Group AI and Global AI - Page 6

Group AI and Global AI

Here is where ideas can be collected for the skirmish AI in development

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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

mongus wrote:i think that ai krogothe showed, does trick tdfs.
It doesnt trick the tdf and does not use the fps mode, because AIs cannot access it AFAIK. btw Cpu usage is on the 0.05% range.
If the AI tries and trick the engine by say, making a pewee fire at 45 degrees upwards the game crashes.
Dmytry
Posts: 8
Joined: 08 Nov 2007, 15:25

Post by Dmytry »

AI's pretty stupid at making bases, but there's other possibility here... macroses.
Like a macro command to build a base using pre-recorded command sequence. Which may be obtained from replay (like use your enemy's build plan), or carefully made at slow speed & using pauses, carefully optimized.
Granted, on most maps it won't be terribly useful, but on speedmetal, it could absolutely pwn. For example, sequence that builds nukes/krogs maximally fast.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

And here is another reason why I used lists and sequences rather than generic rules for NTai, and why OTAI was refactored to allow lists of tasks aswell.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

jesus christ thread necro
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

dont rez very VERY old threads plz

if you want your post split into a new thread PM me
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