Random WIP 2013+ - Page 6

Random WIP 2013+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Funkencool
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Re: Random WIP 2013+

Post by Funkencool »

awesome
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smoth
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Re: Random WIP 2013+

Post by smoth »

NICE
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scifi
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Joined: 10 May 2009, 12:27

Re: Random WIP 2013+

Post by scifi »

heh, awesome bug model btw.
Last edited by scifi on 09 Mar 2013, 14:29, edited 2 times in total.
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SanadaUjiosan
Conflict Terra Developer
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Re: Random WIP 2013+

Post by SanadaUjiosan »

Firestorm: Looks awesome!
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

Image
bigger
Thanks for the appreciation guys; I'll try to keep it going :-)
(Only have one head yet, but I wanted to show these anyway)
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zwzsg
Kernel Panic Co-Developer
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Re: Random WIP 2013+

Post by zwzsg »

Spider and scorpions must have eight legs! :?
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

Then I conclude that these creatures did not evolve on earth. They must have been genectily engineered by a crazy scientist somewhere and where send into outer-space to munch on your base. :-)

Some more variation and progress:
Image
bigger
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smoth
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Re: Random WIP 2013+

Post by smoth »

to be honest, the variations are kinda bad looking, like spore bad.

Tacking geometry on has it's limits and produces less than stellar results. instead, take a body section and work new details into it. In game it will be very obvious with organics that you are just shoving model components together. I would spent a bit more time on making the geometry pieces look as they they are part of that core component.

key being the cannon and heads. take some time to give heads real character and make the canon part of the arm.
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

zwzsg's remark made me post another picture showing even move deviation from earth life, but it was a bit premature I admit.

Making good looking original components takes a long time, so when I finally have some I copy a manipulate them like mad to see what can be done with them. (And what can't be done, directing me to the next step/component.) That why the creatures look alike..for now.

As for the spore look, I know it s not perfect, but it is kinda what I was going. I think it's pretty much unavoidable when Lego-style modelling with organic look. Although I agree with what you said regarding making components more unique, so to say.

And I'll hold my next post until I have something more worth showing :-)
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smoth
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Re: Random WIP 2013+

Post by smoth »

I am not saying you should hold your post just seemed like you were stopping really quickly before things were more fleshed out.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2013+

Post by PicassoCT »

Image
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DearSirCubex.jpg
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LordMuffe
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Re: Random WIP 2013+

Post by LordMuffe »

its weirdly beautiful (like all your stuff ;) )... and I´m afraid to ask but... what does it do?
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2013+

Post by PicassoCT »

it stimulates the cubex - but in a good way..
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knorke
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Re: Random WIP 2013+

Post by knorke »

Commander Keen's pogo stick.
the green stuff is drawn with gl?
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2013+

Post by PicassoCT »

No.. its springs onebit alpha, twisted and tortured into something usefull
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Cubex
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Re: Random WIP 2013+

Post by Cubex »

Its a masterpiece, I like how dark/darkblue colors are combined :3

I think that instead of using Model's texture, Im going to GL and/or LUPS way...

Damn you Spring and your 1 Bit only alpha mask :evil:
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Anarchid
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Re: Random WIP 2013+

Post by Anarchid »

Damn you Spring and your 1 Bit only alpha mask :evil:
I totally suspect you could feed a shader for your units to achieve superior bithood of the master pixels
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Forboding Angel
Evolution RTS Developer
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Re: Random WIP 2013+

Post by Forboding Angel »

Not WIP, but just made: http://youtu.be/3F7F7NGDDFU

Interestingly enough, made with the latest version of windows live movie maker (which is a surprisingly awesome program O_O).

Basically I streamed it to twitch, exported to youtube, downloaded from youtube, edited, reuploaded.
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CarRepairer
Cursed Zero-K Developer
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Re: Random WIP 2013+

Post by CarRepairer »

Anarchid wrote:
Damn you Spring and your 1 Bit only alpha mask :evil:
I totally suspect you could feed a shader for your units to achieve superior bithood of the master pixels
Nope. Even using a luarules shader, still cannot have translucency. Full clear or opaque only.
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Anarchid
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Re: Random WIP 2013+

Post by Anarchid »

But zk cloaking shader?
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