Absolute Annihilation 2.23 - Page 56

Absolute Annihilation 2.23

All game release threads should be posted here

Moderator: Moderators

User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Look, just make the damn llt and com lasers kill them in one hit and it's all good. This way, players will still have to put up several llt, but several llt will ACTUALLY WORK at stopping the scouts.
User avatar
jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

LordMatt wrote:I don't support making tech 2 cheaper. A revert of scout units to 2.21 stats seems the best solution to start. Why were they buffed in the first place? O_o Its already been said that flash/gator balance is good, so a hp nerf seems in order for both units. And, of course, revert Radar to 2.21 stats and fix dgun!
everybody read this, agree with it, and be quiet plz.
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

Ehehe wqeeeeeeeeeeeeeeeeeeeeeeeeeee11V1v ! ! V Bascilly, ikve been dri nming, biut it s stuid what people in thisthread have ben dsaing.

Juat sort out weasels, panthers, fladshes/instigatoirs, buff ALL air by the amount it got nerfed overall O10% is lthe last versiojn) extra speed buff to brawlies, q anbd hatmots naor probekms delt with. snar i think is a bug with the acuka engiknm not the kid mod sorry. uggh j.


I WILL Mke anew potwhne u am hokme and not pissed pgg my fsc so it will be betgter" @D @D @D :D @[ :P :D
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Cabbage wrote:Ehehe wqeeeeeeeeeeeeeeeeeeeeeeeeeee11V1v ! ! V Bascilly, ikve been dri nming, biut it s stuid what people in thisthread have ben dsaing.

Juat sort out weasels, panthers, fladshes/instigatoirs, buff ALL air by the amount it got nerfed overall O10% is lthe last versiojn) extra speed buff to brawlies, q anbd hatmots naor probekms delt with. snar i think is a bug with the acuka engiknm not the kid mod sorry. uggh j.


I WILL Mke anew potwhne u am hokme and not pissed pgg my fsc so it will be betgter" @D @D @D :D @[ :P :D
+1
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

if you ewaly ckncbtre toy can ell what i ean, but i kbow its har bacuse t wird!

I f iwas sober yo weould say ____+ 2394 its great"! you see! B@D io blove you asll lktes make sweet sptig nn lobe in londine with rinks!


ejjejhehe! :o @X
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

jackalope wrote:
LordMatt wrote:I don't support making tech 2 cheaper. A revert of scout units to 2.21 stats seems the best solution to start. Why were they buffed in the first place? O_o Its already been said that flash/gator balance is good, so a hp nerf seems in order for both units. And, of course, revert Radar to 2.21 stats and fix dgun!
everybody read this, agree with it, and be quiet plz.
+1
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

Cabbage wrote:Ehehe wqeeeeeeeeeeeeeeeeeeeeeeeeeee11V1v ! ! V Bascilly, ikve been dri nming, biut it s stuid what people in thisthread have ben dsaing.

Juat sort out weasels, panthers, fladshes/instigatoirs, buff ALL air by the amount it got nerfed overall O10% is lthe last versiojn) extra speed buff to brawlies, q anbd hatmots naor probekms delt with. snar i think is a bug with the acuka engiknm not the kid mod sorry. uggh j.


I WILL Mke anew potwhne u am hokme and not pissed pgg my fsc so it will be betgter" @D @D @D :D @[ :P :D
+2
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Lippy wrote:
Cabbage wrote:Ehehe wqeeeeeeeeeeeeeeeeeeeeeeeeeee11V1v ! ! V Bascilly, ikve been dri nming, biut it s stuid what people in thisthread have ben dsaing.

Juat sort out weasels, panthers, fladshes/instigatoirs, buff ALL air by the amount it got nerfed overall O10% is lthe last versiojn) extra speed buff to brawlies, q anbd hatmots naor probekms delt with. snar i think is a bug with the acuka engiknm not the kid mod sorry. uggh j.


I WILL Mke anew potwhne u am hokme and not pissed pgg my fsc so it will be betgter" @D @D @D :D @[ :P :D
+2
+Image
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

drunken cabbage hits it right on the spot. If only we had other players who could conduct serious and correct balance adjustments even whilst drunk
User avatar
Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

:roll:
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Why's my idea to strip the weasels and jeffies from their wheels not getting any support? :cry:
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

i really meant it btw :P Pretty badky written, but it makes sense :P
User avatar
Nixa
Posts: 350
Joined: 05 Oct 2006, 04:32

Post by Nixa »

jackalope wrote:
LordMatt wrote:I don't support making tech 2 cheaper. A revert of scout units to 2.21 stats seems the best solution to start. Why were they buffed in the first place? O_o Its already been said that flash/gator balance is good, so a hp nerf seems in order for both units. And, of course, revert Radar to 2.21 stats and fix dgun!
everybody read this, agree with it, and be quiet plz.
+(129874332/73683648762*2567516523/847587892*0*36812685)+1
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Nixa wrote:
jackalope wrote:
LordMatt wrote:I don't support making tech 2 cheaper. A revert of scout units to 2.21 stats seems the best solution to start. Why were they buffed in the first place? O_o Its already been said that flash/gator balance is good, so a hp nerf seems in order for both units. And, of course, revert Radar to 2.21 stats and fix dgun!
everybody read this, agree with it, and be quiet plz.
+(129874332/73683648762*2567516523/847587892*0*36812685)+1
panther/flash/gater revertion to 2.21 stats too!!
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

NOiZE wrote:
Nixa wrote:
jackalope wrote: everybody read this, agree with it, and be quiet plz.
+(129874332/73683648762*2567516523/847587892*0*36812685)+1
panther/flash/gater revertion to 2.21 stats too!!
yes yes
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

stop the quoting the quote thing now.
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

if panther gets 2.21 stats again its pile of poo. All it needs is reduced missile damage (or total DPS), other stats are ok imo.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Hellspawn wrote:
NOiZE wrote:
Nixa wrote: +(129874332/73683648762*2567516523/847587892*0*36812685)+1
panther/flash/gater revertion to 2.21 stats too!!
yes yes
Release it already! :P
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Also, I have a feeling Caydr isn't checking this thread anymore, so perhaps the skilled players can start posting over at his new place (as it is there are Noize, Fox, and some nubs there, who are suggesting possibly game breaking changes). :shock:
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I hope you haven't judged me, LordMatt!

I've got some documents partially finished which summarize a number of points raised here, but I was unsure as to whether Caydr really will reply to either that forum or this thread. When I have the time to assemble the required arguments and data, as well as when I have taken out the rubbish, I plan on posting them there.

If somebody else can get them up there sooner, that would be good as well!
Post Reply

Return to “Game Releases”