[LLTA] - Page 6

[LLTA]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

Persh wrote:Uh, dude, credit Persh Variant a LOT. You stole nearly everything, UEF Foundry building in front instead of actually on the pad gave it away, using the exact same weapon/filenames for everything just makes you look even worse.
sorry i will add it to credit list , but not really stolen everything , only using some of the Hightech units and the Hightech building , only because i like it.
And i like the new weapon effects to them.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

@persh:

ITT people acusing others of stealing from mods that stole from other people. Just an FYI, this sort of thing is best handled via PMs.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

this is the problem with making content for a GPL game: people assume everything is up for grabs, and since there is a group mindset for believing everything is, huge shitstorms occur.

i love the concept of GPL, but no other community i've ever seen has had more problems with this.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

well, it is partly because many of the mods use TA content. Which is stripped from OTA. They do not make their own content and "borrow" TA content instead. It is my hope that in the future more mods will be like EE where they are made entirely from new stuff.

However, that being said, there is no other way for us to have TA based mods in spring.
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hunterw
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Joined: 14 May 2006, 12:22

Post by hunterw »

yeah, it's a shame too since the old TA models really are the worst looking part of the game.

zooming in on arm's solar makes me retch at the terrible UV mapping :P
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

they aren't UV mapped. They are 3do, a la, per face texturing.

GPL is only a problem when you make it a problem. GO to unit universe dot com, all the units there are up for grabs. Mostly crappy models, mostly crappy textured, and all of them using OTA content, therefore the particular unit in question does not actually belong to them. Only the design, however, it is generally a good idea to give credit if you're going to use someone else's models.

Especially if the credits are listed on unit universe.
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Post by Engine Of Darkness »

my god, this mod owns, I love Big guns, make more! like what about "ancient alien technology" (stargate reference anyone? ;) ) as next level? a huge shield which repels all things at extrem high energy costs maybe (maybe 20k per repel ^^)?

What about Air Destroyers? big Air "Spaceships" and stuff.

Oh and the Mod crashed when the ARM commander shot my experimental bomber (might also be related to aai havin no config).

Also some effects didn't show up (I don't remember the weapons though).

Keep it up :D
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

This is what I think of this mod right now: :roll:
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

REVENGE wrote:This is what I think of this mod right now: :roll:
How usefull. I SUUUUUUUURE want to get a critique from you.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

I have to agree completely.

The mod is with the lack of any balance unit vs unit.

Its alot of stuff just tossed together, and thats exactly how it feels and plays.

All the extra effects are very nice, and fresh.

But a mod can't just have pretty effects and nothing else to it.

If the goal of the mod was to show what the SPring effects engine can do now, LLTA certainly acomplishes that with honors.

Need to iron out the balances and gameplay issues now, and leave the effects to a less dedicated timeframe.
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Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

I dont think it's ment to balanced, since when you get a Monkey lord, this shoes everything else can be spammed, ands it only limeted to whats on Unitverse (which unlimeted, other than Long range plasma weopons for arm)
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Post by Engine Of Darkness »

True, imagine such a huge monster being killed by 10-20 flashs lol, its like saying you got a big destroyer, and 20 men are firing their rifles(let's say ak47), and boom the ship asplodes ^^ yeah right.

However some Units are imba, the nuclear submarine, lol do you know how FAST this thing is? faster than a scout plane, at least twice the speed of it. I guess it could even outrun torpedos :roll:, so this needs to be nerfed for sure .

However some people are to strict about balance, best thing for them would be 5 tanks per tech level, all the same, just different models and names. there you go balanced 100%, only tactic wins!

I think resources should be tweaked more, the only thing why Big Bad Boys are overpowered is because you can build them TOO fast with enough resources. The Monkeyloard should cost something along 20million metal, 50million energy and a build time of 20-30 minutes if there's no assistance of building vehicles...
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smoth
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Post by smoth »

If I understood lemmi right it was just something for fun. I don't think he really considered it complete just a work in progress.
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Post by Engine Of Darkness »

I hope he still think it's fun doing because I would like to see more units :D , btw I love the Nuke explosion!
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

:o
Hehe thanks for comments... i know the balance is a weak point of my mod but its impossible to blance it 100% to much differtent units just for 1 men... Maybe someone like to help me and work on my mod, i havent much time at the moment and i know 1 or 2 people like to see some more..
And yes its just a mod for testing things in spring, the next maybe last project will be a Command&Conquer style mod (Me and LordMuffe will work on that in some weeks/months) but i like to remove all bugs from llta to make a "finished" version hehe.
So People dont be shy plz PM me if you can help me with that mod :)
___
First i need some one who can fix my texture bug with the mod when you play with 6 or more players, i remember that is something with the old file format for the custom units , so someone have to change it to the new one ?? Dunno , anyone who can help me plz help , sounds , effects , better models/textures , balance is welcome . just pm

Regards LordLemmi
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Added to Modit:
http://modinfo.unknown-files.net/modit/ ... p?MOD=llta

See errors:
http://modinfo.unknown-files.net/modit/ ... t&MOD=llta

--

Hmm... that bugs the Modit somehow: some units cannot be loaded, or they are at wrong side, ill check that later...

Edit:
Also, you should put the latest download link and version to the topic first post. Im not sure which is latest version, i found that v0.2 from UF. But now i found from my mods folder some LLTA_V5 named mod. So which is newest? That V5 has less errors, so i assume it is the newest?

Added V5 too:
http://modinfo.unknown-files.net/modit/ ... OD=llta_v5

Check that unused units list, it has over 200 units :shock:

Edit:
Also i found error in the file "\LLTA_V5\Gamedata\explosions\lasgun.tdf" at line 69 (missing { mark)

Edit:
I found that unit armradeon has texture errors.
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LordLemmi
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Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

Nice work TM , the 0.2 is the lasted version, 5 is a old version... :oops:
gavan
Posts: 53
Joined: 03 Feb 2006, 13:52

love it

Post by gavan »

i really like the T3/4 units of LLTA. hope you'll continue to develop it.

i also like the fact that there are more long-range units in this mod, which counters porcing opponents real well.

and finally, the T3/4 economy struct is something i've been waiting for for a long time. can't convince you to make those cheaper so economy is not so much of a hassle anymore? ;)
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Post by Engine Of Darkness »

cheaper? its already cheap enough, later ingame you can have enough resources (however if you are playing on a 8x8/ 4x4 map or something like this, the tier 4 units like monkeyloard are oversized anyway. Also I think this Mod is not made for "I want to build a monkeyloard in 15 minutes" rush game type.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

:? if i continue or not is just a question to other people who help... without help i cant fix the bugs and wont continue...

And i waiting for a new spring version, with upgrades possible, that would be cool for my mod.
Or better explosions or laser effects...

:roll:
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