The main problem I have is that the deliberate selfdestruction of the commander at the beginning gives a huge, early, "unfair" boost, especially when teching. I understand that the wreck was introduced to discourage combombs by supplying the enemy with metal, but I think this problem should be solved somehow else. Plus, I like the role of the Commander as your alter ego, the central figure of battle which is to be protected at all costs.
Some ideas:
- Promote the No Commander, No Control option. Maybe change this option so that it allows taking of the abandoned units by the next teammember who types .take (instead of just allowing the player who lost the com to idle away). I really like this idea and I think it would go well with a no com wrecks option.
A new option to disable the Commander explosion. I dont really like it, but maybe it works out well.
An option to disable the transport of Commanders by T1 airtransporters. IMO, this wouldnt really hurt expansion since you can use construction planes or transport con vehs for this purpose just as well. Not a bad idea I think.
Option to disable selfdestruction ability of the Commander and add invulnerability to allied fire. Doesn't really seem feasible, but I am just brainstorming here..
Maybe some other other crazy stuff like a Commander EMP blast which disables any enemy Commanders within range for a while.
On an unrelated note, I think the Commander has too little HP. I think he could use at least 50% more.
Also, pls consider reintroducing the no wrecks option. It's nice to have, and no one is forcing people who are unhappy with it to use it.