MR.D wrote:I remember that Resource center, HUGE freaking building.. nearly the size of a LVL3 Gantry and blew up like a nukeblast.
Something on that scale would need a special feature just like the ADV_Fusion plants that is in the Vehicle build structure as a cloakable building.
Something as dangerous to build as a mass storage facility would need some built in protection, being radar invislble/CLoakable would be the staple, and it would need some armor or fast auto-repair.
Honestly though, between the lvl1 Storage facilities and the power supliment just building the LVL2 Economy structures (fusion/moho) they give a pretty decent ammount of storage, IMO it would be another rarely built structure like the JUNO.
Adding a little more storage to the existing Buildings would be the best way to deter adding another potentially dangerous structure.
When talking about giving all these superscalar L3 buildings to the adv. con. vehicle, I'm starting to think it needs to be a new unit: the Superconstructor. Give that the L4 buildings. Build the Superconstructor at the L3 vehicle lab. Make it hopelessly expensive (like, as much as the Gantry currently costs) but a massively powerful nanolathe. That thing builds the adv. fusions, resource-labs, vulcans, etc.
I got an idea for a fun new building for L4: the Auntie. It's an anti-anti-nuke building. The idea is this: the building is hopelessly expsnive (like as much as a vulcan) but it builds nuke-support missiles. Nuke-support missiles are cheap, rapidfire missiles that have two features: one, they draw fire from antinuke silos, and two, they do tons of damage to antinukes. Otherwise they're nearly harmless. So you build one of these to deplete the enemy's antinuke ammo, and possibly destroy his antinuke.
Edit: "Archon" and "Adept"? Toys for Bob Rulz.
Edit2: Whoop, jsut saw the bit about the l2 Megalab. Very cool. Never mind my superconstructor nonsense.