
New Mod/Conversion: GEAR COMMANDER
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
For the arc, I point you towards the following wiki article http://taspring.clan-sy.com/wiki/Units:WeaponMainDircenturion-1 wrote:Currently, not at allHow're you handling the giant robot rollerblades?But I do imagine It would be quite scriptable to respond to the on/off button, the diferance in speed etc might be trickier tough. For now It's not a priority, maybe later.
Anyways, getting the gears to only aim in the forward arc is a bigger deal and I dont know how to do that either, Im not very good at the scripting.
On the rollerblades, I'll get back to you on it once someone has figured out if SET unitspeed actually works.
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Hi!
Well, the Badger is supposed to be able to carry 20 infantry troopers, but I havent got to scripting it yet. If anyone knows how, please tell :)
Some updates: I've created a MSN space where i'll be putting updates and picture as well paralell to these forums, http://spaces.msn.com/centurion1/, you can find a pic of the Grizzly gear there that I'm currently working on!
Well, the Badger is supposed to be able to carry 20 infantry troopers, but I havent got to scripting it yet. If anyone knows how, please tell :)
Some updates: I've created a MSN space where i'll be putting updates and picture as well paralell to these forums, http://spaces.msn.com/centurion1/, you can find a pic of the Grizzly gear there that I'm currently working on!
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4707 might help you.
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Gears are gears
But they are mecha, the driver sits in a chair like cockpit, with his head inside the gears head. I might have to scale up the gears a bit tough in relation to the soldiers maybe. The picture maybe gives a wrong idea since the infantry are closer to the camera and thus appear larger. But good point, I'll look into it

From the look of the picture, he's got the scale about right, though I think the Grizzly could be a bit larger. They have almost a full meter on the Hunter/Jäger, after all. The pilot's seat and compartment takes up most of the torso, and most models put the pilot's head inside the Gear's head.SinbadEV wrote:Wait a minute... are gears mecha or robots? because I don't see how one of those people could fit inside it... or are you going for classic WarCraft/StarCraft style scaling?
Maybe a simple equal-distance lineup would be a good idea?
Being an automation engineer and a mad fan of the heavy gear series I've probably looked at gear building a bit more seriously than the average joe but after reading the penetration stats for RPGs... I read that they go through 400mm of armour! is this correct? is there really a role for mechs in modern day combat?... more rhetorical questions... Maybe I should just go and do it (build one). ...........I have some idea's on how to pull one off too.
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
What do you mean, go trough 400mm of armour? Do you mean that what the weapons penetrate or? In that case, that is most likely and equivalent used, not the actual penetration. Kinda like modern at weapons have a penetration measured in steel (rolled homogenous something something).
And about building one in real life, well, the most difficult would be the balance, and maybe powering it, getting power to the legs and so?
And about building one in real life, well, the most difficult would be the balance, and maybe powering it, getting power to the legs and so?
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
And about bipedal vehicles in modern combat, well I can't see them succeeding too well because of the high silhouette (hell even modern tanks are sometimes claimed as simply being to big). If the mobility would ever get as good as it is in the heavy gear universe then it might work. In urban warfare it could work rather well, especially small sized walkers (3-4m tall).
A mech that weighs a 100 tonnes however is just stupid. It could probably be targeted from outer space anyways... :)
A mech that weighs a 100 tonnes however is just stupid. It could probably be targeted from outer space anyways... :)
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
You've been reading the wikipedia article on mecha, haven't you? :Pcenturion-1 wrote:And about bipedal vehicles in modern combat, well I can't see them succeeding too well because of the high silhouette (hell even modern tanks are sometimes claimed as simply being to big). If the mobility would ever get as good as it is in the heavy gear universe then it might work. In urban warfare it could work rather well, especially small sized walkers (3-4m tall).
A mech that weighs a 100 tonnes however is just stupid. It could probably be targeted from outer space anyways... :)
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
I'm having trouble with the grizzlys guided mortar. For some reason I can't get it to fire. I've tried to script it like the krogoths v launch missile but that doesnt work even though i've tried to look real close at the krogoth script. It's weapon3 in my unit, just like in the krogoth. It just doesnt use it for some reason, and when i take command of the grizzly only weapons 1 and 2 show up...
It's strange, anyone know what it might be?
It's strange, anyone know what it might be?