Sync errors - Page 6

Sync errors

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

Or tobi could just implement resync (as he is doing).
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

LordMatt wrote:Or tobi could just implement resync (as he is doing).
Having to pause for resync a lot will get annoying and it might constantly desync if there's a spring problem. Something in one of the recent ones made things a lot worse. Today, 4/5 games I played desynced for at least one person No obvious reason. It makes playing games really annoying, especially when you add in all the other Spring bugs and general player idiocy.
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LordMatt
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Post by LordMatt »

tombom wrote:Having to pause for resync a lot will get annoying and it might constantly desync if there's a spring problem. Something in one of the recent ones made things a lot worse. Today, 4/5 games I played desynced for at least one person No obvious reason. It makes playing games really annoying, especially when you add in all the other Spring bugs and general player idiocy.
ONOES THEREZ BUGZ IN A PHREE SOFTWAREZ
ONOES SUM OF THEM R HARD TO PHIX
ONOES UR NOT A DEV AND DON'T UNDERSTAND HOW BEST 2 APPROACH TEH BUGZ
ONOES TEH DEVZ R WURKING ON THIS IN THERE SPARE TIME AND DOING TEH BEST THEY KAN
HAV TRUST IN TEH DEVZ! :P
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

I keep finding it weird that I barely experience desyncs even when playing quite regularly (only XTA though, and mostly with a selected group of players).
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

LordMatt wrote: ONOES THEREZ BUGZ IN A PHREE SOFTWAREZ
ONOES SUM OF THEM R HARD TO PHIX
ONOES UR NOT A DEV AND DON'T UNDERSTAND HOW BEST 2 APPROACH TEH BUGZ
ONOES TEH DEVZ R WURKING ON THIS IN THERE SPARE TIME AND DOING TEH BEST THEY KAN
HAV TRUST IN TEH DEVZ! :P
Well ok. I wasn't complaining about the devs, just saying that it's a little odd that it seems to have got worse recently. It's probably a mod issue or something, I don't know.
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Licho
Zero-K Developer
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Post by Licho »

Tobi you are just lucky.. but 2 recent public versions of spring desync more often than previous versions. Big game in BA on any map have very high chance to desync (usually splitting players to 2 groups). But it's interesting that those group appear to be random (for example I sometimes desync with same host and sometimes not)
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Peet
Malcontent
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Post by Peet »

Tobi wrote:I keep finding it weird that I barely experience desyncs even when playing quite regularly (only XTA though, and mostly with a selected group of players).
XTA seems to be blessed by the gods of Sync....from what I've heard, EE is really prone to desyncing also.
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smoth
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Post by smoth »

I don't know if it helps but 1 on 1 and 2 on 2 games seldom desync in gundam RTS/EE from what I have seen. I am doubtfull that it is mod dependant though, there are a lot of whackos who try to play with less then capable hardware and/or unstable connections.

I am fine with a pause resync, if it happens too much though, I'd kick the guy :P.
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LordMatt
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Post by LordMatt »

tombom wrote:Well ok. I wasn't complaining about the devs, just saying that it's a little odd that it seems to have got worse recently. It's probably a mod issue or something, I don't know.
Desyncs are very hard to fix, otherwise they would be fixed already. ;)
Tobi
Spring Developer
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Post by Tobi »

To those suggesting to check transcendental functions (sin, cos, tan, sqrt). I have looked in the streflop/libm source and I have seen they are strictly ieee754 conforming implemented using only integer math and lookup tables. So it is technically impossible for that to be the problem (unless your RAM is broken).
pheldens
Posts: 191
Joined: 12 Aug 2006, 21:35

Post by pheldens »

How do i turn off the "sync checking disabled" console warning in svn.
The variable someone gave me on IRC didn't work it seems.
trepan
Former Engine Dev
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Joined: 17 Nov 2005, 00:52

Post by trepan »

rts/Game/GameServer.cpp, line 158
(I have it disabled in my code because I use stdout for debugging)
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Ishach
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Post by Ishach »

smoth wrote:I don't know if it helps but 1 on 1 and 2 on 2 games seldom desync in gundam RTS/EE from what I have seen. I am doubtfull that it is mod dependant though, there are a lot of whackos who try to play with less then capable hardware and/or unstable connections.

I am fine with a pause resync, if it happens too much though, I'd kick the guy :P.
I think small games in general have less chance of desyncing


I dont think i have seen a 1v1 desync ever
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

Ishach wrote: I think small games in general have less chance of desyncing

I dont think i have seen a 1v1 desync ever
I have. I think it's just because there's less stuff to go wrong but it can happen anytime at all. I once saw it happen 4-5 minutes into a 2v2 smalldivide.
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jj
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Post by jj »

i say YES to SSE instructions
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Scikar
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Post by Scikar »

Wait, what?
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drolito
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Post by drolito »

I only think : "fuck the sync errors !"
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rattle
Damned Developer
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Post by rattle »

jj wrote:i say YES to SSE instructions
I say no to jj.
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