He never mentioned spiders, and you quickly learn how to deal with them - namely, have an anti-swarm unit or two mixed in with your big guns. Are you sure this wasn't posted in the wrong thread?rattle wrote:Anyway he had a point here and there, namely spiders. They can be annoying if a player focuses on them and they're hard to kill if you tend to be inexperienced - not everyone's born a veteran. I've seen people stunning an entire lvl2 attack force (goliaths etc) with a few spiders which was enough delay to fend them off.
Absolute Annihilation 2.11
Moderator: Moderators
Two issues
The only glaring issue I see at the moment with air vs ground balance is the fact that air can be massed very, very effectively on maps with rough terrain, whereas anything else not only takes ages to get there, but has to fight with all of the defenses that were built specifically for them coming - ie in ravines and all the small openings, which make them easy targets, ( Kbots, I'm aware, can just climb over the walls and come from behind, but, tanks have a problem here, as do kbots in increadibly steep places )as WELL as the fact that Mercury and Screamers usually just end up targetting the first one, and then spiralling out of control and slamming into your own forces, thereby making large amounts of them practically useless, and sometimes detrimental, imo. ( I sadly, do not have a solution for this, assuming you guys also feel that this is a problem. )
My second would be a request, and that would be that you can see where the metal, and how much metal in each radius for the extractor, is in the preview of the map, so you know what you're getting into prior to loading it up ( First time I played Maze I was rather unpleasantly suprised. ) Not sure how hard that would be to implement, but, I'm sure many people would be appreciative of this.
My second would be a request, and that would be that you can see where the metal, and how much metal in each radius for the extractor, is in the preview of the map, so you know what you're getting into prior to loading it up ( First time I played Maze I was rather unpleasantly suprised. ) Not sure how hard that would be to implement, but, I'm sure many people would be appreciative of this.
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
Essentially the problem with aircraft in any mod or situation is a problem of surface area.. Aircraft dont block other aircraft from attacking where as ground units do, as well as being blocked by terrain and other objects.
This means that the more aircraft you have the more aircraft can attack, this does not quite hold true with ground units as after a certain size extra units become unable to attack due to their fellows blocking their range or terrain or something else..
Example: If I have 50 bulldogs vs 50 Brawlers how many of the brawlers can attack at one time (pretty much all of them) but how many of the bulldogs can attack at one time.. maybe 25 of them, so that means you essentially only have the attacking power of 25 bulldogs.. the point being at least 1 bulldog is not going to be able to attack but all the brawlers will always be able to attack so as we increase the numbers the effectiveness of the aircraft increases where as the ground units dont, say we have 60 brawlers or 70 or 80.. etc.. compared to equal bulldogs you still only have about 25 able to attack yet all the brawlers can.. (im not saying any units are overpowered or underpowered)...
This is the basic reason why air power can becomes so powerful in the later games, extra air units dont cause redundency, especially on large maps where bases spread out and concentrating ground units becomes even more difficult due to terrain and other problems..
This means that the more aircraft you have the more aircraft can attack, this does not quite hold true with ground units as after a certain size extra units become unable to attack due to their fellows blocking their range or terrain or something else..
Example: If I have 50 bulldogs vs 50 Brawlers how many of the brawlers can attack at one time (pretty much all of them) but how many of the bulldogs can attack at one time.. maybe 25 of them, so that means you essentially only have the attacking power of 25 bulldogs.. the point being at least 1 bulldog is not going to be able to attack but all the brawlers will always be able to attack so as we increase the numbers the effectiveness of the aircraft increases where as the ground units dont, say we have 60 brawlers or 70 or 80.. etc.. compared to equal bulldogs you still only have about 25 able to attack yet all the brawlers can.. (im not saying any units are overpowered or underpowered)...
This is the basic reason why air power can becomes so powerful in the later games, extra air units dont cause redundency, especially on large maps where bases spread out and concentrating ground units becomes even more difficult due to terrain and other problems..
Which is why most of the hefty anti-air options in AA have either a rapid fire rate or huge area of effect. And the gunships all do significant damage to any other gunships in the area when they go boom.Fanger wrote:This is the basic reason why air power can becomes so powerful in the later games, extra air units dont cause redundency, especially on large maps where bases spread out and concentrating ground units becomes even more difficult due to terrain and other problems..
Jesus christ yes. That happens when you read several threads at once and slept only 3 hours. Ignore my post, thank you (at least the lower 2 blocks) :)Egarwaen wrote:He never mentioned spiders, and you quickly learn how to deal with them - namely, have an anti-swarm unit or two mixed in with your big guns. Are you sure this wasn't posted in the wrong thread?rattle wrote:Anyway he had a point here and there, namely spiders. They can be annoying if a player focuses on them and they're hard to kill if you tend to be inexperienced - not everyone's born a veteran. I've seen people stunning an entire lvl2 attack force (goliaths etc) with a few spiders which was enough delay to fend them off.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
1. While Cabage was being prettyblunt, you twisted his words everywhich way.
2. your image mockery is not impressive, it's annoying and unnessisary.
3.POST A REPLAY.
You cannot expect anyone to belive what you say if every other person who has responded hs never experianced what you're talking bout. Either post a replay or shut the hell up because you are not being constructive in the least.
2. your image mockery is not impressive, it's annoying and unnessisary.
3.POST A REPLAY.
You cannot expect anyone to belive what you say if every other person who has responded hs never experianced what you're talking bout. Either post a replay or shut the hell up because you are not being constructive in the least.
- DavetheBrave
- Posts: 281
- Joined: 22 Jun 2005, 02:52
Not conflicting in the least, to one with a smidge of analytical ability.Cronyx wrote:Really? You think it's statistically more probable that everyone I win against just happens to not know how to play? Or, wait, I thought the argument was that I didn't know how to play? Which is it? There's two conflicting arguments there.
Then your opponents suck and you suck, as none of you build enough AA, but instead concentrate on ground porcing, so whoever amasses a sufficient air force first wins. Seems perfectly coherent to me.Fact: I only ever win OR lose via Air (except for flukes that are of negligible percentage).
Want to prove me wrong? Post a replay or shut up.
Since you've not posted one of the many demos you supposedly have, you admit to being wrong.
Ritalin. Who has barely demonstrated the ability to speak properly?1. I Googled it because I wasn't sure. Seing as how there were links to buy it, and 155,000 returns, I figured it was pretty safe to say it was spelled right. Blame Google.
I've spoken to Cabbage in-game and in-client more than a few times, he's perfectly articulate there. (Well, except when he's drunk. Then he just gains scary good Drunken TA fu) He probably just sees no need to spend the time properly writing a reply to someone who is so obviously clueless. If you think he's so wrong, 1v1 him an prove that you're a better player, then post the replay. Otherwise, shut up.2. Cabbage has barely demonstrated an ability to speak properly. I highly doubt he's right about anything.
Put up or shut up, n00b.
Wow, you must have put alot of effort into that, i think we all know what these errands were, right? Anyway, yet again you have failed to PROVE a single point that you've been making, you just seem to have spent a long time splicing a few pictures together, mingling in a few quotes of me calling you a tool. You have yet to actualy show ANYONE here that the points you made earlier ar atall valid.
Post some replays.
Learn to counter air attacks.
Post some replays.
Don't come up with absolutely absurd ideas to change the mod. (lets give tanks a 200% increase to health/firepowah! make kill kbots in 1 hit! make them twice as fast!)
Post some replays.
Well done on your last post though, it really did bring a smile to my face.
Oh, and i don't see what the fuss is all about with my "stupidly huge maps" comment, how exactly is chris T involved? last time i checked this was spring, and most spring games cosist of considrably smaller maps than the ones you tend to play. As a result, mods are balanced on these smaller maps. A pointless point you could say.
gotta go now, got a game waiting, and i just dont have the time to spend several hours mutalating some pictures and learning a dead language.
Post some replays.
Learn to counter air attacks.
Post some replays.
Don't come up with absolutely absurd ideas to change the mod. (lets give tanks a 200% increase to health/firepowah! make kill kbots in 1 hit! make them twice as fast!)
Post some replays.
Well done on your last post though, it really did bring a smile to my face.
Oh, and i don't see what the fuss is all about with my "stupidly huge maps" comment, how exactly is chris T involved? last time i checked this was spring, and most spring games cosist of considrably smaller maps than the ones you tend to play. As a result, mods are balanced on these smaller maps. A pointless point you could say.
gotta go now, got a game waiting, and i just dont have the time to spend several hours mutalating some pictures and learning a dead language.