Sync errors
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Having to pause for resync a lot will get annoying and it might constantly desync if there's a spring problem. Something in one of the recent ones made things a lot worse. Today, 4/5 games I played desynced for at least one person No obvious reason. It makes playing games really annoying, especially when you add in all the other Spring bugs and general player idiocy.LordMatt wrote:Or tobi could just implement resync (as he is doing).
ONOES THEREZ BUGZ IN A PHREE SOFTWAREZtombom wrote:Having to pause for resync a lot will get annoying and it might constantly desync if there's a spring problem. Something in one of the recent ones made things a lot worse. Today, 4/5 games I played desynced for at least one person No obvious reason. It makes playing games really annoying, especially when you add in all the other Spring bugs and general player idiocy.
ONOES SUM OF THEM R HARD TO PHIX
ONOES UR NOT A DEV AND DON'T UNDERSTAND HOW BEST 2 APPROACH TEH BUGZ
ONOES TEH DEVZ R WURKING ON THIS IN THERE SPARE TIME AND DOING TEH BEST THEY KAN
HAV TRUST IN TEH DEVZ!

Well ok. I wasn't complaining about the devs, just saying that it's a little odd that it seems to have got worse recently. It's probably a mod issue or something, I don't know.LordMatt wrote: ONOES THEREZ BUGZ IN A PHREE SOFTWAREZ
ONOES SUM OF THEM R HARD TO PHIX
ONOES UR NOT A DEV AND DON'T UNDERSTAND HOW BEST 2 APPROACH TEH BUGZ
ONOES TEH DEVZ R WURKING ON THIS IN THERE SPARE TIME AND DOING TEH BEST THEY KAN
HAV TRUST IN TEH DEVZ!
Tobi you are just lucky.. but 2 recent public versions of spring desync more often than previous versions. Big game in BA on any map have very high chance to desync (usually splitting players to 2 groups). But it's interesting that those group appear to be random (for example I sometimes desync with same host and sometimes not)
I don't know if it helps but 1 on 1 and 2 on 2 games seldom desync in gundam RTS/EE from what I have seen. I am doubtfull that it is mod dependant though, there are a lot of whackos who try to play with less then capable hardware and/or unstable connections.
I am fine with a pause resync, if it happens too much though, I'd kick the guy
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I am fine with a pause resync, if it happens too much though, I'd kick the guy

To those suggesting to check transcendental functions (sin, cos, tan, sqrt). I have looked in the streflop/libm source and I have seen they are strictly ieee754 conforming implemented using only integer math and lookup tables. So it is technically impossible for that to be the problem (unless your RAM is broken).
I think small games in general have less chance of desyncingsmoth wrote:I don't know if it helps but 1 on 1 and 2 on 2 games seldom desync in gundam RTS/EE from what I have seen. I am doubtfull that it is mod dependant though, there are a lot of whackos who try to play with less then capable hardware and/or unstable connections.
I am fine with a pause resync, if it happens too much though, I'd kick the guy.
I dont think i have seen a 1v1 desync ever