no shiet sherlock holmes, and welcome to the pastTradeMark wrote:Okey, i have played 2 games now, and spammed weasels as much as i could, and they just kills everything.
Weasels shouldnt be that good, they are just scout vehicles :D
Absolute Annihilation 2.23
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Dude, i know it was topic here, and i watched some replay too, but now i played games where i built more than 10 weasels: 160-220 weasels, and used them to attack, and they just simply goes through everything :Dginekolog wrote:no shiet sherlock holmes, and welcome to the pastTradeMark wrote:Okey, i have played 2 games now, and spammed weasels as much as i could, and they just kills everything.
Weasels shouldnt be that good, they are just scout vehicles :D
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
This is what we were saying yes <_<.TradeMark wrote:Dude, i know it was topic here, and i watched some replay too, but now i played games where i built more than 10 weasels: 160-220 weasels, and used them to attack, and they just simply goes through everything :Dginekolog wrote:no shiet sherlock holmes, and welcome to the pastTradeMark wrote:Okey, i have played 2 games now, and spammed weasels as much as i could, and they just kills everything.
Weasels shouldnt be that good, they are just scout vehicles :D
Weasels are ludicrous. They need to be nerfed, seriously.
Yesterday I got pwned by them since I refused to build a single scout vehicle and went for levelers (they seem to be somewhat decent counter due to the aoe, but they're so slow that a horde of weasels can easily outmanouver them unless it's some semi-chokepoint map.)
Light mines seemed to be decent against them too, they're cheap as hell and normally don't do a lot against anything, but against weasels it's one per mine, sometimes even more. Good for the cost, but it's hard to build a new field in some occasions.
Theoretically both of those counters seem to be somewhat decent, but they're still way too weak compared to a horde of weasels imo. Besides, it just feels stupid that you can use a scout unit as a multipurpose attack force
Yesterday I got pwned by them since I refused to build a single scout vehicle and went for levelers (they seem to be somewhat decent counter due to the aoe, but they're so slow that a horde of weasels can easily outmanouver them unless it's some semi-chokepoint map.)
Light mines seemed to be decent against them too, they're cheap as hell and normally don't do a lot against anything, but against weasels it's one per mine, sometimes even more. Good for the cost, but it's hard to build a new field in some occasions.
Theoretically both of those counters seem to be somewhat decent, but they're still way too weak compared to a horde of weasels imo. Besides, it just feels stupid that you can use a scout unit as a multipurpose attack force
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
yeah I agree with that, apart from the fav's, flashes and gators(still), fighters vs ground and op AA nothing should be changed.TradeMark wrote:I think AA will never get balanced, when next version comes out, some other unit has been modified that much it kills everything. >__>
So caydr, when you change the mod, dont touch other stats just for making big changelog...
Except maybe something to shift mavs from being too useful early lvl2 and too useless late lvl2.
yep, i never understood caydr , why the hack he allways makes BIIIG changelog that messes so much stuff? Non sense.
Make only few blaance changes at one time in order to get good balance.
This time only weasel, flash/gat and too good AA. I would also try to improve core a bit as without weasels they would be sooo usless..
Make only few blaance changes at one time in order to get good balance.
This time only weasel, flash/gat and too good AA. I would also try to improve core a bit as without weasels they would be sooo usless..

- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
I think the stumpy and raider could use some work to, they've gotten so many health buffs that really still don't make them useful, they need to be cheaper and pack a punch.
If they would cost about 180 metal and lost some health and lose about 600 hp and do 1.5x damage I think they'd be a very useful unit.
so vehicles wouldn't be screwed without depending completely on flash/gator or jeffy/weasel swarms.
If they would cost about 180 metal and lost some health and lose about 600 hp and do 1.5x damage I think they'd be a very useful unit.
so vehicles wouldn't be screwed without depending completely on flash/gator or jeffy/weasel swarms.