Random WIP 2006-2011
Moderators: MR.D, Moderators
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- Posts: 1176
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Well I think it's ok as you probably won't have many faces in your model when doing 3dos. So just keep hitting F12 and F11 and click on the textures you want...
Besides with the redone tileset from CA the models look pretty good (no more totally unsharp / washed out faces - maybe I'll show how the models I did look with that textures...
Besides with the redone tileset from CA the models look pretty good (no more totally unsharp / washed out faces - maybe I'll show how the models I did look with that textures...
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
@rcdraco:
It's not really bad but you seem to have no real idea of where your faces should go and so you end up with lots of parallel flat faces at many positions. I also think you started with a cylinder for the middle hull and then just extruded every face whatsoever...
If that's the case it might have been better to start with a box - this way you probably also would have done a real cockpit instead of connecing all cylinder vertices with a single vertex and thus creating a cone with different colors as front...
Well now back to some of my work again. I recently tried to do a Light Fusion Plant for Core while using a CEG instead of the poor spheres the plants had as center (thx for XTA being a good learning source):

Well besides the strange texture distortion you see on the trapeze faces in the ingame shot (There is no way to prevent that is there?) I think it just doesn't look "Core" enough. So maybe what's your opinion about this...
Oh and while I'm showing something off: Here's the Core Punkie basically a Flea ripoff...

It's not really bad but you seem to have no real idea of where your faces should go and so you end up with lots of parallel flat faces at many positions. I also think you started with a cylinder for the middle hull and then just extruded every face whatsoever...

If that's the case it might have been better to start with a box - this way you probably also would have done a real cockpit instead of connecing all cylinder vertices with a single vertex and thus creating a cone with different colors as front...
Well now back to some of my work again. I recently tried to do a Light Fusion Plant for Core while using a CEG instead of the poor spheres the plants had as center (thx for XTA being a good learning source):


Well besides the strange texture distortion you see on the trapeze faces in the ingame shot (There is no way to prevent that is there?) I think it just doesn't look "Core" enough. So maybe what's your opinion about this...
Oh and while I'm showing something off: Here's the Core Punkie basically a Flea ripoff...

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- Joined: 23 Aug 2007, 19:46
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59