Forgotten Chronicles - Mod in Developement - Page 6

Forgotten Chronicles - Mod in Developement

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

I wonder if it's at all possible to make a program that would allow skinning models with the "spraypaint" approach, just spray color over the model, slap 'decals' on it, and save the resulting texturemap. If you think it's impossible, look at Street Legal Redline, the garage there is a very good example of spraypaint model texturing. You just literally select a brush, a color, and just paint anything you like anywhere. Plus you can make custom decals that aren't simply added as an overlay to the model, but instead are directly applied to the texture.
This wouldn't take away the need to UVmap the model yourself, nor would it completely replace the common "create-a-texture-and-fit-the-map-to-it" way of skinning, because certain things would be more difficult to achieve that way, like accurately placing small details.
I'm pretty sure it's very possible to make an app like this for Spring, because even the BlitzBasic environment has a simple model-painting example in the samples section.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

yea, that would be awesome instead of all the other stuff, much faster and easier, and small details depends cuz you shouldn't be too close to your units in game, or you will lose
Rusher
Posts: 9
Joined: 19 Feb 2006, 15:17

Post by Rusher »

I think you still missed this :P
Have the turret sit upon a visible hull bulge of some kind, it's currently sunk between the tracks, so it doesn't look like it can turn.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

The angle just wasn't good, hehe

Here's a pic, You couldn't see dah bulge thing


Image

I might make it leveled, with 2 cannons on each level mebbe, I dunno, have to try it out

lol take that goblins, I reduced the polies back to 600, hahahah
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krogothe
AI Developer
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Joined: 14 Nov 2005, 17:07

Post by krogothe »

Looking better and better, way to go :wink:
all the small cannons (triple cannons and nipples) can have 3 sides with zero loss of detail. ingame no one will zoom that far in. Also the main turret is too round and tall, real tanks have them longer in lenght and shorter in height.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

please, crop your shots.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Crop, whazzat lol?

krogothe, sure I guess, hehe I already have one that is MUCH more changed than that one

Oh and those are gatlings, not triple cannons

And eventually, in the mod there will be triple cannons, heheh

Ahhh, those spikes might serve something other than being goblins, heheheh
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

I suggest putting some sleeves on those barrels :)
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

uhhh, this tank is obsolete, if I was on the good computer I would show you what it looks like.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Snipawolf wrote:uhhh, this tank is obsolete, if I was on the good computer I would show you what it looks like.
Well hurry up and get on it.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Sure can

Image

Several changes were made, the tank can move his main turret about at
90 degrees or so
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Hehe

Post by Snipawolf »

HAHAHAHA, I made a "cute" "little" tank, for lvl 1 of course, and comparison to the thing I got the idea from

Oh and only 357 polies :P

Image

Only a few differences and, how do I cut the pictures bottom off?
Last edited by Snipawolf on 16 Jun 2006, 07:07, edited 1 time in total.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

that is called cropping
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Yes, but how do i do it?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Well, you know. I don't mind helping you guys but come on. It is not that hard for you. Google for it. You guys have to start thinking for yourselves.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Sure, google is the great answer to everything :wink:

Oh and on an edit: Things i find are talking about cutting cells off and stuff lol
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smoth
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Post by smoth »

try "cropping an image"
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Inset, extrude, cut, bridge.
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Wow, I actually found a freeware program that allows to do what I wanted. It's called Tattoo, written (surprisingly) in Blitz Basic (see I told you BB has that functionality!), and can be found here. It's not exactly a great tool, because it's rather unstable, slow and glitchy sometimes, but it does allow to paint your model with whatever you need. A professional tool of the same kind - Deep Paint 3D - costs around 350$, so Tattoo is the best thing you can get for free. ...legally that is. :twisted:

edit: Deep Paint 3D is actually a lot more useful... and faster and less buggy to boot. And it can also paint in bump, alpha and shinyness layers at once, and even render the results right away. :D If it didn't cost so much it would be a good tool.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Sweet! I can load my 3d models into this! This is a great find, good job!
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