wrote:Okey, i have played 2 games now, and spammed weasels as much as i could, and they just kills everything.

Weasels shouldnt be that good, they are just scout vehicles :D
no shiet sherlock holmes, and welcome to the past
Dude, i know it was topic here, and i watched some replay too, but now i played games where i built more than 10 weasels: 160-220 weasels, and used them to attack, and they just simply goes through everything :D
SpikedHelmet
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Post by SpikedHelmet »

This thread is going to end up:

"This unit managed to kill something! NERF IT! QUICKLY!"
Hellspawn
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Post by Hellspawn »

TradeMark wrote:
ginekolog wrote:
TradeMark wrote:Okey, i have played 2 games now, and spammed weasels as much as i could, and they just kills everything.

Weasels shouldnt be that good, they are just scout vehicles :D
no shiet sherlock holmes, and welcome to the past
Dude, i know it was topic here, and i watched some replay too, but now i played games where i built more than 10 weasels: 160-220 weasels, and used them to attack, and they just simply goes through everything :D
This is what we were saying yes <_<.
Elmokki
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Joined: 30 Jun 2006, 22:13

Post by Elmokki »

Weasels are ludicrous. They need to be nerfed, seriously.

Yesterday I got pwned by them since I refused to build a single scout vehicle and went for levelers (they seem to be somewhat decent counter due to the aoe, but they're so slow that a horde of weasels can easily outmanouver them unless it's some semi-chokepoint map.)

Light mines seemed to be decent against them too, they're cheap as hell and normally don't do a lot against anything, but against weasels it's one per mine, sometimes even more. Good for the cost, but it's hard to build a new field in some occasions.

Theoretically both of those counters seem to be somewhat decent, but they're still way too weak compared to a horde of weasels imo. Besides, it just feels stupid that you can use a scout unit as a multipurpose attack force
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TradeMark
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Post by TradeMark »

I think AA will never get balanced, when next version comes out, some other unit has been modified that much it kills everything. >__>
So caydr, when you change the mod, dont touch other stats just for making big changelog... :-)
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Machiosabre
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Post by Machiosabre »

TradeMark wrote:I think AA will never get balanced, when next version comes out, some other unit has been modified that much it kills everything. >__>
So caydr, when you change the mod, dont touch other stats just for making big changelog... :-)
yeah I agree with that, apart from the fav's, flashes and gators(still), fighters vs ground and op AA nothing should be changed.
Except maybe something to shift mavs from being too useful early lvl2 and too useless late lvl2.
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ginekolog
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Post by ginekolog »

yep, i never understood caydr , why the hack he allways makes BIIIG changelog that messes so much stuff? Non sense.

Make only few blaance changes at one time in order to get good balance.

This time only weasel, flash/gat and too good AA. I would also try to improve core a bit as without weasels they would be sooo usless.. :(
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Machiosabre
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Post by Machiosabre »

I think the stumpy and raider could use some work to, they've gotten so many health buffs that really still don't make them useful, they need to be cheaper and pack a punch.
If they would cost about 180 metal and lost some health and lose about 600 hp and do 1.5x damage I think they'd be a very useful unit.
so vehicles wouldn't be screwed without depending completely on flash/gator or jeffy/weasel swarms.
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Neddie
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Post by Neddie »

ginekolog wrote:yep, i never understood caydr , why the hack he allways makes BIIIG changelog that messes so much stuff? Non sense.

Make only few blaance changes at one time in order to get good balance.
And the ball Felix pushed up the hill finally gets rolling...
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jackalope
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Post by jackalope »

guyz i heard wezel is strng.
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Comp1337
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Post by Comp1337 »

jackalope wrote:guyz i heard wezel is strng.
o ya? whar that?
hawkki
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Post by hawkki »

My god.. AntiAir is NOT too powerfull, nowhere near ! Air should be a woulnerable, fast support troop that comes in when your groundforces ahave taken out antiairs ! Not the single solution ! Air vs ground balance is perfect, weasels are indeed a bit OP
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