Spring:1944 dev and testing
Moderator: Moderators
-
Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Damn, I want to see neddie doing more owning as britsneddiedrow wrote:That was a single commando, and it was expensive in micro-time and metal to use.Pressure Line wrote:or a commando team *shakefist at neddie*1v0ry_k1ng wrote:the longistics thing is a balance because if you can get an APC of boys into the enemy supplies and do some damage then his whole war machine is wrecked.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
you killed my entire E econ and an almost complete tank factory. id say it was worth it.neddiedrow wrote:That was a single commando, and it was expensive in micro-time and metal to use.Pressure Line wrote:or a commando team *shakefist at neddie*1v0ry_k1ng wrote:the longistics thing is a balance because if you can get an APC of boys into the enemy supplies and do some damage then his whole war machine is wrecked.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
-
SpikedHelmet
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Ièll be quick because i just wrote a long fucking post and it disappeared
1) I didnt suggest nerfing infantry LoS, not at all, I suggested beefing tank LoS and or giving APC Halftrack same LoS as observation infantry in order to give vehicles a boost, because right now they are useless in the attack (the primary function for tanks) as porcing anti-tank guns with observation infantry will ruin them. Atleast with an APC Halftrack giving them LoS boost it can keep up -- but keep in mind, APC Halftracks are incredibly weak and will die from a stray shell so dont go thinking they will pwn.
2) I suggested nerfing Rifle buildtime because of riflespam (being a major user of)
3) I dont know where the MG and Sniper nerf came from, wasnt my idea
4) AEC is OP
1) I didnt suggest nerfing infantry LoS, not at all, I suggested beefing tank LoS and or giving APC Halftrack same LoS as observation infantry in order to give vehicles a boost, because right now they are useless in the attack (the primary function for tanks) as porcing anti-tank guns with observation infantry will ruin them. Atleast with an APC Halftrack giving them LoS boost it can keep up -- but keep in mind, APC Halftracks are incredibly weak and will die from a stray shell so dont go thinking they will pwn.
2) I suggested nerfing Rifle buildtime because of riflespam (being a major user of)
3) I dont know where the MG and Sniper nerf came from, wasnt my idea
4) AEC is OP
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
YES! daimer too, for its cost. it may not have much HP but its gun means it owns all its equivalents and is much more useful than other light tanks (since light tanks all instagib when hit HP dosnt really matter)4) AEC is OP
I dont think 2) is a good plan, it plays well now, maybe just slightly ramp up the MG?
halftrack and tank LOS sounds epic win. if AT guns turn round as slowly as i said when i meant it (combat mission style 10 seconds to turn 180 degrees plzkthx) then it would be np :p
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
I like giving the halftrack observer LOS; means that you have to give your tanks LOS backup with them when assaulting, keeps with the basic game concept that you have to mix assault and support troops to be successful, and prevents tanks from becoming S44-Bulldogs.
edit. Had a balance test idea today. As you all know I think that we can't fix any tendency to stalemate unless and until we include the rest of the tech tree i.e. the stalemate-breaking units.
Perhaps we could give one side a couple of its heavy units and a few aircraft to test this theory? We don't have to fill out the buildtree - one heavy tank, one heavy artillery piece, and one bomber or ground attack plane would suffice. I'd suggest the Germans because it seems we already have the heavy tank and (if I've understood past conversations correctly) some planes modeled, and also I like the Germans best. Probably should add in at least one medium AA gun for that side as well. Then, we can test to see if the heavy units eliminate the stalemates or simply prolong them, and base further tweaks on those results.
edit. Had a balance test idea today. As you all know I think that we can't fix any tendency to stalemate unless and until we include the rest of the tech tree i.e. the stalemate-breaking units.
Perhaps we could give one side a couple of its heavy units and a few aircraft to test this theory? We don't have to fill out the buildtree - one heavy tank, one heavy artillery piece, and one bomber or ground attack plane would suffice. I'd suggest the Germans because it seems we already have the heavy tank and (if I've understood past conversations correctly) some planes modeled, and also I like the Germans best. Probably should add in at least one medium AA gun for that side as well. Then, we can test to see if the heavy units eliminate the stalemates or simply prolong them, and base further tweaks on those results.
